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	<title>Playpen &#187; ideo</title>
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	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>IDEO Play with VR</title>
		<link>http://www.polaine.com/2009/04/17/ideo-play-with-vr/</link>
		<comments>http://www.polaine.com/2009/04/17/ideo-play-with-vr/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 08:43:30 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ideo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1247</guid>
		<description><![CDATA[Regular readers will know I&#8217;m pretty cynical about VR and I&#8217;ve never been much of a fan of the CAVE system. The last time I used one at iCinema I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses. The above video is from IDEO&#8217;s [...]]]></description>
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<p>Regular readers will know I&#8217;m pretty <a href="http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/">cynical about VR</a> and I&#8217;ve never been much of a fan of the <a href="http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment">CAVE</a> system. The last time I used one at <a href="http://icinema.cofa.unsw.edu.au/">iCinema</a> I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses.</p>

<p>The above video is <a href="http://labs.ideo.com/2009/04/15/amazing-3d-immersion-technology/">from IDEO&#8217;s trip</a> to <a href="http://www.watg.com/">WATG&#8217;s</a> labs, where they have an <a href="http://www.eonreality.com/products_icube.html">iCube</a> set up. It&#8217;s pretty entertaining to see Dave lose his balance as he stands on the edges of virtual walls and it&#8217;s clearly working on a fairly immersive level in a way I have never experienced in any VR that I have tried. The reason, usually,  is that the equipment and the environment are so imposing that you can&#8217;t really ever engage your willing suspension of disbelief and immerse yourself. That&#8217;s the irony of immersive VR systems.</p>

<p>I think part of the reason this is working well here is because WATG are hospitality architects, so they know a thing or two about making compelling environments and have some decent 3D chops. The landscape Dave is wandering around in looks at least as good as <a href="http://www.unrealtournament2003.com/">Unreal Tournament 2003</a> instead of <a href="http://en.wikipedia.org/wiki/Manic_Miner">Manic Miner</a>.</p>

<p>It also helps that the headset is rather smaller these days, though the joystick device that the woman guiding him uses looks like a cordless power drill. It&#8217;s hard to tell what this would really be like when the novelty wears off.</p>

<p>I can see it&#8217;s use in terms of an architectural projects and, maybe, a product design, but I&#8217;m still wary that you would get much of a real feel for either of those things from the VR version. VR still feels like a technology waiting for a use rather than a useful technology. (Check out the beginning of <a href="http://www.eonreality.com/products_icube.html">this video</a> where she&#8217;s standing lost and forlorn inside a Windows desktop &#8211; this would be my nightmare).</p>

<p>One last thing, I wish IDEO wouldn&#8217;t tag it &#8220;serious play&#8221; as if they need to justify using the word play. I know they use it to reference <a href="http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/">Tim Brown&#8217;s talk</a>, but play is play and it&#8217;s a legitimate as anything else.</p>
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		<title>Tim Brown on Serious Play</title>
		<link>http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/</link>
		<comments>http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 12:46:23 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[ideo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[timbrown]]></category>

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		<description><![CDATA[I would have loved to have gone to the Serious Play conference, but seem to remember it cost serious money too. This talk from Tim Brown of IDEO sums up a great deal of my own thinking and research, although he got there first of course! It&#8217;s much, much harder to put into practice than [...]]]></description>
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<p>I would have loved to have gone to the <a href="http://www2.artcenter.edu/designconference/">Serious Play conference</a>, but seem to remember it cost serious money too. This talk from <a href="http://www.ted.com/index.php/speakers/tim_brown.html">Tim Brown of IDEO</a> sums up a great deal of my own thinking and research, although he got there first of course! </p>

<p>It&#8217;s much, much harder to put into practice than people think. Undoing the sense of embarrassment adults feel and the guilt that we&#8217;re &#8220;not working&#8221; is surprisingly difficult, even in design studios.</p>

<p>(Thanks to <a href="http://www.twitter.com/kpolaine">Karin</a> for finding this for me).</p>
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