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	<title>Playpen &#187; 3d</title>
	<atom:link href="http://www.polaine.com/tag/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>IDEO Play with VR</title>
		<link>http://www.polaine.com/2009/04/17/ideo-play-with-vr/</link>
		<comments>http://www.polaine.com/2009/04/17/ideo-play-with-vr/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 08:43:30 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ideo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1247</guid>
		<description><![CDATA[Regular readers will know I&#8217;m pretty cynical about VR and I&#8217;ve never been much of a fan of the CAVE system. The last time I used one at iCinema I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses. The above video is from IDEO&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4177769&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4177769&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></div>

<p>Regular readers will know I&#8217;m pretty <a href="http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/">cynical about VR</a> and I&#8217;ve never been much of a fan of the <a href="http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment">CAVE</a> system. The last time I used one at <a href="http://icinema.cofa.unsw.edu.au/">iCinema</a> I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses.</p>

<p>The above video is <a href="http://labs.ideo.com/2009/04/15/amazing-3d-immersion-technology/">from IDEO&#8217;s trip</a> to <a href="http://www.watg.com/">WATG&#8217;s</a> labs, where they have an <a href="http://www.eonreality.com/products_icube.html">iCube</a> set up. It&#8217;s pretty entertaining to see Dave lose his balance as he stands on the edges of virtual walls and it&#8217;s clearly working on a fairly immersive level in a way I have never experienced in any VR that I have tried. The reason, usually,  is that the equipment and the environment are so imposing that you can&#8217;t really ever engage your willing suspension of disbelief and immerse yourself. That&#8217;s the irony of immersive VR systems.</p>

<p>I think part of the reason this is working well here is because WATG are hospitality architects, so they know a thing or two about making compelling environments and have some decent 3D chops. The landscape Dave is wandering around in looks at least as good as <a href="http://www.unrealtournament2003.com/">Unreal Tournament 2003</a> instead of <a href="http://en.wikipedia.org/wiki/Manic_Miner">Manic Miner</a>.</p>

<p>It also helps that the headset is rather smaller these days, though the joystick device that the woman guiding him uses looks like a cordless power drill. It&#8217;s hard to tell what this would really be like when the novelty wears off.</p>

<p>I can see it&#8217;s use in terms of an architectural projects and, maybe, a product design, but I&#8217;m still wary that you would get much of a real feel for either of those things from the VR version. VR still feels like a technology waiting for a use rather than a useful technology. (Check out the beginning of <a href="http://www.eonreality.com/products_icube.html">this video</a> where she&#8217;s standing lost and forlorn inside a Windows desktop &#8211; this would be my nightmare).</p>

<p>One last thing, I wish IDEO wouldn&#8217;t tag it &#8220;serious play&#8221; as if they need to justify using the word play. I know they use it to reference <a href="http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/">Tim Brown&#8217;s talk</a>, but play is play and it&#8217;s a legitimate as anything else.</p>
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		<title>Director 11 Released &#8211; R.I.P. Director</title>
		<link>http://www.polaine.com/2008/06/03/director-11-released-rip-director/</link>
		<comments>http://www.polaine.com/2008/06/03/director-11-released-rip-director/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 13:19:31 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[macromedia]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=775</guid>
		<description><![CDATA[ed. Director 11 was released a couple of months ago apparently, though I hadn&#8217;t seen the press release. If this was a new version of Flash, the web would be going crazy right now, which just goes to show what&#8217;s happened to Director over the years. It was only Douglas Edric Stanley&#8217;s rant on how [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/06/adobe-director-icon.png" alt="Adobe_Director_Icon.png" border="0" width="48" height="48" />ed.</div>

<p><a href="http://www.adobe.com/products/director/">Director 11</a> was released a couple of months ago apparently, though I hadn&#8217;t seen <a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200802/021908Director11.html">the press release</a>. If this was a new version of Flash, the web would be going crazy right now, which just goes to show what&#8217;s happened to Director over the years. It was only <a href="http://www.abstractmachine.net/blog/director11-§/">Douglas Edric Stanley&#8217;s rant on how unstable it is</a> that alerted me to the fact.</p>

<p>The good news is that Adobe have finally got around to releasing an Intel version of the <a href="http://www.adobe.com/products/shockwaveplayer/">Shockwave plug-in</a>, so all that <a href="http://www.antirom.com/antirom01/index.html">old stuff we made</a> can be viewed online again, and Director is now Intel and Vista compatible.</p>

<p>The bad news is that it&#8217;s about three years too late. Macromedia and then Adobe pretty much let Director gather dust whilst they polished Flash. Though I&#8217;m sad to say it, there seems to be little point in Director anymore.</p>

<p>I&#8217;m sad because it could have been a contender in the multi-touch prototyping arena and because Macromedia and Adobe really just let a good application die. It&#8217;s also depressing because all that Lingo I know is pretty much redundant – I think I&#8217;ll learn <a href="http://en.wikipedia.org/wiki/Fortran">Fortran</a> next.</p>

<p>Director used to be (and probably still is) great for rapid prototyping, had a great set of plug-ins with its Xtras and its handling of bitmaps, video and audio was far superior to Flash. Now the likes of <a href="http://www.openframeworks.cc/">OpenFrameworks</a> and <a href="http://www.processing.org">Processing</a> are there for funky stuff and Flash can handle pixels and video brilliantly for the day-to-day work.</p>

<p>I still think Director has a much, much better interface and conceptual paradigm than Flash, though the next version of Flash, &#8216;Diesel&#8217;, steals quite a few elements from Director to finally <a href="http://video.aol.com/video-detail/flash-cs4-diesel-tween-engine/1947656535">make keyframes usable</a>. I also think that Lingo is a great way to get non-coders into programming because it&#8217;s very forgiving, although I know many &#8216;real&#8217; coders find it too sloppy because of that.</p>

<div style="text-align:center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/06/mountainbike-ss.jpg" alt="mountainbike_ss.jpg" border="0" width="248" height="168" /><p><em>Adobe&#8217;s &#8216;Extreme Mountain Bike Race&#8217; – about as extreme as a fluffy kitten.</em></p></div>

<p>Adobe appear to be staking Director&#8217;s future on 3D games online, but I can&#8217;t help thinking that in these days of online PS3 and XBox games – not to mention PC-based games – that the market isn&#8217;t huge for people wanting play 3D games that <a href="http://www.adobe.com/products/shockwaveplayer/mountainbike_game/">look and play like they&#8217;re from the Playstation 1</a>. Simple 2D games like <a href="http://linerider.com/">Line Rider</a> are brilliant. If you want 3D, get a giant graphics card or a console.</p>

<p>Although there is talk of Director 12 and even 13, they&#8217;ll be too late to be of any use even if they do arrive. Director is effectively dead. </p>

<p>A great deal of the early discoveries and experiments with interactive media were created in Director (and <a href="http://en.wikipedia.org/wiki/Hypercard">Hypercard</a>) and a lot of what we now take for granted online and offline wouldn&#8217;t have been the same without it. </p>

<p>So long, Director, been nice knowing you.</p>

<p>I know some of you out there reading this are of have been Director developers – I&#8217;ve even taught a few of you – what do you think?</p>
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