REWIND to 1995 – A collective of young Londoners launches Antirom, a CD-ROM of experimental interactive software, at Cameraworks gallery in Bethnal Green. The many brief, playful, funny ‘toys’ on the disc have quite an influence in interaction design circles.
FFWD to 2015 – Generations of computer hardware rush past leaving Antirom unplayable on any current device.
But now Antirom is coming back to the East End so you can have a go (again?). We’re having a party, and talking about interaction design hosted by Protein’s Studio 2 Gallery at EC2A 3EY.
There’s a panel discussion and demos on Friday 27th Feb and a party in the evening. Saturday 28th will see another panel discussion about the history of the interactive interface and a chance to drop-in and play with some of these early interactives on the original hardware.
I’m flying to London for a couple of days just to be there, so I would love to see you there.
Some of the events need a (free) RSVP so we can gauge numbers. You can find all the details on the antirom website.
I’m super looking forward to taking part in Interaction 14 South America in Buenos Aires where I’ll be giving a talk and running a workshop on Creación y Blueprinting Servicios Multicanal (sounds good huh?). I’ve never had the chance to visit Buenos Aires and always wanted to. I’m only sad I can’t stay longer (then I would have brought my family too).
An added bonus is that this is a conference in which I know almost all the other speakers. It’s a fantastic line-up and many of them are Rosenfeld Media authors, but most of them I have never met in the flesh.
If you’re going to be coming along, ping me a tweet. Your friendly “consultor de servicio y diseño de interacción, escritor y educador.”
The video of my UX Week 2014 talk, Designing Multichannel Services for Lives Beyond the Screen is now online (and embedded below). There were some great speakers at the conference — I really recommend checking them all out on the UX Week Vimeo Channel.
From its early days of luxury for the few, air travel has become commonplace. Cheaper fares from low-budget airlines have made air travel as affordable as taking the train, sometimes more so. At the same time, security theatre and the complexity of multiple third-party services have made flying a series of irritations that lead to a frustrating experience. We rush from one stage to the next only to wait around for ages. We are sold poor quality food at high prices and directed through duty-free shopping malls to appease our boredom and encourage us to consume. Airports have lost any sense of adventure and engaging experience they once had. As fuel prices will inevitably rise, it is clear that the days of budget air travel are numbered. What happens then?
You brief is simple: reinvent the experience of air travel for 2030. This is just 16 years from now, so no flying cars or Star Trek transporters, but enough time for innovations in communications and customer experiences, as well as the reduction of resource consumption, to become the norm.
Here are some questions to get you started:
What kind of experience should your service be? Start there and focus on a couple of key touchpoints to begin with. Then expand outwards.
What are the highs and lows of air travel? Where are the cracks between the different elements of the services?
How could transitions between stages and across channels be improved or reinvented?
What elements are considered the norm but could be reimagined?
What kind of experiences, services or paradigms could you borrow from another sector and apply here (e.g., what would be the IKEA or the Airbnb of air travel?)
The brief itself is really just a vehicle for you to get your minds around service design blueprinting and to use some of the methods, but it is much easier to learn this by doing rather than by just hearing about it.
Here is what would be good to try and achieve today:
Some quick and dirty insights research (go out and speak to people, use your social networks).
The logline. A one line headline and a brief introductory description of what your concept is.
Create a service blueprint that details how people may use the service across relevant channels and touchpoints. What backstage elements need to be in place?
Visualise how the service might appear in key touchpoints as a storyboard or sequence of sketches
I have been asked a couple times about how much overlap there will be between my workshop and Chris Risdon’s Experience Mapping one and whether it is worth going to both. Chris and I have swapped notes already and will do so again nearer the time. We aim to make sure the two workshops dovetail into each other nicely and we will reference each other’s workshops. So the answer is, of course it’s worth going to both – they’ll make a great package together!
If you’re going to be coming along, please ping me a tweet and say hi. I’m really looking forward to seeing some of the other speakers there and catching up with U.S. friends and contacts. I don’t get to go to the States nearly as often as I would like.
I gave a keynote a couple of weeks ago at the 2014 Science-to-Business Marketing Conference in Winterthur and Todd Davey interviewed me afterwards about service design, innovation, design thinking and higher education. My beard is looking a bit fluffy and I was squinting into the sun, but otherwise some of what I had to say actually makes some sense: