Crowd-sourced insights into the Victorian workhouse

by Andy Polaine on August 19, 2010

in General

The UK National Archives have just released the 19th Century Poor Law Union and Workhouse Records. The history of workhouses in the UK is a typically Victorian approach to social problems. From the archive introduction:

The Poor Law Amendment Act was introduced in 1834, centralising the poor relief administrative system. Previously, poor relief had been largely the responsibility of the parish. Expenditure had risen during the Napoleonic Wars and local rate payers and authorities decided that looking after paupers was too costly. [...] The new system was expected to reduce expenditure, using a harsh workhouse test. Claimants would be ‘offered the house’, but if they turned it down then the legal obligation to offer relief was considered to have been met.

The workhouse was partly social ‘support’, but also a deterrent. People would refuse the workhouse because they were so afraid of it and instead starved to death outside. It’s an unusual archive because normally history only records the activities of the wealthy and privileged, but this gives and insight into the lives of those who were at the bottom of the pile:

Apart from the fascinating stories (see video below), the whole project relied heavily on crowd-sourcing it to volunteers, without which the National Archive wouldn’t have had the resources to complete the project, according to Paul Carter the Archives’ principal modern domestic record’s specialist. Volunteers – local history and family groups, academics and historians – were given access to the archive in order catalogue the material and send this back to the archive.

Here is Paul Carter with an introduction to some of the stories from the archive:

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email

{ 0 comments }

You Don’t Know Jack lives again

by Andy Polaine on August 18, 2010

in General

A long, long time ago in the early days of ‘multimedia’ most games available were stilted click-throughs of badly rendered 3D images. The exception was the highly successful Myst, a stilted click through of really well rendered 3D worlds with some annoyingly good puzzles thrown in. The problem was that CD-ROM drives were slow (you know that 48x written on your drive? 1 x was 150 KB/s – maybe you’re too young to remember…). Slowness meant that big graphics took ages to load or you had to transfer the contents of the CD to your hard drive, but with a hard drive not much bigger than the contents of a CD-ROM, this wasn’t always possible.

Then, in 1995, came a game called You Don’t Know Jack (YDKJ) by a company called Jellyvision that, along with Gerad Van Der Kaap’s BlindRom, was exactly the way I felt multimedia should be – swift, amusing, surprising and seamless. Jellyvision cleverly chose a TV quiz show format that wasn’t graphic intensive. Instead of tiny, stuttering video clips of a presenter, they relied on a spankingly crisp and razor sharp audio track of the quizmaster, Cookie. With some clever background loading as well as some brilliant writing, the game still feels better than many equivalents today and this was 15 years ago.

The other aspect of YDKJ that most other quiz’s missed was it’s acknowledgement of the medium. It didn’t try to pretend it was a real TV show, but used the trappings of a show while making nods to the computer it was running on. As the CD-ROM loaded we were treated to the sound of the show’s band practicing, the floor manager calling out for everyone to get ready and to “kill the Desktop”, which was the equivalent of killing the lights and, of course, your Desktop went black and you were in the world of the show. Then the title music rolled and Cookie introduced himself and the show. In terms of the interactive experience, you didn’t feel like you were outside the show, but in it. It’s a subtle difference with a huge effect on the sense of engagement.

The first CD-ROM was Mac and Windows, but then it ended up as a Windows only series for a while and I thought it had died. Then, while hoping they might make a version for iOS (it would be great), I stumbled upon the You Don’t Know Jack website, which seems to have a cult following. Best of all, they offer a (slightly cut-down) version of the game online and you can embed it, so here it is:

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email

{ 0 comments }

Core77 Columnista

August 11, 2010

I’m very pleased to have been asked to be a columnist for the Core77 blog. It’s been in the works for a few weeks, but my recent trip to Ethiopia and our new daughter delayed my ability to get down to some writing. I’ve long been a fan of “industrial design supersite” Core77 (now re-taglined [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Mentoring Creative Minds

July 4, 2010

The current issue of COFA’s Incubate magazine has a piece by me in it called Mentoring Creative Minds, which is a reflection on 15 years of teaching (that I have been teaching that long came as a bit of a shock). They also used a scarily large version of my head logo (I can see some [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Interdisciplinarity vs Cross-Disciplinarity

June 7, 2010

(Picture from Aquent’s E-Fail service) Interdisciplinarity vs Cross-Disciplinarity Interdisciplinarity and cross-disciplinarity have been buzzwords for the last few years, especially in education. I teach on the COFA Online Masters of Cross-Disciplinary Art & Design and in my main position at the Hochschule Luzern – Design & Kunst (HSLU), the phrase regularly enters discussions. The terms [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Teaching, Learning and Mazes

May 25, 2010

The COTEN project is gaining momentum and there are some excellent discussions going on. A lot of the conversation is about different teaching and institutional structures and the styles of learning they encourage or discourage. I just wrote a response to a post, which delves a little bit into my PhD subject, which is about [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Archetypes and Metaphors

May 18, 2010

There is an interesting piece over at Johnny Holland by Rahul Sen titled Archetypes and Their Use in Mobile UX. It’s probably worth reading it and coming back here, but the introduction gives you an idea of where he’s headed: “Have you ever needed a user manual to sit on a good chair? Probably not. [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Higher Education is about to crash and burn, says Seth

May 3, 2010

I couldn’t help but agree with Seth Godin’s summary of the coming melt-down in higher education – it’s an almost perfect echo of the themes I have been harping on about for ages. I also happened to read it shortly after finding the short video of me talking about the dysfunctional nature of education at [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

In the Event of My Death

April 16, 2010

For my mother’s 70th birthday celebrations, my sister-in-law, Naisha, put together a book of family photos ranging from my mother and father’s childhoods right through to the present day. The tools like iPhoto’s books and other services make this remarkably easy apart from the considerable time it took for Naisha to gather, scan and lay [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →

Come and Study in Luzern, Switzerland!

April 14, 2010

If you are interested in studying service design or product design, textiles or animage and living amongst some of the freshest air around, we’re currently taking applications for the Master of Arts in Design at the Hochschule Luzern. The Masters is built out of two branches, Animage (animation, illustration, image) and Product Design Management, which [...]

Share this:
  • TwitThis
  • del.icio.us
  • Digg
  • Reddit
  • Facebook
  • StumbleUpon
  • email
Read the full article →