Out of Bounds interview with Chris O’ Shea


Chris O’ Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I frequently steal links draw inspiration and I’ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the project) and also agreed to do a short interview.

Out of Bounds makes real the childhood fantasy of having superhero X-Ray vision to explore parts of the Design Museum that are normally not accessible to the public. It’s also an extremely playful piece that, as Chris puts it, encourages adults to “relinquish the learnt behaviour of adulthood and reconnect with the wonderment of youth.”

Click the read link for the interview…. Continue reading “Out of Bounds interview with Chris O’ Shea”

Interactive Wall of ‘Water’

Camera-tracking along with multi-touch seem to be unstoppable at the moment. This is an interactive wall of ‘water’ for Lenovo’s HQ in North Carolina.

I really like the simple interaction, but I think the leaping logo is pretty cheesy. (You’re in the HQ, for goodness sake, you need to remind people of the brand.)

(Via Core77 ).

[tags]camera tracking, interactivity, Core77, Lenovo[/tags]

Dan Saffer on Design Research Lies

Brilliant clip of Dan Saffer doing the start of his How To Lie With Design Research talk at the 2007 Design Research conference.

If you’ve ever been to pretty much any conference (but especially design education ones) and heard someone just spout nonsense for half an hour, you’ll enjoy Dan pointing out the elephant in the room. It’s worrying how convincing he is in that first minute…

(The video is by David Armano over at Logic+Design).

[tags]interactivity, dan saffer, conference, research[/tags]

Light on Pixelsumo

Nice set of posts on playful, interactive household lights from Chris over at Pixelsumo.


I’m particularly partial to Hector Srrano’s Superpatata above (partly because of the name I think) and also Demelza Hill’s Reveal Lighting.

Good to see Yuko Taguchi’s wind down clock that she made for the Hulgerisation project in there too. Nik Roope and I chatted about that very lamp in our Core77 podcast about Hulger.

[tags]pixelsumo, lighting, hulger, interactivity[/tags]

Google Moon faked in a holodeck


I’m not actually a believer that NASA faked the moon landings but had an amusing moment looking through Google’s wonderful new Google Moon where there aren’t enough images to complete the 360-degree panorama. The result is that you see the grid of the pano and it looks like the backdrop of a studio. Or a holodeck, but then that doesn’t really exist either except in secret NASA labs.

[tags]googlemaps, moon, nasa[/tags]

The Changing Culture of Mobile Phones

In France at least (which is good, because we usually only get a very Anglo-Saxon view of these things).

Experientia have translated the summary of a report by The French Association of Mobile Operators on the changing culture of mobile phone usage.

Some of the really interesting points are about mobiles becoming collective items passed around social groups (in response to free talk-time packages) as well as the nature of and relationship to the devices on an emotional/cultural level.

It’s all interesting and you should have a read in detail and it’s fascinating to see how culture takes up tools and plays with their affordances. This last point about the taking of photos with mobiles was interesting to me:

The mobile phone is seen as a “average medium” that renews amateur photo and film practice.

Mobile phone images are viewed as precarious images, often of uncertain quality, not to be printed and not be shared between devices. These images always call up a description of something one should see. They serve to create memories and to prove that one really was present at the event one is talking about (e.g. a concert, a celebrity passing by …).

Mobile phone images are integrated within several reference frameworks that preceded the phone: the journalism of the everyday and one’s own life, spontaneous family images as opposed to fake happiness, the sensationalism that comes with having to set up brief, clear, efficient and striking acts.

More spectacular scenes can raise the challenge by bringing in the grotesque, the playful, the macabre, even violence. This is what lead to the videos gags, the MTV Jackass and the so-called ‘snuff movies’. The aggressions filmed on a mobile phone are one of the most recent expressions of this (although the expression ‘happy slapping’ was not used by any of the people interviewed within this study).

I’m not sure who did the translation (the blog post doesn’t show the author), but I’m guessing it was Mark Vanderbeeken who maintains Experientia. I can’t thank him enough, my schoolboy French would have bee soon out of its depth and drowning in a sea of declensions.

[tags]mobile, photography, Experientia[/tags]

Evolution of Dance vs. Titanic


I’ve just been chatting with my online students in Australia about emerging media and it led me to do some quick sums on the merits of Titanic, the biggest grossing movie of all time, and Evolution of Dance, the most popular video on YouTube ever.

So, Judson Laipply’s frankly rubbish Evolution of Dance comes in at 58,381,789 views.The real figure is probably a lot more because people uploaded loads of duplicates (and still do) and also upload them to other video sharing services as well as ripping it and sending direct via e-mail.

Compare this to something like cinema and you start getting a picture of how powerful hyperdistribution can be.

(this post is quite long, so read on for more…) Continue reading “Evolution of Dance vs. Titanic”

Podcast of Creative Collaboration and The Future of Education

If you have been missing the sound of my voice (or have no idea what my faltering, mumbling sounds like) the podcast of my seminar at Urban Learning Space about Creative Collaboration and The Future of Education that I posted about a couple of weeks back is now available from ULS’s iTunes feed.

There’s a PDF of the presentation (which also had a lot of animation not in the PDF) that accompanies it.

It’ll be almost like you were there.