games

You Don’t Know Jack lives again

by Andy Polaine on August 18, 2010

in General

A long, long time ago in the early days of ‘multimedia’ most games available were stilted click-throughs of badly rendered 3D images. The exception was the highly successful Myst, a stilted click through of really well rendered 3D worlds with some annoyingly good puzzles thrown in. The problem was that CD-ROM drives were slow (you know that 48x written on your drive? 1 x was 150 KB/s – maybe you’re too young to remember…). Slowness meant that big graphics took ages to load or you had to transfer the contents of the CD to your hard drive, but with a hard drive not much bigger than the contents of a CD-ROM, this wasn’t always possible.

Then, in 1995, came a game called You Don’t Know Jack (YDKJ) by a company called Jellyvision that, along with Gerad Van Der Kaap’s BlindRom, was exactly the way I felt multimedia should be – swift, amusing, surprising and seamless. Jellyvision cleverly chose a TV quiz show format that wasn’t graphic intensive. Instead of tiny, stuttering video clips of a presenter, they relied on a spankingly crisp and razor sharp audio track of the quizmaster, Cookie. With some clever background loading as well as some brilliant writing, the game still feels better than many equivalents today and this was 15 years ago.

The other aspect of YDKJ that most other quiz’s missed was it’s acknowledgement of the medium. It didn’t try to pretend it was a real TV show, but used the trappings of a show while making nods to the computer it was running on. As the CD-ROM loaded we were treated to the sound of the show’s band practicing, the floor manager calling out for everyone to get ready and to “kill the Desktop”, which was the equivalent of killing the lights and, of course, your Desktop went black and you were in the world of the show. Then the title music rolled and Cookie introduced himself and the show. In terms of the interactive experience, you didn’t feel like you were outside the show, but in it. It’s a subtle difference with a huge effect on the sense of engagement.

The first CD-ROM was Mac and Windows, but then it ended up as a Windows only series for a while and I thought it had died. Then, while hoping they might make a version for iOS (it would be great), I stumbled upon the You Don’t Know Jack website, which seems to have a cult following. Best of all, they offer a (slightly cut-down) version of the game online and you can embed it, so here it is:

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Sparks – Playful Innovation

by Andy Polaine on July 14, 2009

in General

playful_innovation_main.jpg

Philips Design has created a boardgame called Spark to help generate insights. It looks like it is a pretty simple premise – there are a set of characters (basic personas) and a set of situations. As you roll the dice and the characters land on the situations, you have to brainstorm the implications.

According to Slava Kozlov, Senior Consultant in Strategic Futures Design at Philips Design:

“You can experiment without taking risks. Suspend your values and beliefs and adopt different roles which allow you to consider issues from a different angle. Learn how to deal with new situations effectively. Think more unconventionally while remaining relevant. And, in the process, enjoy yourself more!”

In many respects it’s not all that innovative. Personas and scenarios are often used in brainstorming sessions. But one of the aims of this approach seems to be to take the activity away from the slightly forced nature of some brainstorming sessions. In theory (as much research shows) the more participants’ minds relax into a playful state, the more laterally creative they should start to think.

There is a quite a bit of talk in the PDF article about “serious games” and a mention of The Serious Games Institute. I’m not a fan of this kind of terminology, the same as the idea of serious play. I understand why people use this, but it is an immediately apologetic framing of play. Play is play and it is important – it doesn’t need the prefix of being serious to make it so. It doesn’t do much to advance the value of play.

As for the game, I can imagine in a corporate culture that this could be a useful tool allowing people to enter into a suspended-judgement, creative idea generation space because is “only a game”. Of course the flipside could also be the case – that it or its outcomes are not taken seriously because it’s a game. It is good to see these ideas becoming more accepted and mainstream though.

There’s a video of Birgitta ten Napel talking about the game on the Philips site too.

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Chrome Experiments

April 30, 2009

Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically draw lines and adjust the dropping rate to set the balls in bouncy, musical motion. The Javascript version doesn’t work in Safari (sigh), but Firefox on the Mac does the job. The [...]

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Playing Word Games in Blog Comments

November 23, 2008

I just noticed a whole series of word-association and other games going on in the comments of Fail Blog posts. I have no idea if this is a new phenomenon, but I haven’t seen it before. Nor is it clear if any of these people know each other from elsewhere, but there is a whole [...]

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The Unfinished Swan

October 27, 2008

The Unfinished Swan – Tech Demo 9/2008 from Ian Dallas on Vimeo. The Unfinished Swan is a still in-development game set in an entirely white world. Instead of splattering the blood of monsters around the walls, the player splatters black ink to find their way through “an unusual garden”. Apart from looking stunning in its [...]

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Bandai Pedometer Games

October 20, 2008

Get off your ass. Assuming that is a donkey there, you’ll need to walk to move through the levels in these new handheld pedometer games by Bandai (warning: awful Google translation ahead). The games are targeted, strangely, at 30-somethings, which is good because I imagine the first thing a teenager would do is attach it [...]

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Palin Bingo

October 20, 2008

A variant of bullshit bingo, Jesper Juul played Palin Bingo during the vice presidential debate (did she really never mention her family?). I like “Air Space” over her picture in the middle spot. And in the spirit of the classic <a href=”http://rcm.amazon.com/e/cm?t=playpen0b-20&o=1&p=8&l=as1&asins=B000FVEG6S&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr””>Living Books interactive storybooks, be sure to play Palin as President. It’s quite depressing, [...]

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Programming for children

April 12, 2008

Following on from my post and Nigel’s comments about Clicktoy, I just found Scratch, which is a simple multimedia authoring environment for children. It looks like it outputs to java applets as a playback format. The team is led by Mitch Resnick at MIT’s Lifelong Kindergarten, which would frankly be my dream academic post. Scratch [...]

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Maze Frenzy

April 9, 2008

Some little games, like Line Rider are simple and instantly addictive. Quite a few of my students have tried to build something like Maze Frenzy in the past, but this one is great. Just click on the dot and move the mouse. I wasted at least four minutes of my time playing it. Not bad. [...]

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ClickToy – A game for two year-olds

April 4, 2008

Image: ClickToy Interactive Inc. Old skool interaction designers will remember Grandma and Me and the rest of Broderbund’s Living Books series. Those early ‘multimedia’ children’s books were some of the best examples of simple, playful interactivity. Anything on the screen that looked like it could be clicked did something – there was rarely a disappointment. [...]

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