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	<title>Comments on: One free (playful) interaction</title>
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	<link>http://www.polaine.com/2009/02/10/one-free-playful-interaction/</link>
	<description>Uncommon Sense</description>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/02/10/one-free-playful-interaction/comment-page-1/#comment-8117</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Thu, 12 Feb 2009 21:50:08 +0000</pubDate>
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		<description>&lt;p&gt;The above link cites the piece about cutlery and puts [sic] after &#039;affect&#039;. Just to clarify, I &lt;em&gt;mean&lt;/em&gt; affect, in the &lt;a href=&quot;http://en.wiktionary.org/wiki/affect&quot; rel=&quot;nofollow&quot;&gt;psychological sense&lt;/a&gt;, &lt;em&gt;not&lt;/em&gt; effect, which is what he obviously thinks I meant to write. Bah humbug!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The above link cites the piece about cutlery and puts [sic] after &#8216;affect&#8217;. Just to clarify, I <em>mean</em> affect, in the <a href="http://en.wiktionary.org/wiki/affect" rel="nofollow">psychological sense</a>, <em>not</em> effect, which is what he obviously thinks I meant to write. Bah humbug!</p>]]></content:encoded>
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		<title>By: links for 2009-02-12 - the prophet king governance</title>
		<link>http://www.polaine.com/2009/02/10/one-free-playful-interaction/comment-page-1/#comment-8116</link>
		<dc:creator>links for 2009-02-12 - the prophet king governance</dc:creator>
		<pubDate>Thu, 12 Feb 2009 20:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1079#comment-8116</guid>
		<description>&lt;p&gt;[...] One free (playful) interaction — Playpen I don’t think we should be surprised that things like these make a difference – play and playfulness is critical to an interaction whether it is physical or virtual. Whether it is the weight of a nice piece of cutlery in your hand or an elastic interface element on-screen, they all make the everyday object and usage more engaging. It’s often an unconscious affect [sic] going on too, but designers who understand this do very well indeed. (tags: interactiondesign)     This entry was written by The Prophet King, posted on February 12, 2009 at 4:42 pm, filed under links. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.    &#171; this and that for 2009-02-11 [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] One free (playful) interaction — Playpen I don’t think we should be surprised that things like these make a difference – play and playfulness is critical to an interaction whether it is physical or virtual. Whether it is the weight of a nice piece of cutlery in your hand or an elastic interface element on-screen, they all make the everyday object and usage more engaging. It’s often an unconscious affect [sic] going on too, but designers who understand this do very well indeed. (tags: interactiondesign)     This entry was written by The Prophet King, posted on February 12, 2009 at 4:42 pm, filed under links. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.    &laquo; this and that for 2009-02-11 [...]</p>]]></content:encoded>
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