Core77 have just posted an interview and profile I wrote on Dan Saffer and hhis new book, Designing Gestural Interfaces. Dan talks about his vision for future devices and the way design agencies need to shift to a much more multi-disciplinary way of working if they are to survive.
Rather than use RFID tags to do the scanning of all the stuff in your shopping trolley (that’s ‘cart’ to you folks over the Atlantic), they’ve gone for a mobile phone solution. Basically you take photos of all the bar codes and their phone software generates one master bar code that you scan back in (very meta-media that) at the end in order to pay.
They do use RFID tags for their ’smart freezers’, which know what meat has been taken out and sold. But the best feature, which requires very little in the way of tech, is the self-service wine-tasting. That’s a really smart idea.
My supermarket here in Germany doesn’t take credit cards, only EC Cards and Germany is a very paper and cash oriented culture I’ve found. I wonder how this will pan out… Personally I’ve really been enjoying the whole Richard Scarry small town experience with a baker and a butcher, etc., all of whom know me.
In a slightly echoing room in Jason’s studio, accompanied by the usual sirens and car alarms of London’s Shoreditch, he talks about his roots in architecture, the journey to interactive surfaces, sustainability and his thoughts about giving this emerging area a proper name.
My mate Nik, the man behind Hulger, just mailed to say that they’re having a sale and phasing out some of the older colours.
So if you want the super cool radioactive stylee yellow PIP*Phones or one of the elegant P*Phones (they were one of the first models and still cool) for 40% less than the normal price, head on over to Hulger.
If you want to hear what the quality of one sounds like and hear a bit about the philosophy behind Hulger, have a listen to the Core77 podcast I did with Nik a while back. The recording is of Nik talking to me on one of the PIP*Phones via iChat.
Kolko breaks down several myths of academia and consulting, one of which being the amount of work (or not) that academics do.
On paper, two thirds of the year as vacation seems like a dream come true, and I suppose it actually is for a number of people. But upon reflecting on my five years of teaching, I realized that I was working harder, longer, and on more things than ever before. Between mentoring students, writing papers, grading papers, structuring classes, attending presentations and lectures, traveling for conferences, sitting on committees, and—oh, right, teaching classes—I was approaching the seventy or eighty hour work weeks that I was used to from my previous life as a software designer.
Now, it’s true that in every institution there are some academics who basically scam the system and are “dead inside” as Kolko describes. But there are a equal numbers of those that work very hard indeed, care about the students and their education as well as trying to build up departments, etc.
The difference is that it’s much harder to fire the slackers in academia (and that includes the students).
I’ve worked equally hard in the commercial world, but it is more bursty and less relentlessly grinding. Also, teaching takes it out of you if you do it properly. If you don’t believe me, try standing and painstakingly explaining how you do what you do to out loud for eight hours. Plenty of great, talented people are completely exhausted from writing and giving a one-hour talk. Once.
The best thing about Kolko’s article is that it highlights what both sides can learn from each other. Too often academics believe those working commercially are intellectually inferior sell-outs. Designers and consultants working commercially think academics are talentless eggheads. Yet if the commercial world had some of the ethics and rigour of academia and the academic world had some of the zest and speed of commercial decision making things would be much better all round.
Camera-tracking along with multi-touch seem to be unstoppable at the moment. This is an interactive wall of ‘water’ for Lenovo’s HQ in North Carolina.
I really like the simple interaction, but I think the leaping logo is pretty cheesy. (You’re in the HQ, for goodness sake, you need to remind people of the brand.)
It should become one of a series of podcasts for Core77 and I’m really pleased because it’s one of my regular reads. Core77 started out (and still bills itself) as the “industrial design supersite”, though their remit has become somewhat wider, which I think is great personally.
So I thought I’d start with Hulger because it is product design, but with a very different philosophy to most gadgets.
I’ve known Nik for around 15 years. We were both members of Antirom and also used to do an interactive performance together with Joe Stephenson. Over the years we have had some really interesting conversations about emerging technologies and cultures and I’ve watched Hulger go from an amusing idea to being on its way towards being a design icon.
The interview also brings this philosophy to bear on his main job as one of the co-founders and creative directors of digital agency, Poke and it’s interesting to hear about how those two sides influence each other.