Education

Mads Soegaard and his wife Rikke Friis Dam have been hard at work over at their Interaction-Design.org site, a free and well put together resource of educational materials about interaction design. The whole site is set up as an encyclopedia with tightly focused articles that have expert commentary underneath and often plenty of video interview material. It’s also been formatted for print/PDF export as well as iPad/iPhone reading. A lot of effort has gone into the site (read the history of it) and it is well worth regularly visiting – the main encyclopedia page already has plenty of useful chapters.

Mads has pre-released some new material on End User Development, “a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact” (Lieberman et al 2006). The intro video is below, which gives some definitions:

While the focus of this tends to be on software, I think there are also some lessons to be learned in terms of service designers delivering tools and skills to organizations they are working for, who in turn can further develop according to their needs themselves. On the one hand, it feels like we’re almost putting ourselves out of business – the old teach a man to fish idea. But I think there are plenty of smaller situations in which organizations do well working internally and pull in outside expertise when they feel they need the external input or a deeper knowledge of a process. It’s much like the difference between basic car maintenance and hiring a mechanic. The added benefit is that organizations are much more receptive to your processes and interventions when they have already taken on the mindset themselves.

Design Research – A Failure of Imagination?

by Andy Polaine on July 7, 2011

in General

Have design education and design research failed to fire up the imagination in public discourse? I believe so and I believe the STEM (Science, Technology, Engineering and Math) mantra has unbalanced thinking about education curricula in general. John Thackara’s recent Observers Room newsletter notes the same:

Last month, as the Dutch government expelled trouble-making artists from the state funding system, UK and US policymakers demanded a stronger focus by education on science, technology, engineering, and mathematics — the STEM subjects. They claim a STEM workforce “determines a nation’s ability to sustain itself.”

No it does not. A too-sharp focus on STEM creates an innovation policy that is not fit for purpose. We need to diversify, not reduce, our ways of knowing and acting in the world. We need to emphasize the social dimension of innovation, not just technology. And we need to master systems thinking more than silo thinking. Experimental art and design can help us do all of the above — not as an alternative to science, but as its enrichment.

True innovators decline to remain locked in the STEM cell.

Last month I spoke at the Cumulus/Design Research Society Researching Design Education Symposium in Paris and argued a similar case. For a profession that claims imagination and divergent thinking to be among its key attributes, design research has failed to ignite public imagination. Despite efforts by the likes of John Maeda, the rhetoric of STEM dominates the media. Science writers expound in newspaper columns, entire TV channels are devoted to the wonders of science. Science is, of course, important, but this one-sided view of research has not been counter-balanced by an equivalent, passionate exploration of the boundaries of design in the public sphere. Yet the potential is there – arguably, a handful of TED Talks have done more to raise the awareness of the importance of design than several decades of design research publication. Although there are exceptions, design research has failed to imagine and communicate an integrated vision of design comparable to that of science.

The paper I wrote for the presentation argues that design has failed to integrate the nexus of theory, research and practice and is a call to arms for design researchers to bring their activities into a broader, public discourse. Despite the rhetoric of interdisciplinarity, design education research has become too convergent in its thinking and discipline specific. As practices such as service design engage in projects at the public policy level, it is essential for design to explicitly articulate the process of design synthesis in order to gain and maintain credibility, for such projects offers an opportunity to bring design’s value and activities on par with the sciences in public discourse.

You can download the full paper, Design Research – A Failure of Imagination? and the presentation slides (8.5MB PDF – lots of images). The full proceedings of the symposium are available on the conference website.

I would be very interested to hear any feedback or opinions from others on this subject.

Simon Rattle on Education

December 7, 2010

“We have been educating people for many years to be a certain type of person. We have been educating for a society that maybe is gone. We need more and more creative people in society. We need more people who will make things connect together, who will go in strange directions. We don’t only need [...]

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Interdisciplinarity vs Cross-Disciplinarity

June 7, 2010

(Picture from Aquent’s E-Fail service) Interdisciplinarity vs Cross-Disciplinarity Interdisciplinarity and cross-disciplinarity have been buzzwords for the last few years, especially in education. I teach on the COFA Online Masters of Cross-Disciplinary Art & Design and in my main position at the Hochschule Luzern – Design & Kunst (HSLU), the phrase regularly enters discussions. The terms [...]

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Higher Education is about to crash and burn, says Seth

May 3, 2010

I couldn’t help but agree with Seth Godin’s summary of the coming melt-down in higher education – it’s an almost perfect echo of the themes I have been harping on about for ages. I also happened to read it shortly after finding the short video of me talking about the dysfunctional nature of education at [...]

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Creative Waves – COTEN – Call for Participants

April 6, 2010

When it comes to thinking about higher education designers – or perhaps just design academics – seem to suddenly forget everything they know. We teach the value of ethnographic research, 360º stakeholder input, co-creation, yet throw it all out the window when it comes to designing curricula and the institutional structures they are housed within. [...]

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PaperC – Replacing the Library Photocopier

March 11, 2010

A recently launched service in Germany called PaperC (Twitter: @Paper_c) looks like it might become a pretty handy resource for students and researchers. It is an online library of commonly used textbooks for studying. You can read all of them online for free, but you can also download PDFs, make notes and bookmarks, and copy [...]

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Don Tapscott on the Demise of the University

June 4, 2009

Don Tapscott has a piece in Edge today called The Impending Demise of the University. In it he takes the same line that I have been for some time in Designing Education’s Future, The Future Isn’t What It Used To Be as well as the idea that Google isn’t making us dumb, smart is changing. [...]

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Sir Ken Robinson talk at the RSA

February 10, 2009

The RSA have now added a link to download Sir Ken Robinson’s talk that he gave there last week called ‘The Element’ – “the point at which natural talent meets personal passion.” I like Sir Ken’s view of education, namely that most schools kill creativity and dearly hope that some government bods responsible for education [...]

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Exploring Near Field Communication with Touch

October 15, 2008

A selection of RFID tags from Timo’s Flickr set. Touch is a research project examining Near Field Communication that enables connections between mobile phones and physical things. You will have probably used some of them already in your daily life – Oyster cards, swipe cards, etc. (see above image). It’s an interesting cross-over of cultural [...]

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