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	<title>Playpen &#187; cooper</title>
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	<description>Uncommon Sense</description>
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		<title>One free (playful) interaction</title>
		<link>http://www.polaine.com/2009/02/10/one-free-playful-interaction/</link>
		<comments>http://www.polaine.com/2009/02/10/one-free-playful-interaction/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 19:54:32 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cooper]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1079</guid>
		<description><![CDATA[Snapback pages from Chris No on Vimeo. Great collection of &#8220;free interactions&#8221; and insightful commentary from Chris Noessel on the Cooper blog. Basically these are little interactive extras, sometimes by-products of a design, sometimes seemingly deliberate (like the iPhone example above). Things that you like to just play with and that have no obvious, functional [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2938376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2938376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2938376">Snapback pages</a> from <a href="http://vimeo.com/user1203022">Chris No</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>Great collection of &#8220;free interactions&#8221; and insightful commentary from Chris Noessel on the <a href="http://www.cooper.com/journal/2009/01/one_free_interaction.html">Cooper blog</a>. Basically these are little interactive extras, sometimes by-products of a design, sometimes seemingly deliberate (like the iPhone example above). Things that you like to just play with and that have no obvious, functional &#8216;use&#8217;, hence the term &#8220;free interaction&#8221;.</p>

<p>I don&#8217;t think we should be surprised that things like these make a difference – play and playfulness is critical to an interaction whether it is physical or virtual. Whether it is the weight of a nice piece of cutlery in your hand or an elastic interface element on-screen, they all make the everyday object and usage more engaging. It&#8217;s often an unconscious affect going on too, but designers who understand this do very well indeed.</p>

<p>It is also a different mindset. It&#8217;s interesting for me that Noessel calls it a &#8220;free interaction&#8221; because that comes from a position that &#8216;normally&#8217; interactions should always have a tool- or purpose-like <em>function</em>. That mindset seems to be oblivious to the idea that creating pleasurable affect is an important and useful function.</p>

<p>I think it is great, although strangely newbie (he is no newbie), that he ends with a Call To Action for interaction designers:</p>

<blockquote>Since we want our designs to be humane and, presuming they fulfill their utilitarian purposes well, emotionally satisfying, I suggest that designers begin to include one free interaction in their designs to enable the channeling of energy and simple expression. Design this interaction such that:

<ul>
<li>It&#8217;s “free,” i.e. having no significance to the task or content</li>
<li>It&#8217;s discoverable in ordinary use of the product</li>
<li>It&#8217;s quick and repeatable (Less than half a second.)</li>
<li>It&#8217;s pleasant</li>
</ul>

</blockquote>

<p>Almost everything I&#8217;ve been involved with in interaction design has been about trying to foreground this playful aspect.</p>
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