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<channel>
	<title>Playpen &#187; General</title>
	<atom:link href="http://www.polaine.com/category/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:06:32 +0000</lastBuildDate>
	<language>en</language>
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		<title>Pirating 3D objects</title>
		<link>http://www.polaine.com/2012/02/06/pirating-3d-objects/</link>
		<comments>http://www.polaine.com/2012/02/06/pirating-3d-objects/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 17:32:23 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3D printers]]></category>
		<category><![CDATA[filesharing]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1621</guid>
		<description><![CDATA[Interesting piece in The New Scientist about pirate file-sharing moving into the realm of 3D objects thanks to the growth of cheap 3D printers. Of course the usual folks are coming out to bat for each side, &#8220;information wants to be free&#8221; versus &#8220;lock down the IP&#8221;. It seems unlikely that this will play out [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Interesting piece in <a href="http://www.newscientist.com/article/mg21328506.400-pirate-filesharing-goes-3d.html">The New Scientist</a> about pirate file-sharing moving into the realm of 3D objects thanks to the growth of <a href="http://www.makerbot.com/">cheap 3D printers</a>. Of course the usual folks are coming out to bat for each side, &#8220;information wants to be free&#8221; versus &#8220;lock down the IP&#8221;. It seems unlikely that this will play out in the same way, judging by this:</p>

<blockquote><p>Perhaps such techniques will not be relevant. Michael Weinberg, staff attorney for Washington-based intellectual property (IP) advocacy group <a href="http://www.publicknowledge.org/">Public Knowledge</a>, says that while text, music and video are automatically copyrighted, &#8220;the vast majority of physical objects aren&#8217;t protected by any sort of IP right&#8221;. Copying inventions protected by patents is illegal, as is replicating a trademarked logo, but measuring a desk and building a replica is not.
</p>
<p>Panicking companies may push for stronger IP laws if 3D printing becomes more widespread, but Weinberg says this would be a mistake. He suggests companies learn from the media industry&#8217;s mistakes and embrace the new opportunities it affords, perhaps by encouraging the legal downloading of object files. &#8220;If everyone has access to a 3D printer I can go online, pick an object that I want, customise it and print it out,&#8221; he says. &#8220;That&#8217;s an incredible opportunity for companies.&#8221;</p></blockquote>

<p>As we&#8217;ve witnessed with the ridiculous <a href="http://www.google.com/search?client=safari&#038;rls=en&#038;q=apple+samsung+patent+battle&#038;ie=UTF-8&#038;oe=UTF-8">patent battle between Apple and Samsung</a>, it&#8217;s unlikely that stronger IP laws would do a great deal. The &#8220;incredible opportunity for companies&#8221; is also an incredible opportunity for the planet if it helps cut down on <a href="http://www.worldmapper.org/display.php?selected=40">shipping stuff all over the world</a>. Let&#8217;s not try and cripple it straight away. At least a 3D pirate has to provide his own raw materials.</p>
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		<item>
		<title>wemakeit.ch &#8211; a new Swiss crowd-funding platform</title>
		<link>http://www.polaine.com/2012/02/06/wemakeit-ch-a-new-swiss-crowd-funding-platform/</link>
		<comments>http://www.polaine.com/2012/02/06/wemakeit-ch-a-new-swiss-crowd-funding-platform/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 08:57:16 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[switzerland]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1610</guid>
		<description><![CDATA[wemakeit.ch is a new Swiss crowd-funding platform in the style of Kickstarter. It is the &#8220;Schweizer Crowdfunding-Plattform für Kunst-, Musik-, Film-, Design- und andere kreative Projekte&#8221; – art, music, film, design and other creative projects – and the work of Jürg Lehni (@juerglehni), Rea Eggli and Johannes Gees (@johannesgees). As with Kickstarter, you look through [...]
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<li><a href='http://www.polaine.com/2012/02/01/designer-founders/' rel='bookmark' title='Designer Founders'>Designer Founders</a> <small>Designer Founders is a &#8220;non-profit book of 35+ rare personal...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p></p><p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2012/02/wemakeit.jpg" alt="wemakeit.jpg" border="0" width="378" height="567" /></p>

<p><a href="http://wemakeit.ch">wemakeit.ch</a> is a new Swiss crowd-funding platform in the style of <a href="http://www.kickstarter.com">Kickstarter</a>. It is the &#8220;Schweizer Crowdfunding-Plattform für Kunst-, Musik-, Film-, Design- und andere kreative Projekte&#8221; – art, music, film, design and other creative projects – and the work of <a href="http://lehni.org/">Jürg Lehni</a> (<a href="https://twitter.com/#!/juerglehni">@juerglehni</a>), <a href="http://www.egglieggli.com/portrait/">Rea Eggli</a> and <a href="http://johannesgees.com/">Johannes Gees</a> (<a href="https://twitter.com/#!/johannesgees">@johannesgees</a>).</p>

<p>As with Kickstarter, you look through the projects and back the ones you are interested in. If it doesn&#8217;t get funded to its required amount, you don&#8217;t pay. If it does, you do. At the moment the <a href="http://wemakeit.ch/projects">projects</a> definitely have a more film, theatre and art slant than Kickstarter, but it will be interesting to watch this develop over time. </p>

<p>It&#8217;s great to see a non-USA version of this happening. Not that there is anything wrong with the USA in this regard (I&#8217;ve backed a couple of Kickstarter projects), but they are naturally very US-centric. Note to my students: This is a huge opportunity for Swiss design graduates to get out there on their own without having to find a big commercial backer. Get on there now!</p>

<p>At the moment the site is in German, but French and English versions are coming in Spring, according to wemakeit&#8217;s <a href="https://twitter.com/#!/wemakeit_ch/status/166177821708922881">Twitter updates</a>. </p>

<p><em>(The image above is from the bid for the project, <a href="http://wemakeit.ch/projects/true-nature">True Nature</a>, &#8220;a crossover theatre project about the yoga boom and the mixing of business, spirituality and lifestyle.&#8221; They want backing to go on tour.)</em></p>
<p>Possibly related posts:<ol>
<li><a href='http://www.polaine.com/2012/02/01/designer-founders/' rel='bookmark' title='Designer Founders'>Designer Founders</a> <small>Designer Founders is a &#8220;non-profit book of 35+ rare personal...</small></li>
</ol></p>]]></content:encoded>
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		<title>Interaction Awards 2012 Winners</title>
		<link>http://www.polaine.com/2012/02/04/interaction-awards-2012-winners/</link>
		<comments>http://www.polaine.com/2012/02/04/interaction-awards-2012-winners/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 17:14:39 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[ixda]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1600</guid>
		<description><![CDATA[Sadly I couldn&#8217;t be at Interaction &#8217;12 in Dublin this week, so I&#8217;ve been vicariously soaking up the vibe (but not the alcohol) on Twitter and the IxDA conference blog. This year was the first ever Interaction Awards and the winners were just announced. My absolute favorite was CIID student Ishac Bertran&#8217;s Pas a Pas [...]
Possibly related posts:<ol>
<li><a href='http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/' rel='bookmark' title='End User Development and more from Interaction-Design.org'>End User Development and more from Interaction-Design.org</a> <small>Mads Soegaard and his wife Rikke Friis Dam have been...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p></p><p>Sadly I couldn&#8217;t be at <a href="http://interaction12.ixda.org/">Interaction &#8217;12 </a>in Dublin this week, so I&#8217;ve been vicariously soaking up the vibe (but not the alcohol) on <a href="https://twitter.com/search/%23ixd12">Twitter</a> and the IxDA <a href="http://awards.ixda.org/blog">conference blog</a>. This year was the first ever Interaction Awards and the <a href="http://awards.ixda.org/interactionawards2012">winners were just announced</a>.</p>

<div style="text-align: center;"><iframe src="http://player.vimeo.com/video/17885101?title=0&amp;byline=0&amp;portrait=0" width="450" height="253" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>

<p>My absolute favorite was <a href="http://ciid.dk/">CIID</a> student Ishac Bertran&#8217;s <a href="http://pasapas-project.com/">Pas a Pas project</a>, which won the <a href="http://awards.ixda.org/entry/2012/pas-pas">Best Student</a> category. The video above explains it best, but Betran describes the project as</p>

<blockquote>an interactive educational tool for schools that enables children to learn and experiment with different sets of elements using animation. It aims to use the physicality and the animated outcome of stop motion animation to bridge the gap between abstract concepts from maths, physics or arts (usually represented by graphs, equations or words) and reality. 
</blockquote> 

<p>As the father of a nearly three year-old daughter who goes to a kindergarten that has a lot of Montessori input and who also loves to grab my iPad and play with it, I really loved the crossover analogue-digital nature of Pas a Pas. The retro hi-fi look of the product design of it really works so well with the concept too. An <a href="http://www.polaine.com/2010/12/28/understanding-interactivity-through-play/">invitation to play</a> if there ever was one.</p>

<p>Best In Show went to <a href="http://awards.ixda.org/entry/2012/looploop">LoopLoop</a>, a tiny sequencer made using <a href="http://www.sifteo.com/">Sifteo cubes</a>. It is very cute, but for me was more a re-hash of many a sound toy I&#8217;ve seen (and <a href="http://www.polaine.com/1997/06/07/rgb-performance-1996-1999/">designed</a>) than anything really re-thought. Most of all, more effort seemed to go into the interaction design than the irritating plinky-plonk sound design, which I think is a shame, although this often happens with such toys.</p>

<p>Best Concept went to <a href="http://awards.ixda.org/entry/2012/out-box">Out of the Box</a>, a clever way of telling people learn about their new smartphone in an analogue way. It&#8217;s basically a book with sections cut out of various pages in which the phone and its parts sit. As the user turns the page, the book tells them how to interact with the physical object. I can&#8217;t help feeling it&#8217;s a little unwieldy, but very cleverly worked out nonetheless.</p>

<p>The People&#8217;s Choice were the <a href="http://awards.ixda.org/entry/2012/interaction-cubes">Interaction Cubes</a>, which are a nice, low-tech way of creating an interactive periodic table. The analogue aspect of this seemed to connect with people.</p>

<p>(p.s. Don&#8217;t forget to go and check out the Interaction 12 <a href="http://ixd12designchallenge.posterous.com/">Student Design Challenge</a>. It&#8217;s a different competition in which finalists compete on-site during the conference. I <a href="http://ixd12designchallenge.posterous.com/whats-it-like-to-do-a-design-challenge-liz-da">co-chaired it last year</a>.)</p>
<p>Possibly related posts:<ol>
<li><a href='http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/' rel='bookmark' title='End User Development and more from Interaction-Design.org'>End User Development and more from Interaction-Design.org</a> <small>Mads Soegaard and his wife Rikke Friis Dam have been...</small></li>
</ol></p>]]></content:encoded>
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		<title>Touchpoint Observatory: Armed Ticket Collectors</title>
		<link>http://www.polaine.com/2012/02/02/touchpoint-observatory-armed-ticket-collectors/</link>
		<comments>http://www.polaine.com/2012/02/02/touchpoint-observatory-armed-ticket-collectors/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:31:41 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Touchpoint Observatory]]></category>
		<category><![CDATA[observation]]></category>
		<category><![CDATA[service-design]]></category>
		<category><![CDATA[switzerland]]></category>
		<category><![CDATA[touchpoint]]></category>
		<category><![CDATA[transport]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1557</guid>
		<description><![CDATA[These people &#8211; five in total &#8211; were ticket inspectors on an early afternoon bus in Luzern, Switzerland, very much a tourist destination. So why are they dressed like armed police (no guns, but with pepper spray and earpieces)? And what is a security firm, Securitas, doing supplying ticket inspectors to a public transport company? [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.polaine.com/playpen/wp-content/uploads/2012/02/20120202-161448-234x300.jpg" alt="20120202-161448.jpg" class="frame center size-medium wp-image-1556" width="234" height="300" /></p>

<p>These people &#8211; five in total &#8211; were ticket inspectors on an early afternoon bus in Luzern, Switzerland, very much a tourist destination. So why are they dressed like armed police (no guns, but with pepper spray and earpieces)? And what is a security firm, Securitas, doing supplying ticket inspectors to a public transport company?</p>

<p>Luzern has its share of social problems, but is very safe compared to other cities and has nowhere near the kinds of issues cities like London or New York have. I have seen transport police on trains in London, but the blurring of the boundaries by the use of uniforms and attitude is a poorly thought through touchpoint, much like the TSA uniforms and badges that they are <a href="http://articles.cnn.com/2011-12-09/politics/politics_tsa-badges_1_tsa-officers-strip-searches-airport-screeners?_s=PM:POLITICS">hopefully about to lose</a> in the USA. If certain people in society have special powers over others, it is important to be able to recognise that straight away, not be left unsure as to your and their rights and responsibilities.</p>
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		<title>The Irony of Neuroscience &amp; Behaviour Change</title>
		<link>http://www.polaine.com/2011/12/07/the-irony-of-neuroscience-behaviour-change/</link>
		<comments>http://www.polaine.com/2011/12/07/the-irony-of-neuroscience-behaviour-change/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 11:22:48 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/2011/12/07/the-irony-of-neuroscience-behaviour-change/</guid>
		<description><![CDATA[I have been enjoying the Brain Culture: Neuroscience &#38; Society series via BBC Radio 4&#8242;s podcasts recently. In the series Matthew Taylor looks at how developments in neuroscience are changing the way we think about everything from law and punishment to education and marketing. As a fan of Raymond Tallis&#8217;s writing, who is somewhat of [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I have been enjoying the <a href="http://www.bbc.co.uk/programmes/b017n523">Brain Culture: Neuroscience &amp; Society</a> series via BBC Radio 4&#8242;s podcasts recently. In the series <a href="http://www.matthewtaylorsblog.com/">Matthew Taylor</a> looks at how developments in neuroscience are changing the way we think about everything from law and punishment to education and marketing. As a fan of <a href="http://www.raymondtallis.com/">Raymond Tallis&#8217;s writing</a>, who is somewhat of a neuroscience sceptic, I found Taylor&#8217;s account pretty balanced, but not without asking some provocative questions. </p>

<p>The last episode looked at the use of neuroscience with regards to behaviour change, perhaps most famous through the <a href="http://nudges.org/">Nudge concept</a> favoured by the previous and present UK governments. Its also something that has gained some attention in service design and public policy/social design fields as a potential tool for designing for behavioural change.</p>

<p>The theory is essentially that by bypassing our brains&#8217; rational level, we can be nudged into changing our behaviour on the semi-unconscious level, because our brains frequently make decisions before we are rationally conscious of them. This is put into practice in political environments, such as election campaigns, policy and public service systems  (as in the case of using it for preventing no-shows to doctor&#8217;s appointments) or in the slightly scary sounding field of <a href="http://en.m.wikipedia.org/wiki/Neuromarketing">neuromarketing</a>. On the one hand the practice appears extremely devious and devalues our sense of self and of being rational beings because it denies us the possibility of changing out nature (Tallis&#8217;s argument). On the other hand, neuromarketers claim that these techniques are no different from anyone who has baked bread or made fresh coffee in order to sell their house during viewings. </p>

<p>Science was built on the foundation of rational thought. Until recently economics and business thinking was also based on this rationale, much of it still is. The irony of the new discoveries in neuroscience, it seems to me, is that rational science is essentially getting excited about something designers and many others have know all along. People aren&#8217;t rational and make decisions &#8211; from financial investments to buying a car to getting married &#8211; based on their gut feelings, which they mostly post-rationalise afterwards. It&#8217;s also why we are so naturally rubbish at understanding statistics and probabilities. Science has taken several decades to rationally prove that we are irrational.</p>
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		<title>Pre-digital versus digital services</title>
		<link>http://www.polaine.com/2011/12/02/pre-digital-versus-digital-services/</link>
		<comments>http://www.polaine.com/2011/12/02/pre-digital-versus-digital-services/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 19:12:54 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/2011/12/02/pre-digital-versus-digital-services/</guid>
		<description><![CDATA[Seth Godin has written an interesting observation about a common experience of hospitals in a piece titled Pre-Digital: A brief visit to the emergency room last month reminded me of what an organization that’s pre-digital is like. Six people doing bureaucratic tasks and screening that are artifacts of a paper universe, all in the service [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p></p><p>Seth Godin has written an interesting observation about a common experience of hospitals in a piece titled <a href="http://sethgodin.typepad.com/seths_blog/2011/11/pre-digital.html">Pre-Digital</a>:</p>

<blockquote>A brief visit to the emergency room last month reminded me of what an organization that’s pre-digital is like. Six people doing bureaucratic tasks and screening that are artifacts of a paper universe, all in the service of one doctor (and the need to get paid and not get sued). A 90-minute experience so we could see a doctor for ninety seconds.
<br />
Wasteful and even dangerous.
</blockquote>

<p>He goes on to imagine what the experience would be like if everything were digitised. Everyone would know what&#8217;s going on without having to ask ten times, basically. &#8220;The entire process might take ten minutes, with a far better outcome,&#8221; he suggests.</p>

<p>I like a lot of what Seth has to say, but on this its worth really asking if it would be the picture he imagines. Given the UK&#8217;s <a href="http://www.guardian.co.uk/society/2011/aug/03/nhs-medical-records-mps">£11bn pretty useless attempt</a> at this, I&#8217;m not so sure. Sure, a well-conceived and integrated digital patient system would seem like a dream, but large, government I.T. projects are never well-conceived and integrated. They are mired in over-wrought requirements documents that are miles away from actual human needs, frequently taken on by companies that under quote to get the job and then blow out the budget and schedule later. The UK NHS project also ended up in a nightmare of privacy issues.</p>

<p>What Seth is arguing for here is really the classic &#8220;we need more technology to solve this problem&#8221; approach. It&#8217;s something that has served him well with many of his projects, like <a href="http://www.thedominoproject.com/">The Domino Project</a> and it&#8217;s particularly an American approach to the use of technology. But the technological solution he describes masks the real need. The need is for a well-conceived and integrated system of communication and a quicker journey through the hospital system (a need and an organisation which, in turn, have their own underlying needs). It seems <em>likely</em> that digital tools and networks would play a part in this, but it&#8217;s by no means a given.</p>

<p>Had I not have had my own copy of an X-Ray (okay it was on my iPad) at the hospital recently, we wouldn&#8217;t have been able to access the one the specialist gave us (in a proprietary format) on CD because the hospital&#8217;s radiology computer had crashed and they had to wait two hours for the I.T. guy to come and fix it.</p>

<p>Sometimes a whiteboard is the most efficient or usable way to display who is on duty or who is to be operated upon. It doesn&#8217;t flake out due to a system error, doesn&#8217;t go down when power fails and requires active effort to delete and change a name, not a typo or entry in the wrong field.</p>

<p>They are tools only. The question to ask when considering what the best drill is should really be, &#8220;how can we make holes?&#8221; or even &#8220;do we need holes here?&#8221;</p>
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		<title>End User Development and more from Interaction-Design.org</title>
		<link>http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/</link>
		<comments>http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 09:56:49 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1523</guid>
		<description><![CDATA[Mads Soegaard and his wife Rikke Friis Dam have been hard at work over at their Interaction-Design.org site, a free and well put together resource of educational materials about interaction design. The whole site is set up as an encyclopedia with tightly focused articles that have expert commentary underneath and often plenty of video interview [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Mads Soegaard and his wife Rikke Friis Dam have been hard at work over at their <a href="http://www.interaction-design.org/">Interaction-Design.org</a> site, a free and well put together resource of educational materials about interaction design. The whole site is set up as an encyclopedia with tightly focused articles that have expert commentary underneath and often plenty of video interview material. It&#8217;s also been formatted for print/PDF export as well as iPad/iPhone reading. A lot of effort has gone into the site (read the <a href="http://www.interaction-design.org/about/">history</a> of it) and it is well worth regularly visiting &#8211; the <a href="http://www.interaction-design.org/encyclopedia/">main encyclopedia page</a> already has plenty of useful chapters.</p>

<p>Mads has pre-released some new material on <a href="http://www.interaction-design.org/encyclopedia/end-user_development.html?p=9fce">End User Development</a>, &#8220;a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact&#8221; (Lieberman et al 2006). The intro video is below, which gives some definitions:</p>

<div style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/KnjSJleWHvc" frameborder="0" allowfullscreen></iframe></div>

<p>While the focus of this tends to be on software, I think there are also some lessons to be learned in terms of service designers delivering tools and skills to organizations they are working for, who in turn can further develop according to their needs themselves. On the one hand, it feels like we&#8217;re almost putting ourselves out of business – the old teach a man to fish idea. But I think there are plenty of smaller situations in which organizations do well working internally and pull in outside expertise when they feel they need the external input or a deeper knowledge of a process. It&#8217;s much like the difference between basic car maintenance and hiring a mechanic. The added benefit is that organizations are much more receptive to your processes and interventions when they have already taken on the mindset themselves.</p>
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		<title>On Insurance Lying</title>
		<link>http://www.polaine.com/2011/11/15/on-insurance-lying/</link>
		<comments>http://www.polaine.com/2011/11/15/on-insurance-lying/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 14:45:03 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[insurance]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1520</guid>
		<description><![CDATA[(Photo: Steve Rhodes) I have a friend whose father used to be an insurance underwriter and he used to always complain about people lying about their insurance claims. He made the quite reasonable point that false claims put up the price of premiums for everyone. The problem is that insurance is often sold as a [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2011/11/my-car-insurance.jpg" alt="my car insurance.jpg" border="0" width="401" height="600" /><p><em>(Photo: <a href="http://www.flickr.com/photos/ari/">Steve Rhodes</a></em>)</p></div>

<p>I have a friend whose father used to be an insurance underwriter and he used to always complain about people <a href="http://de.wikipedia.org/wiki/Kunstkäse">lying about their insurance claims</a>. He made the quite reasonable point that false claims put up the price of premiums for everyone. The problem is that insurance is often sold as a product rather than what it is, a service. When you pay your premium, it feels like you don&#8217;t get anything in return unless you claim. So the all-you-can-eat buffet effect comes into play – if you have paid a premium, when people <em>do</em> claim, they want to get their money&#8217;s worth. </p>

<p>Most people also have very little idea about what they are actually insured for an what they or not and routinely don&#8217;t claim for things they may well be insured for (broken spectacles, for example) and are often under-insured for their household contents. In our <a href="http://rosenfeldmedia.com/books/service-design/">upcoming book on service design</a> we use live|work&#8217;s work with <a href="http://www.livework.co.uk/our-work/Gjensidige">Gjensidige</a> as an example of re-thinking both the business model and the way complexity is presented. Although most people <em>say</em> they base their decisions on the policy, live|work found that actually people base their decision on price, because it&#8217;s the only thing they can compare policies on.</p>

<p>But there&#8217;s another aspect that is important to consider. Gjensidige, like all insurance companies, have complex actuary tables that calculate risk probabilities and thus the price. Most insurance companies follow similar models – household contents, life insurance, car insurance, etc., but there are, of course, many ways to slice and dice probabilities and risk. In the book we hope to present (we&#8217;re still clearing it with Gjensidige) a radically simpler version of insurance that came not from the service designers, but one of the actuaries who had been working on a formula for five years.</p>

<p>Edward de Bono&#8217;s book, <a href="http://www.amazon.com/gp/product/0140258396/ref=as_li_ss_tl?ie=UTF8&#038;tag=playpen0b-20&#038;linkCode=as2&#038;camp=217145&#038;creative=399369&#038;creativeASIN=0140258396">Simplicity</a><img src="http://www.assoc-amazon.com/e/ir?t=playpen0b-20&#038;l=as2&#038;o=1&#038;a=0140258396&#038;camp=217145&#038;creative=399369" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, is, like most de Bono books a mixed read, but there was one point that has stuck with me over the years. de Bono argues that there is inherent complexity in any system and the design question is where to push that complexity in order to gain simplicity elsewhere. These days one might call it the Jonathan Ive problem. If you want to make a device with no visible screws, then you have to make the manufacturing process more complex. If you want to make a e-commerce site a seamless, pleasurable user-experience, you have to spend a lot of time and effort working it all out so that the customer hopefully doesn&#8217;t notice it at all.</p>

<p>Many service industries, such as mobility, finance, insurance and telecommunications have inherent complexity, but they often choose to present this to the customer. I&#8217;ve lost count of the number of ticket machines that have asked me what zone I want a ticket for or via which station I want to travel, when there is no information about these decisions to hand and, in any case, I don&#8217;t care and I&#8217;m in a hurry to catch a train. Similarly, even staff in a mobile phone shop struggle to navigate the telco tariffs. It&#8217;s no wonder than insurance comparison sites have become so popular.</p>

<p>What&#8217;s worse than presenting that internal complexity to customers? Ripping them off by <em>not</em> presenting it at all. Last week I received a letter from my car insurance company with the insurance premium for next year – 100 Euros more expensive than this year. Bear in mind that, in Germany, if you don&#8217;t cancel your insurance by the end of November, you&#8217;re automatically locked in for another year. Of course, I called to find out why and was very helpfully told that that&#8217;s an old tariff and that &#8220;new internal calculations&#8221; mean that my insurance would &#8220;only&#8221; go up by about 25 Euros.</p>

<p>The customer representative was only too happy to change me to that tariff, but now I&#8217;ve basically caught them lying. While on the one hand they&#8217;re extremely particular about claims, requiring recents, reports, etc., on the other hand they are quite happy not to inform me about new price structures or to explain the recalculation. So although the woman on the phone did the right thing, I now hate the insurance company for deliberately trying to get away with charging me more than is necessary.</p>

<p>Insurance is no exception. There are still many people paying rental fees to their telecoms companies for outdated or unused &#8220;equipment&#8221; (aka, telephones). The elderly are particularly prone to this because they tend not to shop around for deals in the same way and have a different relationship to technology. Thus that might not be aware that they&#8217;re paying 10 Euros a month for an old rotary dial phone when a DECT or even a corded phone might cost them just two or three times that monthly rental as a one-off payment. Banks do the same thing with outmoded accounts that attract high fees.</p>

<p>So, business as usual? Sadly yes, but it&#8217;s an unsustainable business model in the end. Service industries rely on ongoing relationships rather than one-off purchase, so it&#8217;s no good if your customers end up not trusting or, worse, hating you. It&#8217;s doubly damaging if your business relies on you having to trust your customers, as in the case of insurance. If you are a service, I expect you to be doing all you can to pass on your savings to me to stop me going somewhere else. Anything else and you&#8217;re selling what the Germans call <a href="http://de.wikipedia.org/wiki/Kunstkäse">Analog-Käse</a> – fake cheese that looks, cooks and smells like cheese, but isn&#8217;t.</p>
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		<title>Nest – Why Product Designers Don&#8217;t Design Products Anymore</title>
		<link>http://www.polaine.com/2011/10/26/nest-%e2%80%93-why-product-designers-dont-design-products-anymore/</link>
		<comments>http://www.polaine.com/2011/10/26/nest-%e2%80%93-why-product-designers-dont-design-products-anymore/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 09:00:15 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[nest]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[service-design]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1516</guid>
		<description><![CDATA[By now most of you will have already seen the learning thermostat, Nest, designed by Tony Fadell, who led the team that created the first 18 generations of the iPod and the first three generations of the iPhone. The news has been heating up the Web for the last couple of days. For those of [...]
Possibly related posts:<ol>
<li><a href='http://www.polaine.com/2011/02/12/talking-service-design-at-parsons-nyc/' rel='bookmark' title='Talking Service Design at Parsons NYC'>Talking Service Design at Parsons NYC</a> <small>On my way back from the (very good) Interaction &#8217;11...</small></li>
<li><a href='http://www.polaine.com/2011/07/07/design-research-a-failure-of-imagination/' rel='bookmark' title='Design Research &#8211; A Failure of Imagination?'>Design Research &#8211; A Failure of Imagination?</a> <small>Have design education and design research failed to fire up...</small></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2011/10/NestLearningThermostat-Away.jpg" alt="NestLearningThermostat-Away.jpg" border="0" width="468" height="468" /></div>

<p>By now most of you will have already seen the learning thermostat, <a href="http://www.nest.com">Nest</a>, designed by Tony Fadell, who led the team that created the first 18 generations of the iPod and the first three generations of the iPhone. The news has been heating up the Web for the last couple of days.</p>

<p>For those of you who have not yet heard about it, Nest is a beautifully designed thermostat that is armed with an array of sensors and also Wi-Fi enabled. It is &#8220;programmable&#8221; in the sense that you teach it, but it&#8217;s not like one of the usual thermostats that is impossible to understand or operate. While thermostats sound boring, actually they account for an awful lot of energy wastage.</p>

<div style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/QCJ1PnVlzIE" frameborder="0" allowfullscreen></iframe></div>

<p>According to the U.S. Department of Energy and Lawrence Berkeley National Lab approximately half the heating and cooling (HVAC) accounting for approximately half of the bill. The programmable thermostat, developed in the 1970s, promised to help people conserve energy, but 89 percent of owners rarely or never set a program (source: ACEEE, 2010). The devices are simply too complicated. In fact, Energy Star revoked its certification of all thermostats in 2009, according to Nest&#8217;s information sheet.</p>

<blockquote><p>Nest addresses the programming problem through a combination of sensors, algorithms, machine learning, and cloud computing. Nest learns behaviors and preferences and adjusts the temperature up or down accordingly, making you comfortable when you&#8217;re home and saving energy while you&#8217;re away. Nest also provides people with tips and information to help them make energy-saving choices.</p>

<p>&#8220;It was unacceptable to me that the device that controls 10 percent of all energy consumed in the U.S. hadn’t kept up with advancements in technology and design,” says Tony Fadell.</p>
</blockquote>

<p>So far, so normal. It&#8217;s a great product in an area that has really failed at any kind of innovation and a product that hopefully does what it says. Except, of course, that it&#8217;s not <em>just</em> a product. It&#8217;s a product-service system. </p>

<p>There are several layers of services in Nest. The first obvious one is that it&#8217;s an information and control system that&#8217;s managing your heating (or cooling) service. Warmth and coolness aren&#8217;t products, they&#8217;re environmental services that we are able to control and interact with. Most of the time we&#8217;re doing that with pretty blunt instruments, but Nest aims to change that.</p>

<div style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/5thQRIX3Rio" frameborder="0" allowfullscreen></iframe></div>

<p>Then there is the learning aspect of Nest. It&#8217;s smart enough, apparently, to know when the house is empty and turn itself down as well as learn the patterns of your behaviors. But it&#8217;s also able to influence <em>your</em> behavior with its leaf icon that shows you that you could save or be more environmentally friendly by turning it down a notch.</p>

<div style="text-align: center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2011/10/retouched_1_2.jpeg" alt="retouched_1_2.jpeg" border="0" width="466" height="431" /></div>

<p>Nest is also Wi-Fi enabled, which means you can access, monitor and set it from a variety of devices via a Web interface. So not only do the designers have to design the product, but also consider how that Web interface is going to look and feel. Most of the other smart home interfaces I have ever seen look like an engineer&#8217;s readout on Windows 3.0. If the Nest concept is going to be successful in this regard, they need to be sure that this aspect of their service works.</p>

<p>Finally, you can buy a Nest from Best Buy, but you can also <a href="http://store.nest.com/">buy it directly from Nest themselves</a>. So they&#8217;re offering a retail service, which also includes help working out the installation process along with useful videos and <a href="http://support.nest.com/">online support</a>. The device also helps you install it and set it up. You can even order a Nest and have them come and install it for you. Again, a whole back-end of service management that must be taken into account as part of the design process.</p>

<p>If their website (compare that to other home heating manufacturers&#8217; websites) and offering is anything to go by, Nest have this pretty well covered. But it just goes to show that even a single, seemingly small product, needs a well thought through service ecosystem for it to really work. Product designers don&#8217;t just design products anymore and they need to think of the product-service system they are entering into or creating, not just let others deal with it as an afterthought.</p>
<p>Possibly related posts:<ol>
<li><a href='http://www.polaine.com/2011/02/12/talking-service-design-at-parsons-nyc/' rel='bookmark' title='Talking Service Design at Parsons NYC'>Talking Service Design at Parsons NYC</a> <small>On my way back from the (very good) Interaction &#8217;11...</small></li>
<li><a href='http://www.polaine.com/2011/07/07/design-research-a-failure-of-imagination/' rel='bookmark' title='Design Research &#8211; A Failure of Imagination?'>Design Research &#8211; A Failure of Imagination?</a> <small>Have design education and design research failed to fire up...</small></li>
</ol></p>]]></content:encoded>
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		<title>Onlab&#8217;s Animated Infographic for the Audi Urban Future Summit</title>
		<link>http://www.polaine.com/2011/10/20/onlabs-animated-infographic-for-the-audi-urban-future-summit/</link>
		<comments>http://www.polaine.com/2011/10/20/onlabs-animated-infographic-for-the-audi-urban-future-summit/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 19:06:55 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1512</guid>
		<description><![CDATA[Audi Urban Future Summit from onlab on Vimeo. onlab produced a lovely animation for the Audi Urban Future Summit at the Frankfurt international motor show. It&#8217;s often hard to get across abstract concepts of future services and this accomplishes it very well. From Onlab&#8217;s site: The animation explains the implications of three types of energies [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><iframe src="http://player.vimeo.com/video/30743720?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p><p><a href="http://vimeo.com/30743720">Audi Urban Future Summit</a> from <a href="http://vimeo.com/onlab">onlab</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p><a href="http://www.onlab.ch/?ids=2,-1,105,228">onlab produced a lovely animation</a> for the Audi Urban Future Summit at the Frankfurt international motor show. It&#8217;s often hard to get across abstract concepts of future services and this accomplishes it very well. From Onlab&#8217;s site:</p>

<blockquote>The animation explains the implications of three types of energies that were examined on the summit: &#8216;Energies of Data&#8217;, &#8216;Energies of Social Relations&#8217; and &#8216;Energies of Resources&#8217;. The complex interrelations and abstract visions are narrated by means of simple scenes and playful elements.</blockquote>

<p>I like the fact they included some shots of their storyboards, complete with scribbles. It&#8217;s always interesting to see the transition from page to screen.</p>
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