Design

Is Design Research Useless for Innovation?

by Andy Polaine on December 11, 2009

in General

Don Norman has just posted a very provocative and thoughtful piece about the value of design research, or not.

“I’ve come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs.”

You should read the full article, but he goes on to essentially argue that innovation is driven by technology not needs. This leads him to this: “Myth: Use ethnographic observational studies to discover hidden, unmet needs” and continues:

“But the real question is how much all this helps products? Very little. In fact, let me try to be even more provocative: although the deep and rich study of people’s lives is useful for incremental innovation, history shows that this is not how the brilliant, earth-shattering, revolutionary innovations come about.

“Major innovation comes from technologists who have little understanding of all this research stuff: they invent because they are inventors. They create for the same reason that people climb mountains: to demonstrate that they can do so. Most of these inventions fail, but the ones that succeed change our lives.

He then lists several examples, such as the airplane, the automobile, SMS messaging, etc. that arose from technology, not research. Obviously this touches a nerve for me, because it’s a large part of what I do and teach. I think it’s an important conversation to have, especially in academia, which can often be terribly navel-gazing and/or over-zealous about the importance of a certain avenue of research because it’s what is required to get grant funding. But I think Norman is both right and wrong and also viewing needs and technology from an engineering perspective (which has always been my criticism of him, despite his human centred design views). Here’s the clincher:

“Edison launched his first phonograph company within months of his invention: he never questioned the need. He had invented the paperless office, he announced, and launched his product.”

The thing is, Edison did question the need, he just got it wrong. He thought the need for his invention was the paperless office. It turned out it was to record and sell music. To me, this example just goes to show how important it is to have an insight into people’s lives and examine not what they say they want or need, but what they actually need by watching what they do.

It’s also particularly pertinent in service design because it isn’t necessarily product or technology led. Of course Twitter is a service and one that is both potent and that people never knew they had a need for, but Twitter’s technology isn’t complex. Twitter didn’t arise from an innovative idea to build a chat space, Twitter arose from the idea of modifying an existing paradigm for a certain need.

In some ways I’m arguing my way back into Norman’s final point, which is that real usefulness comes from slow, incremental changes – ‘innovation’ that, in his words, is “least interesting innovations to the university and company research community”. He sums this up as, “technology first, invention second, needs last”. Whilst I agree that iterative processes often create innovation, and I also think that the way society uses a technology for things completely left-field to what it was originally designed for (e.g. SMS) is where some great innovation happens, I still don’t see this as technology coming first. Technology is just a medium through which culture expresses itself and with which people communicate, ultimately.

Technology without any application is either an innovation waiting to happen or something useless sitting in the corner like an old Betamax video recorder. If the need isn’t there, no level of technology helps anyone. I would add that this is a particularly American approach to the role and value of technology in a determinist fashion. It also reminds me of Andy Cameron and Richard Barbrook’s essay, The Californian Ideology.

Steve Portigal and Frog Design’s Adam Richardson have also written thoughtful responses to Norman’s piece, which is how I came across it. Todd Zaki Warfel has also written a rebuttal. [UPDATE: Good post from Nicolas on this over at Pasta & Vinegar. The comments are valuable too.]

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Printing Your Toast

by Andy Polaine on December 6, 2009

in General

Toaster_.jpg

Congratulations to one of my MA students at Luzern, Othmar Mühlebach, who has just won the second prize at the Berner Design Awards for his toaster re-design. Based on the idea of a printer, you lay a stack of bread at the top and each slice runs through the toaster.

Given the trend for burning designs onto toast, I expect Othmar’s design could be modified to burn any kind of graphic. Might overheat the USB cable though.

Toaster_Othmar_Muehlebach.jpg

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The Little Man in the Box

June 25, 2009

Hi from Multitouch Barcelona on Vimeo. All of us anthropomorphise our machines, perhaps no more so than the car and the computer. Hi, A Real Human Interface from Multitouch Barcelona (an interaction design group that explores natural communication between people and technology) is a charming example of how we think about computers and interfaces from [...]

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Writing is Design

March 3, 2009

“Verbalizing design is another act of design. I realised this while writing this book,” writes Kenya Hara in the preface to his book, Designing Design. But writing itself is an act of design, whatever the subject. Over the years I have done quite a bit of writing and recently my PhD is the largest block [...]

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Gruber on iPhone-Likeness

November 4, 2008

Good piece from John Gruber on iPhone-Likeness and why many developers don’t get it when it comes to creating apps that feel iPhone-like: I’ll put forth one central, overriding guideline for iPhone UI design: Figure out the absolute least you need to do to implement the idea, do just that, and then polish the hell [...]

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Taxi Driver With Storyboards

October 29, 2008

There’s a discussion going on over at IxDA about whether an interaction design can create great interaction without great visual design skills. My answer is “It depends”. The two are overlapping areas and whilst some interactions are really helped or hindered by the visuals, it’s also possible to have something almost entirely visually driven or [...]

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Designing Education’s Future

September 11, 2008

I gave a presentation yesterday at Northumbria University’s School of Design’s staff conference called Designing Education’s Future: online, collaborative, playful and socially aware. I just found out it has been featured on Slideshare, which is always good to hear. I’ll try and stripe the audio on it soon to help it make more sense. It’s [...]

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Omnium. The Conversation on Notes on Design

August 2, 2008

Notes On Design invited Rick Bennett and I to talk about our experiences of long-distance and global online creative collaboration within the Omnium Research Group. We suggested that some of the more interesting conversations we have had have been over a couple of beers in informal settings, so we decided to have a public conversation [...]

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LinkedIn’s Weird UI Shadows

July 11, 2008

Is it just me or does anyone else find LinkedIn’s new design tweaks weird on the perspective front? This rounded-corner box has a couple of random shadows at the bottom. The impression is that the bottom corners are lifting up, but the box remains square and the top has no shadows. Logically, that can only [...]

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SVA to offer Interaction Design MFA

June 13, 2008

New York’s School of Visual Arts has just announced that they’re offering a Masters of Fine Arts in Interaction Design as of Fall (or Autumn as we Brits quaintly like to call it) 2009. It will be chaired by Liz Danzinco who co-conceived the course with Steven Heller. The impressive faculty line-up includes: Christopher Fahey, [...]

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