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	<title>Comments on: Zach Lieberman interview on Open Frameworks</title>
	<atom:link href="http://www.polaine.com/2007/06/07/zach-lieberman-interview-on-open-frameworks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com/2007/06/07/zach-lieberman-interview-on-open-frameworks/</link>
	<description>Uncommon Sense</description>
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		<title>By: Karl DD</title>
		<link>http://www.polaine.com/2007/06/07/zach-lieberman-interview-on-open-frameworks/comment-page-1/#comment-5121</link>
		<dc:creator>Karl DD</dc:creator>
		<pubDate>Sat, 09 Jun 2007 06:46:12 +0000</pubDate>
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		<description>&lt;p&gt;KNOTTY,
Yes I think that is definitely an issue. For someone stepping up from Processing, memory and perhaps threading could trip them up for sure.&lt;/p&gt;

&lt;p&gt;What I appreciate most about the Open Source process, is how organically it can evolve to address these issues. Think, software by artists for artists.&lt;/p&gt;

&lt;p&gt;One of the first things I asked Zach was about the cross-platform portability of OpenFrameworks, in particular the GUI elements - but his reply was that OF does not have any of that included so it is not an issue. It makes sense really, while Interface Builder has a huge variation of &#039;Aqua/brushed metal&#039; UI elements, perhaps the majority of artworks/installations just don&#039;t require them.&lt;/p&gt;

&lt;p&gt;So maybe there will be a new era, but my guess is that we can&#039;t rely on the likes of Apple/Adobe. As Zach stated, it is more about publishing our &#039;research&#039; and building on the work of others.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>KNOTTY,
Yes I think that is definitely an issue. For someone stepping up from Processing, memory and perhaps threading could trip them up for sure.</p>

<p>What I appreciate most about the Open Source process, is how organically it can evolve to address these issues. Think, software by artists for artists.</p>

<p>One of the first things I asked Zach was about the cross-platform portability of OpenFrameworks, in particular the GUI elements &#8211; but his reply was that OF does not have any of that included so it is not an issue. It makes sense really, while Interface Builder has a huge variation of &#8216;Aqua/brushed metal&#8217; UI elements, perhaps the majority of artworks/installations just don&#8217;t require them.</p>

<p>So maybe there will be a new era, but my guess is that we can&#8217;t rely on the likes of Apple/Adobe. As Zach stated, it is more about publishing our &#8216;research&#8217; and building on the work of others.</p>]]></content:encoded>
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		<title>By: Knotty</title>
		<link>http://www.polaine.com/2007/06/07/zach-lieberman-interview-on-open-frameworks/comment-page-1/#comment-5119</link>
		<dc:creator>Knotty</dc:creator>
		<pubDate>Fri, 08 Jun 2007 10:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/06/07/zach-lieberman-interview-on-open-frameworks/#comment-5119</guid>
		<description>&lt;p&gt;The biggest thing stopping free experimentation with C++ by designery types is the complexity of developing stuff in C++. Memory management is really hard to get your head around and most people don&#039;t have the patience to do the ground work...&lt;/p&gt;

&lt;p&gt;Now, what if you could wish away the memory management issues and open up the power of frameworks such as open-gl and quartz-2d (just to name two). Well, Leopard is coming and Objective C 2 has garbage collection... http://developer.apple.com/leopard/overview/&lt;/p&gt;

&lt;p&gt;I&#039;ve been experiementing and although I can&#039;t say much because of NDAs etc, there are exciting times coming... I think we&#039;re going to see a new era come to fruition, with designers and artists able to develop high-performance interactive applications that historically have only been within reach of dedicated computer science people... Can&#039;t wait...&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The biggest thing stopping free experimentation with C++ by designery types is the complexity of developing stuff in C++. Memory management is really hard to get your head around and most people don&#8217;t have the patience to do the ground work&#8230;</p>

<p>Now, what if you could wish away the memory management issues and open up the power of frameworks such as open-gl and quartz-2d (just to name two). Well, Leopard is coming and Objective C 2 has garbage collection&#8230; <a href="http://developer.apple.com/leopard/overview/" rel="nofollow">http://developer.apple.com/leopard/overview/</a></p>

<p>I&#8217;ve been experiementing and although I can&#8217;t say much because of NDAs etc, there are exciting times coming&#8230; I think we&#8217;re going to see a new era come to fruition, with designers and artists able to develop high-performance interactive applications that historically have only been within reach of dedicated computer science people&#8230; Can&#8217;t wait&#8230;</p>]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://www.polaine.com/2007/06/07/zach-lieberman-interview-on-open-frameworks/comment-page-1/#comment-5115</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 07 Jun 2007 13:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/06/07/zach-lieberman-interview-on-open-frameworks/#comment-5115</guid>
		<description>&lt;p&gt;I spent 2 days at an OpenFrameworks workshop at Ars Electronica and was able to do this&lt;/p&gt;

&lt;p&gt;http://www.pixelsumo.com/post/openframeworks&lt;/p&gt;

&lt;p&gt;I hope to get back into it soon.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I spent 2 days at an OpenFrameworks workshop at Ars Electronica and was able to do this</p>

<p><a href="http://www.pixelsumo.com/post/openframeworks" rel="nofollow">http://www.pixelsumo.com/post/openframeworks</a></p>

<p>I hope to get back into it soon.</p>]]></content:encoded>
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