by Andy Polaine on November 9, 2008
in General
I would have loved to have gone to the Serious Play conference, but seem to remember it cost serious money too. This talk from Tim Brown of IDEO sums up a great deal of my own thinking and research, although he got there first of course!
It’s much, much harder to put into practice than people think. Undoing the sense of embarrassment adults feel and the guilt that we’re “not working” is surprisingly difficult, even in design studios.
(Thanks to Karin for finding this for me).
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brainstorming,
Culture,
ideo,
Play,
timbrown
by Andy Polaine on May 6, 2008
in Uncategorized
A few weeks ago I had the pleasure of interviewing Sebastien and Eva from Troika, the studio behind the Cloud and All The Time In The World installations at new Terminal 5 at Heathrow. So, if you were one of the hundreds stuck at Terminal 5 when it opened, at least you had something decent to marvel at.
Troika are unusual in their combination of disciplines, I feel. It’s not so often that graphic and motion graphic design and this kind of interactive installation work come together – architecture is the more usual bedfellow.
I found it very interesting to hear them talk about the development of their creative palette and language of the objects they create as well as how some of the seemingly tiny technical issues can end up defining a massive part of the work.
You can have a listen to the interview on Core77.
Tagged as:
Art,
Culture,
Design,
Interactivity,
interviews,
Play,
Podcast
by Andy Polaine on May 1, 2008
in Uncategorized
I like these e-mail-yourself-from-the-future things, and Photojojo’s Time Capsule is a brilliant one that takes a selection of your Flickr photos from the past and “makes them wonderful again”.
It was just the right amount of delay, because I’d forgotten I’d done it so it was a little bit of delight in my inbox to take a look at my time capsule.
[tags]photojojo, time capsule, flickr, future[/tags]
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Art,
Culture,
Technology
by Andy Polaine on April 24, 2008
in Uncategorized
I quite often teach COFA Online’s course, Graphics and Contemporary Society, which I find more interesting now that I’m here in Germany. A lot of the discussion amongst the students, who are in Australia, is about the differences between Asian and Western cultures (though those are sweeping terms in themselves), because there’s a large Asian population in Australia and Australia is really in the Asia-Pacific region.
So it’s always weird to have your own culture reflected back to you, like this shop I discovered in Hamburg called Sweet Suburbia replete with Marmite, Digestive biscuits, Suffolk Herbs, Walkers crisps, Jelly Tots (I grabbed a packet each of those last two), and everything else you’d find in a village corner shop in England mixed with some clothing and souvenirs.
Obviously everything cost more that it would in England (although, I’m not so sure about some corner shop prices these days), but it was just odd to see other customers looking so curious about our everyday things. It was a bit odd for me too because I’m pretty much used to living in Germany now.
It was nice to see, though, and a reminder that in a globalised age where any high street in any major city in the world looks pretty much like another, the small details still set cultures apart.
If you’re an Englander and living in Germany, you can stock up using Sweet Suburbia’s online shop. No Nestle condensed milk on there though, so my bannoffee pie will have to wait.
[tags]UK, British, shop, suburbia, hamburg[/tags]
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British,
Culture,
hamburg,
shop,
suburbia,
UK
by Andy Polaine on April 23, 2008
in Uncategorized
The Omnium Project will be running another global online creative collaboration project under the Creative Waves banner from 28th April – 20 June, this time convened by Ian McArthur and Rick Bennett.
This time the project, called Collabor8, will see design students and lecturers from Australia and China join forces for eight weeks, with project convenors, teachers and special guests worldwide, to work collaboratively and fully online.
The project theme is about creating awareness about the importance of cross cultural design practice and sustainability in design. It will do this by challenging students to work together to design graphics for contemporary, environmentally friendly and sustainable ceramics, textiles, products and environments.
Participation is free and I believe there is space to squeeze in a couple more people, even though the website says the deadline is mid-April. If you are interested, you can apply here.
If it’s any kind of incentive, I’ll be doing a special guest podcast and hosting a thread called “What good is service and interaction design for saving the planet?” in which I’ll take a look about how ‘network thinking’ – something inherent in interaction and service design – is essential to solving some of the complex problems facing us.
Of course, that might be a disincentive for you, in which case just ignore my part and enjoy the rest of the special guests in there.
[tags]Omnium, creative waves, COFA, Australia, China[/tags]
Tagged as:
Australia,
China,
COFA,
creative-waves,
Culture,
Design,
Education,
Lectures,
Omnium
by Andy Polaine on April 18, 2008
in Uncategorized
Jonathan Harris and Sep Kamvar, who created one of my all time favourite interactive pieces, We Feel Fine, have a new piece called I Want You To Want Me commissioned for MoMA’s Design and The Elastic Mind show.
I Want You To Want Me explores the world of online dating, scraping data from thousands of online profiles all in search of love. As with We Feel Fine the interaction is simple, but allows you to view the data in lots of beautiful, emotional and meaningful ways. The interface is made up of balloons representing each person and each one has one of over 500 specially shot video silhouettes inside it.
The ways of looking at the data are described as movements and include things like “Who I Am” and “What I Want” along with “Openers”, “Closers” and “Taglines”, which are used in the profile descriptions. There’s also a matchmaker section:
Matchmaker algorithmically pairs people based on their descriptions of who they are and what they’re looking for. Balloon couples emerge on the horizon and drift to the foreground, before pausing side by
side for a few seconds and then floating off together.
The project’s website explains it all in detail with some great images from it. A real treat is that they also documented their process with sketches, photos, etc.
[tags]Jonathan Harris, Sep Kamvar, MoMA, installation, dating[/tags]
Tagged as:
Art,
Culture,
dating,
Design,
installation,
Interactivity,
jonathan-harris,
MoMA,
Sep-Kamvar,
Technology
by Andy Polaine on April 17, 2008
in Uncategorized
My latest Core77 Broadcast interview with Jason Bruges from Jason Bruges Studio is now online.
In a slightly echoing room in Jason’s studio, accompanied by the usual sirens and car alarms of London’s Shoreditch, he talks about his roots in architecture, the journey to interactive surfaces, sustainability and his thoughts about giving this emerging area a proper name.
Hope you enjoy it.
The next one, coming soon, is with Troika.
[tags]Core77, Jason Bruges[/tags]
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Core77,
Culture,
Design,
Interactivity,
interviews,
Jason-Bruges,
Podcast,
Technology
by Andy Polaine on March 29, 2008
in Uncategorized
From the old, beloved Atari 2600 joystick to the Wiimote, how did we get from there to here?
The “Sock Master’s” family tree of controllers has the goods. There are some classics and some real stinkers like the The Nintendo Virtual Boy Controller. What were they thinking?
[tags]controllers, games, videogames, hardware[/tags]
Tagged as:
controllers,
Culture,
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games,
hardware,
Interactivity,
Play,
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videogames
by Andy Polaine on March 27, 2008
in Uncategorized
There’s a well-balanced piece from Patrick Wintourin the Guardian today about parents being shown how to protect their children online.
It reports of a government initiative based on a review by Dr Tanya Byron (she works as a consultant in child and adolescent mental health and also presented quite a few programmes for the BBC on the subject).
I’ve only skim-read the main points of the report (which is available for download in full), but it makes interesting reading. The most important aspect is that she goes quite thoroughly through the pros and cons of the use of technologies – from social networks and general internet use to online videogames. It also draws upon a lot of evidence from children themselves.
It’s nice to see Byron is not pedalling the old ‘it rots young minds and they’re all being groomed by pedophiles’ line, by rather she looks at the complexities of the interactions between parents, children, society and technology:
“Ironically parents’ concerns about risk and safety of their children in the streets and outside has driven a generation of children indoors, where it could be argued they are being exposed to a whole new set of risks.”
It’s good to see some of the onus being put back on parents too. The use of these technologies is not inherently better or worse than what children used in previous generations and I’ve lost count of the amount of conversations I’ve had about videogames.
Arguably the use of these technologies are mostly beneficial, especially in the future that children will be growing into. The real problem is that many parents have no idea about how the internet functions, about social spaces online or the culture of videogames and that really needs to change.
It’s good to see this kind of research and well worth a read – it’s well-written too. (There are also quite a few annexed documents about the methodology and brain development research that background the report).
Photo: uncleboatshoes on Flickr
[tags]Tanya Byron, child development, videogames, parenting[/tags]
Tagged as:
child-development,
Culture,
Education,
parenting,
Play,
Research,
Tanya-Byron,
Technology,
videogames