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	<title>Playpen &#187; behaviour</title>
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	<description>Uncommon Sense</description>
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		<title>Interaction Design for Behavioural Change</title>
		<link>http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/</link>
		<comments>http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 08:54:59 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[behavioural economics]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[frogdesign]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1027</guid>
		<description><![CDATA[Interaction design is all about changing people&#8217;s behaviour. Without the action > reaction part, there is no interaction. Whether you click one button instead of another or stop to play with an interactive shop window , the art of interaction design is about understanding that transaction. (And it&#8217;s the subject of my, hopefully soon finished, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Interaction design is all about changing people&#8217;s behaviour. Without the <em>action > reaction</em> part, there is no <em>interaction</em>. Whether you click one button instead of another or stop to play with an <a href="http://libertys.hosteverything.net/">interactive shop window </a>, the <a href="http://www.amazon.com/gp/product/988970658X?ie=UTF8&#038;tag=drob-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=988970658X">art of interaction design</a><img src="http://www.assoc-amazon.com/e/ir?t=drob-20&#038;l=as2&#038;o=1&#038;a=988970658X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is about understanding that transaction. (And it&#8217;s the subject of my, hopefully soon finished, PhD. Sigh).</p>

<p>Taken to a broader context, these principles have been successfully applied in areas such as <a href="http://www.livework.co.uk">service design</a> and <a href="http://www.worldchanging.com">sustainable design</a>. It is something we tried to look at in the <a href="http://creativewaves.omnium.net.au/vip/outline/">Visualising Issues in Pharmacy</a> project too.</p>

<p>But what about economics? Robert Fabricant from <a href="http://www.frogdesign.com/">Frog Design</a> has written an insightful piece on Frog&#8217;s Design Mind blog called <a href="http://designmind.frogdesign.com/blog/design-for-impulse.html">Design For Impulse</a>. He makes a good point about interaction design education too:</p>

<blockquote>&#8220;If I was starting an Interaction Design program (like Liz Danzico at SVA) or taking one over (like David Malouf at SCAD) the one academic subject I would be sure to cover is Behavioral Economics.&#8221;</blockquote>

<p>He then goes on to quote David Leonhart&#8217;s <a href="http://www.nytimes.com/2008/12/03/business/economy/03leonhardt.html?_r=1&#038;em">New York Times article</a> about <a href="http://en.wikipedia.org/wiki/Behavioural_economics">behavioural economics</a> and the Obama administration&#8217;s interest in it:</p>

<blockquote>&#8220;Behavioral economics sprang up about three decades ago as a radical critique of the standard assumption that human beings behaved in economically rational ways. The behaviorialists, as they?&#8217;re known, pointed out that this assumption was ridiculous.&#8221;</blockquote>

<p>To explain behavioural economics more simply, I&#8217;ll quote the next paragraph in the article:</p>

<blockquote>&#8220;Would-be weight losers pay $100 a month to belong to a gym they rarely visit. Borrowers get fooled into taking out a loan with an appealing teaser rate. Patients fail to follow even a basic regimen of prescribed drugs — a failure that can leave them with serious medical complications and Medicare with big hospital bills.&#8221;</blockquote>

<p>Essentially, we all do things that make no rational or logical sense, even if we say we wouldn&#8217;t. And we&#8217;re especially irrational with money &#8211; who hasn&#8217;t shopped around for a tiny saving on groceries and then stopped to drink an over-priced coffee afterwards, negating the savings? (Dan Ariely&#8217;s book, <a href="http://www.predictablyirrational.com/">Predictably Irrational</a> is a good starting point, apparently. I haven&#8217;t read it yet.)</p>

<p>As the world we interact with becomes ever more interconnected and our need to understand everything from the economics of what we are designing through to the life-cycles of everything we use, understanding this psychology becomes essential. For interaction designs (and, I would add, some product designer and architects), this kind of thinking is, or should be, built into what we do. As Fabricant says:</p>

<blockquote>&#8220;Outputs, Outcomes and Impacts are VERY different things and clients often confuse the two. As an Interaction Designer you better know the difference.&#8221;</blockquote>

<p>It seems to me that Obama&#8217;s administration understand the psychology of interconnectedness <a href="http://www.polaine.com/playpen/2008/11/07/the-network-generation-is-in-the-white-house/">very well</a>. It will be interesting to see if they can put it to work on such a large, messy problem.</p>

<p>Out with the economists, in with the interaction designers I say!</p>

<p><em>(Once again, thanks to the ever-excellent <a href="http://www.ixda.org/discuss.php">IxDA</a> discussion list for the heads up).</em></p>
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