I had the pleasure of giving the closing keynote at the Adaptive Path Service Experience Conference 2017. There was a fantastic line-up of speakers and now all of the videos and decks are online on their summary of the conference.
I really recommend taking a look at all the talks, but I’ve embedded mine below (which might not work in the RSS feed):
Andy Polaine // Designing Living Services // The Service Experience Conference 2017 from Adaptive Path on Vimeo.
I'm very excited to be speaking at UX Australia 2017 again, but have been terribly slow at telling anyone about it on my blog. That's right, all six of you who read it.
The workshop is sold out (I'm proud to say this is the third year in a row!), but I'll be giving a talk on Living Design on Thursday morning.
Do come and say hi!
Update: The deck is available on Speakerdeck and embedded below:
Thanks to everyone who came to my workshop at presentation at UX Australia. Below is the deck for my Design to the Power of Ten presentation:
You can view it directly on Speakerdeck here.
UPDATE: The audio recording is now available, so you can listen and click along at home:
REWIND to 1995 – A collective of young Londoners launches Antirom, a CD-ROM of experimental interactive software, at Cameraworks gallery in Bethnal Green. The many brief, playful, funny ‘toys’ on the disc have quite an influence in interaction design circles.
FFWD to 2015 – Generations of computer hardware rush past leaving Antirom unplayable on any current device.
But now Antirom is coming back to the East End so you can have a go (again?). We’re having a party, and talking about interaction design hosted by Protein’s Studio 2 Gallery at EC2A 3EY.
There’s a panel discussion and demos on Friday 27th Feb and a party in the evening. Saturday 28th will see another panel discussion about the history of the interactive interface and a chance to drop-in and play with some of these early interactives on the original hardware.
I’m flying to London for a couple of days just to be there, so I would love to see you there.
Some of the events need a (free) RSVP so we can gauge numbers. You can find all the details on the antirom website.
Here are the links to sources and resources, people and videos that I drew upon for my UX Futures Design to the Power of Ten talk.
In no particular order:
Apologies if I forgot anyone or anything. Ping me a tweet or an e-mail if you spot something I should add.
Update: The workshops are now open for registrations and there are early bird discounts available.
I’m super looking forward to taking part in Interaction 14 South America in Buenos Aires where I’ll be giving a talk and running a workshop on Creación y Blueprinting Servicios Multicanal (sounds good huh?). I’ve never had the chance to visit Buenos Aires and always wanted to. I’m only sad I can’t stay longer (then I would have brought my family too).
An added bonus is that this is a conference in which I know almost all the other speakers. It’s a fantastic line-up and many of them are Rosenfeld Media authors, but most of them I have never met in the flesh.
If you’re going to be coming along, ping me a tweet. Your friendly “consultor de servicio y diseño de interacción, escritor y educador.”
The video of my UX Week 2014 talk, Designing Multichannel Services for Lives Beyond the Screen is now online (and embedded below). There were some great speakers at the conference — I really recommend checking them all out on the UX Week Vimeo Channel.
UX Week 2014 | Andy Polaine | Designing Multichannel Services for Lives Beyond the Screen from Adaptive Path on Vimeo.
Hint: The future of air travel is not this
If you’re here, you were probably at my workshop on Developing Services with Service Blueprinting for UX Week 2014 or someone pointed you here.
By the end of the week, I’ll post my slides here, but for the moment, you can download the following: Update – The slides are here now too:
Brief: The future of air travel
From its early days of luxury for the few, air travel has become commonplace. Cheaper fares from low-budget airlines have made air travel as affordable as taking the train, sometimes more so. At the same time, security theatre and the complexity of multiple third-party services have made flying a series of irritations that lead to a frustrating experience. We rush from one stage to the next only to wait around for ages. We are sold poor quality food at high prices and directed through duty-free shopping malls to appease our boredom and encourage us to consume. Airports have lost any sense of adventure and engaging experience they once had. As fuel prices will inevitably rise, it is clear that the days of budget air travel are numbered. What happens then?
You brief is simple: reinvent the experience of air travel for 2030. This is just 16 years from now, so no flying cars or Star Trek transporters, but enough time for innovations in communications and customer experiences, as well as the reduction of resource consumption, to become the norm.
Here are some questions to get you started:
- What kind of experience should your service be? Start there and focus on a couple of key touchpoints to begin with. Then expand outwards.
- What are the highs and lows of air travel? Where are the cracks between the different elements of the services?
- How could transitions between stages and across channels be improved or reinvented?
- What elements are considered the norm but could be reimagined?
- What kind of experiences, services or paradigms could you borrow from another sector and apply here (e.g., what would be the IKEA or the Airbnb of air travel?)
The brief itself is really just a vehicle for you to get your minds around service design blueprinting and to use some of the methods, but it is much easier to learn this by doing rather than by just hearing about it.
Here is what would be good to try and achieve today:
- Some quick and dirty insights research (go out and speak to people, use your social networks).
- The logline. A one line headline and a brief introductory description of what your concept is.
- Create a service blueprint that details how people may use the service across relevant channels and touchpoints. What backstage elements need to be in place?
- Visualise how the service might appear in key touchpoints as a storyboard or sequence of sketches
- Pitch the idea in a three-minute presentation
The short URL for this page is http://pln.me/uxweek14
It has been a long time since I have been in San Francisco, so I am thrilled to have been invited to give a presentation and two workshops at Adaptive Path’s UX Week 2014 there in September.
My schedule is the following:
Wednesday, Sep. 10, 2014, 9:00AM
Workshop Abstract: Developing Services with Service Blueprinting | Day 2
Thursday, Sep. 11, 2014, 9:00AM
Workshop Abstract: Developing Services with Service Blueprinting | Day 3
Friday, Sep. 12, 2014, 10:00AM
Talk Abstract: Designing Multichannel Services for Lives Beyond the Screen
I have been asked a couple times about how much overlap there will be between my workshop and Chris Risdon’s Experience Mapping one and whether it is worth going to both. Chris and I have swapped notes already and will do so again nearer the time. We aim to make sure the two workshops dovetail into each other nicely and we will reference each other’s workshops. So the answer is, of course it’s worth going to both – they’ll make a great package together!
If you’re going to be coming along, please ping me a tweet and say hi. I’m really looking forward to seeing some of the other speakers there and catching up with U.S. friends and contacts. I don’t get to go to the States nearly as often as I would like.
I gave a keynote a couple of weeks ago at the 2014 Science-to-Business Marketing Conference in Winterthur and Todd Davey interviewed me afterwards about service design, innovation, design thinking and higher education. My beard is looking a bit fluffy and I was squinting into the sun, but otherwise some of what I had to say actually makes some sense: