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	<title>Comments on: Sixth Sense. Only Slightly Lamer than VR.</title>
	<atom:link href="http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/</link>
	<description>Uncommon Sense</description>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/comment-page-1/#comment-8375</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Tue, 07 Apr 2009 12:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1168#comment-8375</guid>
		<description>&lt;p&gt;Good old McLuhan - he was a smart chap most of the time. That&#039;s very true &lt;em&gt;most&lt;/em&gt; of the time. I think there are situations when the augmentation is really just that, or rather an addition. That can more for more complexity, though, so I suppose that could be seen as the amputation part.&lt;/p&gt;

&lt;p&gt;The comment system that posts a link to your last blogpost is called &lt;a href=&quot;http://www.commentluv.com/&quot; rel=&quot;nofollow&quot;&gt;CommentLuv&lt;/a&gt;. The idea is that commenters get rewarded for their trouble with a link back. I turned off the explanation bit because it means having a little love heart, which I wasn&#039;t so keen on. But it&#039;s a nice idea. I think. I&#039;m still trying it  - it seems to freak some commenters out a bit.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Good old McLuhan &#8211; he was a smart chap most of the time. That&#8217;s very true <em>most</em> of the time. I think there are situations when the augmentation is really just that, or rather an addition. That can more for more complexity, though, so I suppose that could be seen as the amputation part.</p>

<p>The comment system that posts a link to your last blogpost is called <a href="http://www.commentluv.com/" rel="nofollow">CommentLuv</a>. The idea is that commenters get rewarded for their trouble with a link back. I turned off the explanation bit because it means having a little love heart, which I wasn&#8217;t so keen on. But it&#8217;s a nice idea. I think. I&#8217;m still trying it  &#8211; it seems to freak some commenters out a bit.</p>]]></content:encoded>
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		<title>By: Viveka</title>
		<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/comment-page-1/#comment-8374</link>
		<dc:creator>Viveka</dc:creator>
		<pubDate>Tue, 07 Apr 2009 11:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1168#comment-8374</guid>
		<description>&lt;p&gt;“Like VR, the central paradox of ‘augmenting the senses’ is that the technology cuts back the senses” - very apposite. McLuhan had it down nicely: for every augmentation comes a corresponding amputation. A reminder that augmentations are not always an unalloyed good.&lt;/p&gt;

&lt;p&gt;I notice your comment system has automatically flagged my most recent blog post, where I propose a different (and fairly obvious) use for the tiny projector technology used in the Sixth Sense demo...&lt;/p&gt;

&lt;p&gt;&lt;abbr&gt;&lt;em&gt;Viveka’s last blog post..&lt;a href=&quot;http://xn--rls.viveka.id.au/2009/04/06/ad-hoc-workspace-sharing-for-under-us-500-per-person/&quot; rel=&quot;nofollow&quot;&gt;Ad-hoc workspace sharing for under $US 500 per person&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p>“Like VR, the central paradox of ‘augmenting the senses’ is that the technology cuts back the senses” &#8211; very apposite. McLuhan had it down nicely: for every augmentation comes a corresponding amputation. A reminder that augmentations are not always an unalloyed good.</p>

<p>I notice your comment system has automatically flagged my most recent blog post, where I propose a different (and fairly obvious) use for the tiny projector technology used in the Sixth Sense demo&#8230;</p>

<p><abbr><em>Viveka’s last blog post..<a href="http://xn--rls.viveka.id.au/2009/04/06/ad-hoc-workspace-sharing-for-under-us-500-per-person/" rel="nofollow">Ad-hoc workspace sharing for under $US 500 per person</a></em></abbr></p>]]></content:encoded>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/comment-page-1/#comment-8324</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Fri, 27 Mar 2009 14:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1168#comment-8324</guid>
		<description>&lt;p&gt;I think spatial gestures can be great too – they work fantastically on the Wii and EyeToy. Not only that, it&#039;s really amusing to watching people doing them and it&#039;s definitely part of the entertainment experience. That performative aspect is really important to remember – I don&#039;t think many technology driven projects like this get that very well. I could imagine something like this being used in a mixed reality game where the idea is to try and project stuff onto other people or objects/buildings, but then it is a very different idea. &lt;/p&gt;

&lt;p&gt;As it is, this feels far too much like the old &lt;a href=&quot;http://www.snopes.com/business/genius/spacepen.asp&quot; rel=&quot;nofollow&quot;&gt;U.S. space pen versus Russian pencil&lt;/a&gt; situation (which is an urban myth, by the way).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think spatial gestures can be great too – they work fantastically on the Wii and EyeToy. Not only that, it&#8217;s really amusing to watching people doing them and it&#8217;s definitely part of the entertainment experience. That performative aspect is really important to remember – I don&#8217;t think many technology driven projects like this get that very well. I could imagine something like this being used in a mixed reality game where the idea is to try and project stuff onto other people or objects/buildings, but then it is a very different idea. </p>

<p>As it is, this feels far too much like the old <a href="http://www.snopes.com/business/genius/spacepen.asp" rel="nofollow">U.S. space pen versus Russian pencil</a> situation (which is an urban myth, by the way).</p>]]></content:encoded>
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		<title>By: Karl DD</title>
		<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/comment-page-1/#comment-8323</link>
		<dc:creator>Karl DD</dc:creator>
		<pubDate>Fri, 27 Mar 2009 13:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1168#comment-8323</guid>
		<description>&lt;p&gt;Thanks for this post Andy!
I really love reading these posts where you call it as you see it.&lt;/p&gt;

&lt;p&gt;I saw this demo and to be honest was mildly impressed, but the obvious thought was: who the heck is going to hang a projector round their neck? Followed by: who is going to mug the person who hangs a projector round their neck?&lt;/p&gt;

&lt;p&gt;I do think spatial gestures have something going for them, but waving your hands around like an idiot in the supermarket just to check if a product has traces of nuts in it is not going work so well. Videoplace or Sketch Furniture utilise spatial gestures in a way that breaks away nicely from the &#039;hunched over desk&#039; scenario.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for this post Andy!
I really love reading these posts where you call it as you see it.</p>

<p>I saw this demo and to be honest was mildly impressed, but the obvious thought was: who the heck is going to hang a projector round their neck? Followed by: who is going to mug the person who hangs a projector round their neck?</p>

<p>I do think spatial gestures have something going for them, but waving your hands around like an idiot in the supermarket just to check if a product has traces of nuts in it is not going work so well. Videoplace or Sketch Furniture utilise spatial gestures in a way that breaks away nicely from the &#8216;hunched over desk&#8217; scenario.</p>]]></content:encoded>
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