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	<title>Playpen &#187; installation</title>
	<atom:link href="http://www.polaine.com/tag/installation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>An Audience of Mirrors</title>
		<link>http://www.polaine.com/2008/10/08/an-audience-of-mirrors/</link>
		<comments>http://www.polaine.com/2008/10/08/an-audience-of-mirrors/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 12:08:53 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[chris-oshea]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mirrors]]></category>
		<category><![CDATA[oepnframeworks]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[randominternational]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=876</guid>
		<description><![CDATA[Audience from Chris O&#039;Shea on Vimeo. Audience is a new installation from rAndom International, with software by Chris O&#8217;Shea, for the Deloitte Ignite Festival at the Royal Opera House. 64 mirrors are places in a &#8216;crowd&#8217; and programmed to behave with different &#8216;human&#8217; characteristics. It&#8217;s a witty reversal of the normal roles of art and [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225">  <param name="allowfullscreen" value="true" />   <param name="allowscriptaccess" value="always" />   <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1842245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />   <embed src="http://vimeo.com/moogaloop.swf?clip_id=1842245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/1842245?pg=embed&amp;sec=1842245">Audience</a> from <a href="http://vimeo.com/chrisoshea?pg=embed&amp;sec=1842245">Chris O&#039;Shea</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1842245">Vimeo</a>.</div>

<p><a href="http://www.chrisoshea.org/projects/audience/">Audience</a> is a new installation from <a href="http://www.random-international.com/" target="_blank">rAndom International</a>, with software by <a href="http://www.chrisoshea.org/">Chris O&#8217;Shea</a>, for the <a href="http://www.roh.org.uk/deloitteignite" target="_blank">Deloitte Ignite</a> Festival at the <a href="http://www.roh.org.uk/" target="_blank">Royal Opera House</a>. 64 mirrors are places in a &#8216;crowd&#8217; and programmed to behave with different &#8216;human&#8217; characteristics.</p>

<p>It&#8217;s a witty reversal of the normal roles of art and audience although obviously still in the vein of camera-based interactives (and following on from interactive mirror works by people like <a href="http://www.smoothware.com/danny/">Danny Rozin</a>. But for me the two most interesting things are how simple movements can make the mirrors seem quite alive and sentient as well as how people try to &#8220;work out&#8221; or &#8220;trick&#8221; the system.</p>

<p>Check out the guy in the pink t-shirt who ends up performing for the other onlookers in the video above. It&#8217;s always fascinating to see how physical interactives can make people do all sorts of things they would otherwise not consider doing in a public space.</p>
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		</item>
		<item>
		<title>Hector Serrano&#8217;s Waterdrop</title>
		<link>http://www.polaine.com/2008/09/25/hector-serranos-waterdrop/</link>
		<comments>http://www.polaine.com/2008/09/25/hector-serranos-waterdrop/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 11:36:00 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[hector-serrano]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[roca]]></category>
		<category><![CDATA[waterdrop]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=860</guid>
		<description><![CDATA[Hector Serrano has finally presented his Waterdrop installation for Roca at 100% Design London. I wish I was there to see it myself. It looks like a stunning installation with hundreds of rods tipped with blue light set into a &#8216;floor&#8217; that can undulate like water ripples. There are plenty of images and info on [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/09/07waterdrop-07.jpg" alt="07waterdrop_07.jpg" border="0" width="420" height="207" /></div>

<p><a href="http://www.hectorserrano.com/">Hector Serrano</a> has finally presented his <a href="http://waterdrop.es/waterdrop.html">Waterdrop</a> installation for <a href="http://www.roca.com/">Roca</a> at <a href="http://www.100percentdesign.co.uk">100% Design London</a>. I wish I was there to see it myself. It looks like a stunning installation with hundreds of rods tipped with blue light set into a &#8216;floor&#8217; that can undulate like water ripples.</p>

<p>There are plenty of <a href="http://waterdrop.es/">images and info on the site</a> and be sure to check out the <a href="http://waterdrop.es/makingof.html">Making Of&#8230; gallery</a>.</p>

<p>Hector&#8217;s next project is designing and curating <a href="http://spain-emotion.com/en/index.html">Spain Emotion</a> at Tokyo Designer&#8217;s Week 30 Oct &#8211; 3 Nov 2008.</p>

<p>(I did an <a href="http://www.core77.com/blog/broadcasts/core77_broadcasts_hector_serrano_from_london_8933.asp">podcast with Hector for Core77</a> a while back for your listening pleasure&#8230;).</p>
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		<item>
		<title>I Want You To Want Me by Jonathan Harris and Sep Kamvar</title>
		<link>http://www.polaine.com/2008/04/18/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/</link>
		<comments>http://www.polaine.com/2008/04/18/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 09:12:53 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[dating]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[jonathan-harris]]></category>
		<category><![CDATA[MoMA]]></category>
		<category><![CDATA[Sep-Kamvar]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/04/18/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/</guid>
		<description><![CDATA[Jonathan Harris and Sep Kamvar, who created one of my all time favourite interactive pieces, We Feel Fine, have a new piece called I Want You To Want Me commissioned for MoMA&#8217;s Design and The Elastic Mind show. I Want You To Want Me explores the world of online dating, scraping data from thousands of [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><a href="http://www.polaine.com/playpen/wp-content/uploads/2008/04/iwantyoutowantme.jpg" alt="iwantyoutowantme.jpg" border="0" width="1024" height="1820" title="I Want You To Want Me" rel="lightbox"/><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/04/iwantyoutowantme-thumb1.jpg" alt="iwantyoutowantme_thumb.jpg" border="0" width="308" height="546" /></div>

<p><a href="http://number27.org/">Jonathan Harris</a> and <a href="http://kamvar.org/">Sep Kamvar</a>, who created one of my all time favourite interactive pieces, <a href="http://www.wefeelfine.org">We Feel Fine</a>, have a new piece called <a href="http://iwantyoutowantme.org">I Want You To Want Me</a> commissioned for <a href="http://www.moma.org/exhibitions/exhibitions.php?id=5632">MoMA&#8217;s Design and The Elastic Mind</a> show.</p>

<div style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/GZUaXDm4qik&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GZUaXDm4qik&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>

<p><em>I Want You To Want Me</em> explores the world of online dating, scraping data from thousands of online profiles all in search of love. As with <em>We Feel Fine</em> the interaction is simple, but allows you to view the data in lots of beautiful, emotional and meaningful ways. The interface is made up of balloons representing each person and each one has one of over 500 specially shot video silhouettes inside it. </p>

<p>The ways of looking at the data are described as <a href="http://iwantyoutowantme.org/movements.html">movements</a> and include things like &#8220;Who I Am&#8221; and &#8220;What I Want&#8221; along with &#8220;Openers&#8221;, &#8220;Closers&#8221; and &#8220;Taglines&#8221;, which are used in the profile descriptions. There&#8217;s also a matchmaker section:</p>

<blockquote>Matchmaker algorithmically pairs people based on their descriptions of who they are and what they&#8217;re looking for. Balloon couples emerge on the horizon and drift to the foreground, before pausing side by
side for a few seconds and then floating off together.</blockquote>

<p>The <a href="http://iwantyoutowantme.org/statement.html">project&#8217;s website explains it all</a> in detail with some great images from it. A real treat is that they also <a href="http://iwantyoutowantme.org/process.html">documented their process</a> with sketches, photos, etc.</p>

<p>[tags]Jonathan Harris, Sep Kamvar, MoMA, installation, dating[/tags]</p>
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		<item>
		<title>Troika is on Cloud, er, Five</title>
		<link>http://www.polaine.com/2008/01/25/troika-is-on-cloud-er-five/</link>
		<comments>http://www.polaine.com/2008/01/25/troika-is-on-cloud-er-five/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 14:36:40 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[troika]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/01/25/troika-is-on-cloud-er-five/</guid>
		<description><![CDATA[If you haven&#8217;t already explored the background behind Troika&#8217;s cloud for BA&#8217;s Terminal 5 &#8211; &#8220;a five meter long digital sculpture whose surface is covered with 4638 flip-dots that can be individually addressed by a computer to animate the entire skin of the sculpture&#8221; &#8211; Pixelsumo has got the goods and also images of the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/42hgPLL8IrA&#038;rel=1&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/42hgPLL8IrA&#038;rel=1&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></p>

<p>If you haven&#8217;t already explored the background behind <a href="http://troika.uk.com/cloud.htm">Troika&#8217;s cloud</a> for BA&#8217;s Terminal 5 &#8211; &#8220;a five meter long digital sculpture whose surface is covered with 4638 flip-dots that can be individually addressed by a computer to animate the entire skin of the sculpture&#8221; &#8211; <a href="http://www.pixelsumo.com/post/troika-cloud">Pixelsumo has got the goods</a> and also images of the Processing pattern mock-up tool.</p>

<p><a href="http://troika.uk.com/cloudmore.htm">More development images and info here</a>.</p>

<p>Or just watch the video above and wish you had done it.</p>

<p>[tags]troika, artwork, installation, cloud, processing[/tags]</p>
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		<item>
		<title>Greyworld&#8217;s Monument to the Unknown Artist</title>
		<link>http://www.polaine.com/2007/11/27/greyworlds-monument-to-the-unknown-artist/</link>
		<comments>http://www.polaine.com/2007/11/27/greyworlds-monument-to-the-unknown-artist/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 18:41:59 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[greyworld]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/11/27/greyworlds-monument-to-the-unknown-artist/</guid>
		<description><![CDATA[Greyworld have unveiled their project, Monument to the Unknown Artist. Andrew Shoben showed me the maquette of it in Geryworld&#8217;s studio early last year and I was really wondering how and if they were actually going to make it. You really need to take a look at the video on their site to see it [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.polaine.com/playpen/wp-content/uploads/2007/11/01the-monument-1.jpg" alt="01the_monument 1.jpg" border="0" width="300" height="450" /></p>

<p><a href="http://www.greyworld.org">Greyworld</a> have unveiled their project, <a href="http://www.greyworld.org/?s=monument_to_the_unknown_artist_&amp;i=1#monument_to_the_unknown_artist_">Monument to the Unknown Artist</a>. Andrew Shoben showed me the maquette of it in Geryworld&#8217;s studio early last year and I was really wondering how and if they were actually going to make it.</p>

<p>You really need to <a href="http://www.greyworld.org/?s=monument_to_the_unknown_artist_&amp;i=1#monument_to_the_unknown_artist_">take a look at the video on their site</a> to see it in action, but basically it looks like a statue but is, in fact, a robot that can mimic your stance. It&#8217;s installed by the Tate Modern, so if you&#8217;re in town go and strike a pose.</p>

<p><em>UPDATE: There is an accompanying <a href="http://www.capitalcommitment.co.uk/greyworld/">microsite</a> for the project with many more images and info.</em></p>

<p>[tags]art, interactive, greyworld, installation[/tags]</p>
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		<item>
		<title>Hereafter by United Visual Artists</title>
		<link>http://www.polaine.com/2007/10/02/hereafter-by-united-visual-artists/</link>
		<comments>http://www.polaine.com/2007/10/02/hereafter-by-united-visual-artists/#comments</comments>
		<pubDate>Tue, 02 Oct 2007 06:42:18 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[time-sketches]]></category>
		<category><![CDATA[UVA]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/10/02/hereafter-by-united-visual-artists/</guid>
		<description><![CDATA[United Visual Artists have a lovely new piece called Hereafter, which is very similar to elements of my Time Sketches in that it layers frames from a video stream with minimal opacity so that it builds up over time. They&#8217;ve done it much better than I did, though, not only because of the wonderful setting [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://www.polaine.com/playpen/wp-content/uploads/2007/10/hereafter09-small.jpg" alt="HEREAFTER09_small.jpg" border="0" width="400" height="267" /></p>

<p><a href="http://www.uva.co.uk">United Visual Artists</a> have a lovely new piece called <a href="http://www.uva.co.uk/archives/57">Hereafter</a>, which is very similar to elements of my <a href="http://www.polaine.com/playpen/time-sketches/">Time Sketches</a> in that it layers frames from a video stream with minimal opacity so that it builds up over time. </p>

<p>They&#8217;ve done it much better than I did, though, not only because of the wonderful setting and the custom housing by <a href="http://www.basedupon.co.uk/">Based Upon</a> but because they use a high-speed camera to massively slow down your &#8216;ghost&#8217; image. I can see it changes the style of the interaction and gets people moving around in space in interesting ways.</p>

<p>There is a basic element of interaction which is about seeing the results of your actions. This seems to always be the most fruitful with cameras &#8211; we&#8217;re all narcissistically fascinated by our own images of course. But there&#8217;s another aspect that I think <a href="http://www.uva.co.uk/archives/57">Hereafter</a> and <a href="http://www.polaine.com/playpen/time-sketches/">Time Sketches</a> (and <a href="http://www.flong.com/writings/lists/list_slit_scan.html">plenty of others</a>) plug into and that&#8217;s the idea of warping time. Slow motion and time-lapse cinematography are both fascinating and I think it&#8217;s because they&#8217;re on the fringes or outside of our normal senses of perception. X-Ray and infrared are also interesting in this respect, but there&#8217;s something about messing with time that seems to engage people, especially when it&#8217;s their own image.</p>

<p>Hereafter is part of the English Heritage <a href="http://www.picturehousebelsay.co.uk/installations/artist.php?id=6&amp;total=15">Picture House</a> exhibition. You can view more images and a video on <a href="http://www.uva.co.uk/archives/57">UVA&#8217;s website</a>.</p>

<p>(p.s. I did another Podcast with Matt Clark from UVA for <a href="http://www.core77.com/broadcasts">Core77</a> that will be online soon. I&#8217;ll post a link when it&#8217;s up.)</p>

<p>[tags]UVA, camera, interactivity, installation, time sketches[/tags]</p>
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		<item>
		<title>Out of Bounds interview with Chris O&#8217; Shea</title>
		<link>http://www.polaine.com/2007/09/27/out-of-bounds-interview-with-chris-o-shea/</link>
		<comments>http://www.polaine.com/2007/09/27/out-of-bounds-interview-with-chris-o-shea/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 08:21:25 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[chris-oshea]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design-museum]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/09/27/out-of-bounds-interview-with-chris-o-shea/</guid>
		<description><![CDATA[Chris O&#8217; Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I frequently steal links draw inspiration and I&#8217;ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.polaine.com/playpen/wp-content/uploads/2007/09/out-of-bounds-8.jpg" title="Out of Bounds by Chris O' Shea" rel="lightbox"><img src="http://www.polaine.com/playpen/wp-content/uploads/2007/09/out-of-bounds-8.jpg" alt="out-of-bounds_8.jpg" border="0" width="400" height="266" /></a></p>

<p><a href="http://www.chrisoshea.org/">Chris O&#8217; Shea</a> recently completed <a href="http://www.chrisoshea.org/projects/out-of-bounds/">Out of Bounds</a> during his <a href="http://www.designmuseum.org/exhibitions/2007/designers-in-residence">residency</a> at the <a href="http://www.designmuseum.org">Design Museum</a>. Chris also writes the very good <a href="http://www.pixelsumo.com/">Pixelsumo</a> from which I frequently <del>steal links</del> draw inspiration and I&#8217;ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the project) and also agreed to do a short interview.</p>

<p><a href="http://www.chrisoshea.org/projects/out-of-bounds/">Out of Bounds</a> makes real the childhood fantasy of having superhero X-Ray vision to explore parts of the Design Museum that are normally not accessible to the public. It&#8217;s also an extremely <em>playful</em> piece that, as Chris puts it, encourages adults to &#8220;relinquish the learnt behaviour of adulthood and reconnect with the wonderment of youth.&#8221;</p>

<p>Click the read link for the interview&#8230;. 
<span id="more-590"></span></p>

<p><em><strong>AP</strong>: Congratulations on the Designers in Residence. What was the inspiration behind the idea for Out of Bounds and can you tell us a bit more about it?</em></p>

<p><strong>COS</strong>: When I was first commissioned they wanted me to create a piece of work that responded to a certain space.  My idea was to have a projection on the outside of the building, with an interface that would enable people to look into the museum when it was closed to see what was happening after hours.  In the end this didn&#8217;t work out, as the projection would only work in the evening of course.</p>

<p>I wanted to create an interface that people would be familiar with every day, not some futuristic xray machine.  A torch was an obvious choice.</p>

<p><em><strong>AP:</strong> What has been the reaction to it so far? Is it what you imagined or different (interactive works often seem to take on a life of their own).</em></p>

<p><strong>COS</strong>: I&#8217;ve watched people using it for a day. They give someone the torch and they don&#8217;t know where to point it. Because its infrared they can&#8217;t see the light. As soon as the light hits the wall they are very surprised. 80% of people think its some kind of magic and can&#8217;t figure it out. Big groups of school children are especially funny, as they try to block the light or make shapes.  Some people have mentioned that its very soothing to use. I found that images taken from the same view point of the wall, rather than close ups or odd angles, work better in giving it a realistic feel. Many people think thats it looking through the actual wall to whats on the other side, until they see the room change when the  pull the torch away and put it back again.</p>

<p><em><strong>AP:</strong> Do you have any other projects planned for the Design Museum?</em></p>

<p><strong>COS</strong>: No, the residency was just this one commission. Who knows in the future.</p>

<p><em><strong>AP</strong>: I noticed you coded it in C++ and using <a href="http://sourceforge.net/projects/opencvlibrary/">OpenCV</a> and also <a href="http://www.openframeworks.cc/">openFrameworks</a> -which is still fairly new and in beta &#8211; rather than Processing or Director. How has that process been?</em></p>

<p><strong>COS</strong>: Coming from a background in Director and Processing, I was getting frustrated with my options for computer vision, and knew that I would need to learn C++ to do this properly.  openFrameworks (OFW) is a set of libraries and a framework wrapped in one package.  Like Processing for Java, OFW provides an easier entry point into programming with C++ for these kinds of projects.</p>

<p>I used version 0.01 at <a href="http://www.pixelsumo.com/post/openframeworks">a workshop at Ars Electronica</a>. For <a href="http://www.chrisoshea.org/projects/out-of-bounds">Out of Bounds</a> I was using 0.02 and a lot had changed.  The process has been enjoyable, as its not too hard to get started. The biggest hurdle is changing the mindset from Lingo to C++.  The code is completely open source, and I&#8217;ve made lots of changes to the core libraries to suit my project, something I&#8217;ll tidy up and release later. Although the community is small, <a href="http://www.thesystemis.com/">Zach</a> &amp; <a href="http://www.muonics.net">Theo</a> (the founders) are doing a good job of supporting users on the forum and are working hard on the 0.03 release.  I&#8217;m using OFW on all of my projects at the moment.</p>

<p><em><strong>AP:</strong> How does</em> Out Of Bounds <em>work technically?</em></p>

<p><strong>COS:</strong> The infrared light is invisible to us, but not to a camera that works in low light. So the camera looks at the wall, using a lens filter to block out the projection.  Where there is light, it pushes through a depth map to reveal the room.  The virtual space is 1024&#215;768 in size with a depth of 255.  As you show pixels at different depths, you get the wall, two layers of brick and then the room itself.</p>

<p><em><strong>AP</strong>: Finally, what did you learn from the project?</em></p>

<p>Infrared torches are very difficult to find because the US has banned import &amp; exports of illuminator products under counter terrorism. Most torches aren&#8217;t robust enough if people drop them and they aren&#8217;t designed to be running for 9 hours a day. I&#8217;d like to get my own infrared torches built one day.</p>

<p><em><strong>AP</strong>: Thank you.</em></p>

<p>You can view more <a href="http://www.chrisoshea.org/projects/out-of-bounds">images of Out of Bounds</a> on Chris&#8217;s <a href="http://www.chrisoshea.org/">website</a> as well as a <a href="http://www.chrisoshea.org/projects/out-of-bounds/video/">video of it in action</a> (and, yes, it <em>does</em> look like magic).</p>

<p>[tags]pixelsumo, chris o&#8217;shea, design museum, interactivity, installation[/tags]</p>
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