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	<title>Comments on: UVA&#8217;s Volume on YouTube</title>
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	<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/</link>
	<description>Education, Interactivity, Play and Emerging Cultural Forms from Andy Polaine.</description>
	<pubDate>Tue, 06 Jan 2009 11:10:46 +0000</pubDate>
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		<title>By: ash</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2717</link>
		<dc:creator>ash</dc:creator>
		<pubDate>Thu, 04 Jan 2007 15:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2717</guid>
		<description>&lt;p&gt;Hi Andy,&lt;/p&gt;

&lt;p&gt;Ash here from UVA... thanks for the review. To answer your question about the video - all the sound is from the camera, with no overdubbing.&lt;/p&gt;

&lt;p&gt;:-)
ash&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi Andy,</p>
<p>Ash here from UVA&#8230; thanks for the review. To answer your question about the video - all the sound is from the camera, with no overdubbing.</p>
<p>:-)<br />
ash</p>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2440</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Sun, 24 Dec 2006 11:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2440</guid>
		<description>&lt;p&gt;p.s. I also went to see Volume at the V&#38;A a couple of days ago. I'll write a new post or update this one about it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>p.s. I also went to see Volume at the V&amp;A a couple of days ago. I&#8217;ll write a new post or update this one about it.</p>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2439</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Sun, 24 Dec 2006 11:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2439</guid>
		<description>&lt;p&gt;By deep I mean that I have seen very few works in which the &lt;em&gt;interactivity&lt;/em&gt; carries much deep meaning (which in itself is a rather problematic term). By this I mean that although the work itself might have some commentary to make on the world/human condition, the interaction is often more basic.&lt;/p&gt;

&lt;p&gt;On the other hand, I do think that the playful element can have that effect/affect. You can draw people's attention to the things they normally ignore in the everyday, whether that be their state of mind/body, their relationships with each other or other 'things' in the world. I think that's much more worthwhile and interesting than &lt;a href="http://www.polaine.com/playpen/2005/11/23/refresh-conference-lowbrow-high-art-why-big-fine-art-doesnt-understand-interactivity/" rel="nofollow"&gt;Big Fine Art&lt;/a&gt; usually bothers with.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>By deep I mean that I have seen very few works in which the <em>interactivity</em> carries much deep meaning (which in itself is a rather problematic term). By this I mean that although the work itself might have some commentary to make on the world/human condition, the interaction is often more basic.</p>
<p>On the other hand, I do think that the playful element can have that effect/affect. You can draw people&#8217;s attention to the things they normally ignore in the everyday, whether that be their state of mind/body, their relationships with each other or other &#8216;things&#8217; in the world. I think that&#8217;s much more worthwhile and interesting than <a href="http://www.polaine.com/playpen/2005/11/23/refresh-conference-lowbrow-high-art-why-big-fine-art-doesnt-understand-interactivity/">Big Fine Art</a> usually bothers with.</p>
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		<title>By: Karl DD</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2433</link>
		<dc:creator>Karl DD</dc:creator>
		<pubDate>Sun, 24 Dec 2006 05:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2433</guid>
		<description>&lt;p&gt;Whether interaction is deep or not is an interesting question. For mine, interactivity is inherently about the 'interactor' rather than any great meta-narrative being purveyed by the work itself.  Interactivity is not inherently high art or award-winning advertising. So while interactivity may not have a voice or something to say, the 'interactor' almost certainly does. Time Magazine 2006 person of the year... &lt;em&gt;drum roll&lt;/em&gt;... &lt;a href="http://www.time.com/time/covers/0,16641,20061225,00.html" rel="nofollow"&gt;You&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I attended a lecture of Erkki Huhtamo this week and he introduced a history of what he calls early proto-interactive devices. These devices were mainly developed for entertainment; peep shows, mutoscopes and on to pinball machines. At the dinner afterward I spoke to him about these and how much they the entertainment aspect of interactivity is still prevalent with technological gimmicks and novelty. It is not hard to map such devices out on Jim Campbell's '&lt;a href="http://www.jimcampbell.tv/formula/" rel="nofollow"&gt;Formula for Computer Art&lt;/a&gt;'.&lt;/p&gt;

&lt;p&gt;It is interesting to look at the history of such systems to get an idea about the general direction interactivity is taking. In a sense interactivity got hijacked along the way to act as a control mechanism for databases and 'old world media'. I almost certainly agree with Usman Hague in thinking &lt;a href="http://mailman.thing.net/pipermail/idc/2006-September/000817.html" rel="nofollow"&gt;it can be so much more&lt;/a&gt; - Campbell's diagram needs a lot more blank boxes and question marks.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Whether interaction is deep or not is an interesting question. For mine, interactivity is inherently about the &#8216;interactor&#8217; rather than any great meta-narrative being purveyed by the work itself.  Interactivity is not inherently high art or award-winning advertising. So while interactivity may not have a voice or something to say, the &#8216;interactor&#8217; almost certainly does. Time Magazine 2006 person of the year&#8230; <em>drum roll</em>&#8230; <a href="http://www.time.com/time/covers/0,16641,20061225,00.html">You</a>.</p>
<p>I attended a lecture of Erkki Huhtamo this week and he introduced a history of what he calls early proto-interactive devices. These devices were mainly developed for entertainment; peep shows, mutoscopes and on to pinball machines. At the dinner afterward I spoke to him about these and how much they the entertainment aspect of interactivity is still prevalent with technological gimmicks and novelty. It is not hard to map such devices out on Jim Campbell&#8217;s &#8216;<a href="http://www.jimcampbell.tv/formula/">Formula for Computer Art</a>&#8216;.</p>
<p>It is interesting to look at the history of such systems to get an idea about the general direction interactivity is taking. In a sense interactivity got hijacked along the way to act as a control mechanism for databases and &#8216;old world media&#8217;. I almost certainly agree with Usman Hague in thinking <a href="http://mailman.thing.net/pipermail/idc/2006-September/000817.html">it can be so much more</a> - Campbell&#8217;s diagram needs a lot more blank boxes and question marks.</p>
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		<title>By: Andy Polaine</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2319</link>
		<dc:creator>Andy Polaine</dc:creator>
		<pubDate>Wed, 20 Dec 2006 00:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2319</guid>
		<description>&lt;p&gt;'Dumbing down' seems a little harsh a judgement for something that mesmerises. I'm not sure interaction is ever that deep in any case - hence my interest in the playful and pointless (to some degree).&lt;/p&gt;

&lt;p&gt;I hope to see the piece in London this week, so I'll maybe report back. But yes, perhaps it is simply what it says it is: a sculpture of light and sound.&lt;/p&gt;

&lt;p&gt;The only real question I have with the video is whether the soundtrack is over-dubbed or it is from the work itself.&lt;/p&gt;

&lt;p&gt;Maybe Joel or one of the other UVA guys can pitch in here with some answers?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&#8216;Dumbing down&#8217; seems a little harsh a judgement for something that mesmerises. I&#8217;m not sure interaction is ever that deep in any case - hence my interest in the playful and pointless (to some degree).</p>
<p>I hope to see the piece in London this week, so I&#8217;ll maybe report back. But yes, perhaps it is simply what it says it is: a sculpture of light and sound.</p>
<p>The only real question I have with the video is whether the soundtrack is over-dubbed or it is from the work itself.</p>
<p>Maybe Joel or one of the other UVA guys can pitch in here with some answers?</p>
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		<title>By: Karl DD</title>
		<link>http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2317</link>
		<dc:creator>Karl DD</dc:creator>
		<pubDate>Wed, 20 Dec 2006 00:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.polaine.com/playpen/2006/12/18/uvas-volume-on-youtube/#comment-2317</guid>
		<description>&lt;p&gt;This is indeed an impressive installation and UVA create some work of unquestionable quality and production.&lt;/p&gt;

&lt;p&gt;However I find my self wondering exactly what is happening on an interactive level. It seems apparent from watching the video (unfortunately I have not been able to see it) that it does seem to mesmerise people and results in a dumbing down of the interaction. What I look for almost exclusively in sucessful interactive works is the ability to &lt;em&gt;draw out&lt;/em&gt; interesting interaction from the participants - Lozano-Hemmer's 'Body Movies' being the prime example.&lt;/p&gt;

&lt;p&gt;Volume, is decribed as a 'sculpture of light and sound', but am I missing something or is there something beyond it being just simply that? Perhaps there is some non-linear stuff going on akin to Ken Rinaldo's '&lt;a href="http://accad.osu.edu/~rinaldo/works/autopoiesis/autopoiesis.html" rel="nofollow"&gt;Autopoiesis&lt;/a&gt;' or Usman Haque's '&lt;a href="http://haque.co.uk/evolvingsonicenvironment.php" rel="nofollow"&gt;Evolving Sonic Environment&lt;/a&gt;'?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>This is indeed an impressive installation and UVA create some work of unquestionable quality and production.</p>
<p>However I find my self wondering exactly what is happening on an interactive level. It seems apparent from watching the video (unfortunately I have not been able to see it) that it does seem to mesmerise people and results in a dumbing down of the interaction. What I look for almost exclusively in sucessful interactive works is the ability to <em>draw out</em> interesting interaction from the participants - Lozano-Hemmer&#8217;s &#8216;Body Movies&#8217; being the prime example.</p>
<p>Volume, is decribed as a &#8217;sculpture of light and sound&#8217;, but am I missing something or is there something beyond it being just simply that? Perhaps there is some non-linear stuff going on akin to Ken Rinaldo&#8217;s &#8216;<a href="http://accad.osu.edu/~rinaldo/works/autopoiesis/autopoiesis.html">Autopoiesis</a>&#8216; or Usman Haque&#8217;s &#8216;<a href="http://haque.co.uk/evolvingsonicenvironment.php">Evolving Sonic Environment</a>&#8216;?</p>
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