February 2005

The Art of Experimental Interaction Design

by Andy Polaine on February 27, 2005


Just a quick post to tell you to rush out and buy The Art of Experimental Interaction Design published by IdN. My ex-Antirom colleague Andy Cameron edited it and it’s an excellent collection of the most interesting interactive work of past years and recently.

Oh, and I wrote the Antirom chapter too, which is even more reason to buy it.

Will Apple buy TiVo and create iTorrent?

by Andy Polaine on February 26, 2005

Okay, so I’m a little behind on this <a href=”http://homeentertainment.engadget.com/entry/1234000033033042/”” target=”new”>story from Engaget about Apple possibly buying TiVo. But, hey, it’s the week before semester starts and it’s a pretty busy time for me.

Anyway, it would seem ripe for the picking and fit into Apple’s growing dominance of the personal media space. It’s about time iTunes grew into something more potent for managing your movies too and about time Apple wove their magic on the whole BitTorrent phenomenon. It’s still far too geeky.

Bike Kill

February 15, 2005

Great short film called “Bike Kill” from my lovely and talented friend Rachel Meyrick. It’s the Black Label Bike Club, Brooklyn NY doing weird things to bikes. The world is strange. It’s currently on the Google no.1 spot for “Bike Kill” and is getting lots of downloads. Be sure to check out Chicken Shit Bingo […]

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The Undertaker

February 13, 2005

The Undertaker is a short story I wrote a few years ago. I won’t say it’s my best (!) but it’s entertaining enough: The Undertaker Nathan P. Goodhope checked his winged collars in the mirror and tweaked his black tie. He took a tortoise-shell comb out of his waistcoat pocket and aligned the last few […]

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Mobile Journeys in Sydney and my bluejack

February 6, 2005

Still digesting some of the speakers’ talks from the Mobile Journeys forum in Sydney. Although many of the speakers from telco research groups had valuable things to say, it still seems like the reinvention of the wheel a lot of the time. The same old problems (over-hyped capabilities, kludgy interfaces, clunky mis-matched standards) surface over […]

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