Sadly I couldn’t be at Interaction ’12 in Dublin this week, so I’ve been vicariously soaking up the vibe (but not the alcohol) on Twitter and the IxDA conference blog. This year was the first ever Interaction Awards and the winners were just announced.
My absolute favorite was CIID student Ishac Bertran’s Pas a Pas project, which won the Best Student category. The video above explains it best, but Betran describes the project as
an interactive educational tool for schools that enables children to learn and experiment with different sets of elements using animation. It aims to use the physicality and the animated outcome of stop motion animation to bridge the gap between abstract concepts from maths, physics or arts (usually represented by graphs, equations or words) and reality.
As the father of a nearly three year-old daughter who goes to a kindergarten that has a lot of Montessori input and who also loves to grab my iPad and play with it, I really loved the crossover analogue-digital nature of Pas a Pas. The retro hi-fi look of the product design of it really works so well with the concept too. An invitation to play if there ever was one.
Best In Show went to LoopLoop, a tiny sequencer made using Sifteo cubes. It is very cute, but for me was more a re-hash of many a sound toy I’ve seen (and designed) than anything really re-thought. Most of all, more effort seemed to go into the interaction design than the irritating plinky-plonk sound design, which I think is a shame, although this often happens with such toys.
Best Concept went to Out of the Box, a clever way of telling people learn about their new smartphone in an analogue way. It’s basically a book with sections cut out of various pages in which the phone and its parts sit. As the user turns the page, the book tells them how to interact with the physical object. I can’t help feeling it’s a little unwieldy, but very cleverly worked out nonetheless.
The People’s Choice were the Interaction Cubes, which are a nice, low-tech way of creating an interactive periodic table. The analogue aspect of this seemed to connect with people.
(p.s. Don’t forget to go and check out the Interaction 12 Student Design Challenge. It’s a different competition in which finalists compete on-site during the conference. I co-chaired it last year.)
All you interaction design students out there get ready to show us your goods.
This year I’m co-chairing the Interaction 11 Student Competition with Liz Danzico and we want to see you thinking laterally. The competition brings forward exceptional and engaged undergraduate and graduate students in both critical thinking and hands-on experience over the course of the conference. Itʼs an opportunity to present work in a way that shows rather than tells, and a unique opportunity for students who may be seeking to connect with new colleagues, potential employers, funders, or new networks.
This yearʼs focus is based on the concept of “Use, not own.” Great interactions can connect people to create opportunities for experiences that outweigh the “joy” of ownership. How we you reduce our environmental footprint by sharing products or services? Students selected by the team of mentors will be invited to the conference where theyʼll compete on the remainder of the competition.
The entry deadline is December 4th, 2010, so head over to the site and get yourself registered.
Oh, and do the sporting thing – reblog and retweet the announcement so that your student colleagues know about it!
Monika tells me this is a great festival for student media-arts work. It looks good to me and I think I saw some work from it last year.
It’s a good opportunity because media-art work can be expensive to build and often students are overshadowed by artists with grants who can afford some kind of techno utopian vision. So, crack out those Arduino boards and Processing and submit something.
Re/Act 4th International Student Festival for Media Art
In 2008, re/act, the international student festival for digital media art, takes place for the 4th time. Art and design student from all over the world are given the opportunity to make their works known to a wide audience and to make new contacts with a network of curators, cultural policy makers, gallery owners, professors, students, and the media.
re/act’s competition addresses students of artistic study programs. An international panel of experts will select the world’s best works from all entries.
Awards go to works from the following disciplines:
- Video Art
- Interactive Art
- Live video & performance
- Game Art
The deadline is February 1st 2008 and the submission form is downloadable from the re/act website.
[tags]interactive, media-art, festival, student, competition[/tags]
A quick plug for Desktop Magazine (the home of much of my writing) as their 2007 Create Awards are awaiting entries. So, if you were one of my ex-students or a regular reader and reckon you have the chops to win, throw your hat (or your work at least) in the ring:
As a category winner, you’ll receive a Desktop Create: Award for your category, plus a prize to the value of $3000 from each sponsor in that category.
As the Desktop Create: Awards Jupiterimages Designer of the Year (chosen from the pool of winners in each individual category) you will receive an additional cash prize of $5000!
The very final deadline is 5pm June 1st, 2007. But they’ll be listing the short-listed entries from May onwards.