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	<title>Comments on: Writing is Design</title>
	<atom:link href="http://www.polaine.com/2009/03/03/writing-is-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com/2009/03/03/writing-is-design/</link>
	<description>Uncommon Sense</description>
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		<title>By: Sjors</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8234</link>
		<dc:creator>Sjors</dc:creator>
		<pubDate>Sun, 08 Mar 2009 18:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8234</guid>
		<description>&lt;p&gt;Good, than we agree on it all. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Good, than we agree on it all. :)</p>]]></content:encoded>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8233</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Sun, 08 Mar 2009 17:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8233</guid>
		<description>&lt;p&gt;Sjors - I absolutely think most writers do go through a design process.&lt;/p&gt;

&lt;p&gt;Just switching comparisons around like you mention doesn&#039;t work - there&#039;s no danger of devaluing what design means by saying writing is design. Because writing is design doesn&#039;t automatically lead to design being writing. It&#039;s clearly not. Designing a chair isn&#039;t writing. Designing a logo isn&#039;t writing.&lt;/p&gt;

&lt;p&gt;Chickens are birds, but not all birds are chickens. Writing is a form of design, design isn&#039;t a form of writing. Not all design is visual either (in fact, a large portion of it isn&#039;t), but making that statement doesn&#039;t make everything that isn&#039;t visual design.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Sjors &#8211; I absolutely think most writers do go through a design process.</p>

<p>Just switching comparisons around like you mention doesn&#8217;t work &#8211; there&#8217;s no danger of devaluing what design means by saying writing is design. Because writing is design doesn&#8217;t automatically lead to design being writing. It&#8217;s clearly not. Designing a chair isn&#8217;t writing. Designing a logo isn&#8217;t writing.</p>

<p>Chickens are birds, but not all birds are chickens. Writing is a form of design, design isn&#8217;t a form of writing. Not all design is visual either (in fact, a large portion of it isn&#8217;t), but making that statement doesn&#8217;t make everything that isn&#8217;t visual design.</p>]]></content:encoded>
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		<title>By: Sjors</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8232</link>
		<dc:creator>Sjors</dc:creator>
		<pubDate>Sun, 08 Mar 2009 16:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8232</guid>
		<description>&lt;p&gt;Thanks for your reply, I do now understand better what you are trying to say. I guess those who call themselves writers, do go through some of the same processes to create the final word as designers go through. I just wonder if that is already enough to state writing == design. Which than could lead to, so designing is writing, so writers are designers. Which would make the concept of design even more useless than it already is. Though this set a side, I do agree that writing down thoughts is a great way to get a better grip on tackling the more complicated phases of a design process.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for your reply, I do now understand better what you are trying to say. I guess those who call themselves writers, do go through some of the same processes to create the final word as designers go through. I just wonder if that is already enough to state writing == design. Which than could lead to, so designing is writing, so writers are designers. Which would make the concept of design even more useless than it already is. Though this set a side, I do agree that writing down thoughts is a great way to get a better grip on tackling the more complicated phases of a design process.</p>]]></content:encoded>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8197</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Tue, 03 Mar 2009 20:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8197</guid>
		<description>&lt;p&gt;Phillip - obviously I totally agree. The more I have thought about this, the more I appreciate the slowing down aspect of writing. I think one of the key things is that you have to make all the raw materials. It&#039;s as if you were doing a piece of graphic design and having to mix your own paints and inks, make your own paper, hand-letter text, etc. The way graphic designers used to do a lot of things, as it happens.&lt;/p&gt;

&lt;p&gt;It&#039;s not that I don&#039;t think all the things you can do with computers aren&#039;t great – I&#039;m an &lt;em&gt;interaction&lt;/em&gt; designer after all. The problem is exactly that all the things you can do with computers are great and you can do them pretty quickly. Imagine what a 16th century stone-mason would think to have thousands of typefaces at our fingertips. He would have had to have learn how to carve each one perfectly. Keeping up with the plethora of tools and updates often happens at the expense of improving what you already know how to do.&lt;/p&gt;

&lt;p&gt;That&#039;s why I like writing so much – I learned the technique of how to physically write letters and words when I was about five years old. The rest of the time I have spent trying to put the words in the right order.&lt;/p&gt;

&lt;p&gt;Tell me more about voice interaction design.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Phillip &#8211; obviously I totally agree. The more I have thought about this, the more I appreciate the slowing down aspect of writing. I think one of the key things is that you have to make all the raw materials. It&#8217;s as if you were doing a piece of graphic design and having to mix your own paints and inks, make your own paper, hand-letter text, etc. The way graphic designers used to do a lot of things, as it happens.</p>

<p>It&#8217;s not that I don&#8217;t think all the things you can do with computers aren&#8217;t great – I&#8217;m an <em>interaction</em> designer after all. The problem is exactly that all the things you can do with computers are great and you can do them pretty quickly. Imagine what a 16th century stone-mason would think to have thousands of typefaces at our fingertips. He would have had to have learn how to carve each one perfectly. Keeping up with the plethora of tools and updates often happens at the expense of improving what you already know how to do.</p>

<p>That&#8217;s why I like writing so much – I learned the technique of how to physically write letters and words when I was about five years old. The rest of the time I have spent trying to put the words in the right order.</p>

<p>Tell me more about voice interaction design.</p>]]></content:encoded>
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		<title>By: Phillip</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8196</link>
		<dc:creator>Phillip</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8196</guid>
		<description>&lt;p&gt;Andy,&lt;/p&gt;

&lt;p&gt;Good post. I&#039;ve long agreed that the writing process, from important email to paper to book, is a design process no different from others.  Who will read it?  What do they care about? What do I want them to know at each step?  How will they know when they reach the big point?  Beyond that, it includes research, sketches (outlines), prototypes (drafts), feedback loops, and even evolution (future editions).&lt;/p&gt;

&lt;p&gt;I was taught to write well at various points in my education and have long valued that. I work in voice interaction design and design consists not just of orchestrating flow through tasks but also of creating the words and phrases that will guide a person through.  To do that, I write. :)  So writing is designing, er, literally.&lt;/p&gt;

&lt;p&gt;ph&lt;/p&gt;

&lt;p&gt;&lt;abbr&gt;&lt;em&gt;Phillip’s last blog post..&lt;a href=&quot;http://www.design-outloud.com/2009/03/when-search-is-not.html&quot; rel=&quot;nofollow&quot;&gt;When Search is Not&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Andy,</p>

<p>Good post. I&#8217;ve long agreed that the writing process, from important email to paper to book, is a design process no different from others.  Who will read it?  What do they care about? What do I want them to know at each step?  How will they know when they reach the big point?  Beyond that, it includes research, sketches (outlines), prototypes (drafts), feedback loops, and even evolution (future editions).</p>

<p>I was taught to write well at various points in my education and have long valued that. I work in voice interaction design and design consists not just of orchestrating flow through tasks but also of creating the words and phrases that will guide a person through.  To do that, I write. :)  So writing is designing, er, literally.</p>

<p>ph</p>

<p><abbr><em>Phillip’s last blog post..<a href="http://www.design-outloud.com/2009/03/when-search-is-not.html" rel="nofollow">When Search is Not</a></em></abbr></p>]]></content:encoded>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8193</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Tue, 03 Mar 2009 15:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8193</guid>
		<description>&lt;p&gt;Hi Sjors, thanks for the comment.&lt;/p&gt;

&lt;p&gt;Most writing involves a design process. You think about something you want to comment about - the design problem. Come up with ideas usually in a bit of jumble, organise them, and work through a very similar process of iteration and refinement. This is especially true in any kind of creative writing and screenwriting where you are literally designing the story and dramatic arc.&lt;/p&gt;

&lt;p&gt;Naturally, as an interaction and experience and service designer, I don&#039;t think design is (just) about visuals. Design is how you look at the world and think about it more than the visual manifestation – that&#039;s the difference between someone who can use Photoshop and a designer using Photoshop. Sound designers are designers too, after all.&lt;/p&gt;

&lt;p&gt;I don&#039;t know if being a designer has made me a better writer because I started designing before I started writing in earnest. I don&#039;t think so though. I have read a lot of awful writing by really good designers. I&#039;m sure there is some awful design by great writers too.&lt;/p&gt;

&lt;p&gt;The point for me is about the pace of writing and how it lends a discipline to creative thought that visual design does not always, especially on a computer.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi Sjors, thanks for the comment.</p>

<p>Most writing involves a design process. You think about something you want to comment about &#8211; the design problem. Come up with ideas usually in a bit of jumble, organise them, and work through a very similar process of iteration and refinement. This is especially true in any kind of creative writing and screenwriting where you are literally designing the story and dramatic arc.</p>

<p>Naturally, as an interaction and experience and service designer, I don&#8217;t think design is (just) about visuals. Design is how you look at the world and think about it more than the visual manifestation – that&#8217;s the difference between someone who can use Photoshop and a designer using Photoshop. Sound designers are designers too, after all.</p>

<p>I don&#8217;t know if being a designer has made me a better writer because I started designing before I started writing in earnest. I don&#8217;t think so though. I have read a lot of awful writing by really good designers. I&#8217;m sure there is some awful design by great writers too.</p>

<p>The point for me is about the pace of writing and how it lends a discipline to creative thought that visual design does not always, especially on a computer.</p>]]></content:encoded>
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		<title>By: Sjors</title>
		<link>http://www.polaine.com/2009/03/03/writing-is-design/comment-page-1/#comment-8192</link>
		<dc:creator>Sjors</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1123#comment-8192</guid>
		<description>&lt;p&gt;Thanks for your post, I would like to reserve design for things that are about visuals and writing for things that are about words. But besides that I do believe that both writing and designing processes have a lot in common. &lt;/p&gt;

&lt;p&gt;That being able to write has a lot of advantages for the design process is undoubted for me (for words enable you to express things, that you cannot do visually) Would you though state that being able to design also allows you to be a better writer; and if yes, than how?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for your post, I would like to reserve design for things that are about visuals and writing for things that are about words. But besides that I do believe that both writing and designing processes have a lot in common. </p>

<p>That being able to write has a lot of advantages for the design process is undoubted for me (for words enable you to express things, that you cannot do visually) Would you though state that being able to design also allows you to be a better writer; and if yes, than how?</p>]]></content:encoded>
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