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	<title>Playpen &#187; interaction design</title>
	<atom:link href="http://www.polaine.com/tag/interaction-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>End User Development and more from Interaction-Design.org</title>
		<link>http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/</link>
		<comments>http://www.polaine.com/2011/12/01/end-user-development-and-more-from-interaction-design-org/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 09:56:49 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1523</guid>
		<description><![CDATA[Mads Soegaard and his wife Rikke Friis Dam have been hard at work over at their Interaction-Design.org site, a free and well put together resource of educational materials about interaction design. The whole site is set up as an encyclopedia with tightly focused articles that have expert commentary underneath and often plenty of video interview [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Mads Soegaard and his wife Rikke Friis Dam have been hard at work over at their <a href="http://www.interaction-design.org/">Interaction-Design.org</a> site, a free and well put together resource of educational materials about interaction design. The whole site is set up as an encyclopedia with tightly focused articles that have expert commentary underneath and often plenty of video interview material. It&#8217;s also been formatted for print/PDF export as well as iPad/iPhone reading. A lot of effort has gone into the site (read the <a href="http://www.interaction-design.org/about/">history</a> of it) and it is well worth regularly visiting &#8211; the <a href="http://www.interaction-design.org/encyclopedia/">main encyclopedia page</a> already has plenty of useful chapters.</p>

<p>Mads has pre-released some new material on <a href="http://www.interaction-design.org/encyclopedia/end-user_development.html?p=9fce">End User Development</a>, &#8220;a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact&#8221; (Lieberman et al 2006). The intro video is below, which gives some definitions:</p>

<div style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/KnjSJleWHvc" frameborder="0" allowfullscreen></iframe></div>

<p>While the focus of this tends to be on software, I think there are also some lessons to be learned in terms of service designers delivering tools and skills to organizations they are working for, who in turn can further develop according to their needs themselves. On the one hand, it feels like we&#8217;re almost putting ourselves out of business – the old teach a man to fish idea. But I think there are plenty of smaller situations in which organizations do well working internally and pull in outside expertise when they feel they need the external input or a deeper knowledge of a process. It&#8217;s much like the difference between basic car maintenance and hiring a mechanic. The added benefit is that organizations are much more receptive to your processes and interventions when they have already taken on the mindset themselves.</p>
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		<item>
		<title>Kinetic Design</title>
		<link>http://www.polaine.com/2009/03/16/kinetic-design/</link>
		<comments>http://www.polaine.com/2009/03/16/kinetic-design/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 15:54:03 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ben hopson]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[movement]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1150</guid>
		<description><![CDATA[Alongside the surge of interest in gestural interaction, there appears to be a rising fascination with kinetic works too. Some of this comes out of the crossover of interaction designers now being able to relatively easily work with physical computing interfaces like Arduino boards and camera tracking. But there seems to me to be a [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Imhu7L2Jri0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Imhu7L2Jri0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></div>

<p>Alongside the surge of interest in <a href="http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp">gestural interaction</a>, there appears to be a rising fascination with <a href="http://www.pixelsumo.com/post/kinetica-art-fair">kinetic</a> works too. Some of this comes out of the crossover of interaction designers now being able to relatively easily work with physical computing interfaces like <a href="http://www.arduino.cc/">Arduino</a> boards and camera tracking.</p>

<p>But there seems to me to be a fascination with the physicality of objects too. Not in the static sense of product design&#8217;s <a href="http://www.designersreviewofbooks.com/2008/12/process-50-product-designs-from-concept-to-manufacture/">endless fascination with chairs and lamps</a>, but in the way objects move and transform. &#8216;Kinetic designer&#8217; <a href="http://www.benhopson.com">Ben Hopson</a>, has written a long and interesting piece on Core77 titled <a href="http://www.core77.com/blog/featured_items/kinetic_design_and_the_animation_of_products_by_ben_hopson_12642.asp">Kinetic Design and the Animation of Products</a> in which he explores this discipline.</p>

<p>I&#8217;m not sure he can really claim to have &#8216;created&#8217; the discipline, but he has certainly brought together some interesting ideas and approaches in one place. Much as Dan Saffer has argued in <a href="http://www.designersreviewofbooks.com/2009/02/designing-gestural-interfaces/">Designing Gestural Interfaces</a>, designers in this area need &#8220;A Vocabulary for Motion&#8221; and methods for sketching and recording motion:</p>

<blockquote>&#8220;What choreographers, physicists, and puppeteers have in common is that they are all able to sketch movements, record their ideas, and talk about them. Design has no such tradition of kinetic notation or vocabulary. While design has many resources with which to address form, surface, and structure, it has no means of effectively developing or recording a spatial event that takes place over time.&#8221;</blockquote>

<p>Interaction design does use some elements from these disciplines and many more to describe interactions, but in the end it always comes down to what it <em>feels</em> like. And the only real way to do that is to make a prototype.</p>

<blockquote>&#8220;Fancy hardware or mechanical elements are not necessary for such models and, in fact, can become a hindrance. As long as a sketch moves as it should, it doesn&#8217;t matter how it&#8217;s made or from what. Dirty, fast, and cheap sketches are usually sufficient to demonstrate a motion concept. One can use simple materials like foamcore, tape, hot glue, and balsa wood. The model itself is not important&#8211; just how it moves.&#8221;</blockquote>

<p>The same is true in interaction design. For me, the question are always, &#8220;does this encourage playful interactions?&#8221; and &#8220;do I feel compelled to keep interacting with/using this interface?&#8221; These are intangibles &#8211; they are <em>experiences</em> and it is very hard to predict without a prototype. It is also what makes it so hard to describe what I do for a living&#8230;</p>

<p><em>Update: Sarah reminded me in the comments about the DVD player vs. jukebox comparison in Ben&#8217;s article. It reminded me of Nakamichi&#8217;s famous Dragon casette deck that turned the tape for you:</em></p>

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		<item>
		<title>Interview and profile of Dan Saffer</title>
		<link>http://www.polaine.com/2009/02/02/interview-and-profile-of-dan-saffer/</link>
		<comments>http://www.polaine.com/2009/02/02/interview-and-profile-of-dan-saffer/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 20:58:54 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Core77]]></category>
		<category><![CDATA[dan-saffer]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1047</guid>
		<description><![CDATA[Core77 have just posted an interview and profile I wrote on Dan Saffer and hhis new book, Designing Gestural Interfaces. Dan talks about his vision for future devices and the way design agencies need to shift to a much more multi-disciplinary way of working if they are to survive. I&#8217;ll just point you to &#8220;Talk [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><a href="http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp"><img src="http://www.polaine.com/playpen/wp-content/uploads/2009/02/saffer-lead1.jpg" alt="saffer_lead.jpg" border="0" width="420" height="315" /></a></div>

<p><a href="http://www.core77.com/">Core77</a> have just posted an interview and profile I wrote on <a href="http://www.kickerstudio.com">Dan Saffer</a> and hhis new book, <a href="http://www.amazon.com/dp/0596518390/?tag=drob-20"><em>Designing Gestural Interfaces</em></a>. Dan talks about his vision for future devices and the way design agencies need to shift to a much more multi-disciplinary way of working if they are to survive.</p>

<p>I&#8217;ll just point you to &#8220;<a href="http://www.core77.com/blog/featured_items/talk_to_the_hand_dan_saffer_and_gestural_interfaces_by_andy_polaine_12522.asp">Talk to the Hand: Dan Saffer and Gestural Interfaces</a>&#8221; on Core77 rather than spill more beans here.</p>
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		<item>
		<title>Interaction Design for Behavioural Change</title>
		<link>http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/</link>
		<comments>http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 08:54:59 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[behavioural economics]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[frogdesign]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[service-design]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1027</guid>
		<description><![CDATA[Interaction design is all about changing people&#8217;s behaviour. Without the action > reaction part, there is no interaction. Whether you click one button instead of another or stop to play with an interactive shop window , the art of interaction design is about understanding that transaction. (And it&#8217;s the subject of my, hopefully soon finished, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Interaction design is all about changing people&#8217;s behaviour. Without the <em>action > reaction</em> part, there is no <em>interaction</em>. Whether you click one button instead of another or stop to play with an <a href="http://libertys.hosteverything.net/">interactive shop window </a>, the <a href="http://www.amazon.com/gp/product/988970658X?ie=UTF8&#038;tag=drob-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=988970658X">art of interaction design</a><img src="http://www.assoc-amazon.com/e/ir?t=drob-20&#038;l=as2&#038;o=1&#038;a=988970658X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> is about understanding that transaction. (And it&#8217;s the subject of my, hopefully soon finished, PhD. Sigh).</p>

<p>Taken to a broader context, these principles have been successfully applied in areas such as <a href="http://www.livework.co.uk">service design</a> and <a href="http://www.worldchanging.com">sustainable design</a>. It is something we tried to look at in the <a href="http://creativewaves.omnium.net.au/vip/outline/">Visualising Issues in Pharmacy</a> project too.</p>

<p>But what about economics? Robert Fabricant from <a href="http://www.frogdesign.com/">Frog Design</a> has written an insightful piece on Frog&#8217;s Design Mind blog called <a href="http://designmind.frogdesign.com/blog/design-for-impulse.html">Design For Impulse</a>. He makes a good point about interaction design education too:</p>

<blockquote>&#8220;If I was starting an Interaction Design program (like Liz Danzico at SVA) or taking one over (like David Malouf at SCAD) the one academic subject I would be sure to cover is Behavioral Economics.&#8221;</blockquote>

<p>He then goes on to quote David Leonhart&#8217;s <a href="http://www.nytimes.com/2008/12/03/business/economy/03leonhardt.html?_r=1&#038;em">New York Times article</a> about <a href="http://en.wikipedia.org/wiki/Behavioural_economics">behavioural economics</a> and the Obama administration&#8217;s interest in it:</p>

<blockquote>&#8220;Behavioral economics sprang up about three decades ago as a radical critique of the standard assumption that human beings behaved in economically rational ways. The behaviorialists, as they?&#8217;re known, pointed out that this assumption was ridiculous.&#8221;</blockquote>

<p>To explain behavioural economics more simply, I&#8217;ll quote the next paragraph in the article:</p>

<blockquote>&#8220;Would-be weight losers pay $100 a month to belong to a gym they rarely visit. Borrowers get fooled into taking out a loan with an appealing teaser rate. Patients fail to follow even a basic regimen of prescribed drugs — a failure that can leave them with serious medical complications and Medicare with big hospital bills.&#8221;</blockquote>

<p>Essentially, we all do things that make no rational or logical sense, even if we say we wouldn&#8217;t. And we&#8217;re especially irrational with money &#8211; who hasn&#8217;t shopped around for a tiny saving on groceries and then stopped to drink an over-priced coffee afterwards, negating the savings? (Dan Ariely&#8217;s book, <a href="http://www.predictablyirrational.com/">Predictably Irrational</a> is a good starting point, apparently. I haven&#8217;t read it yet.)</p>

<p>As the world we interact with becomes ever more interconnected and our need to understand everything from the economics of what we are designing through to the life-cycles of everything we use, understanding this psychology becomes essential. For interaction designs (and, I would add, some product designer and architects), this kind of thinking is, or should be, built into what we do. As Fabricant says:</p>

<blockquote>&#8220;Outputs, Outcomes and Impacts are VERY different things and clients often confuse the two. As an Interaction Designer you better know the difference.&#8221;</blockquote>

<p>It seems to me that Obama&#8217;s administration understand the psychology of interconnectedness <a href="http://www.polaine.com/playpen/2008/11/07/the-network-generation-is-in-the-white-house/">very well</a>. It will be interesting to see if they can put it to work on such a large, messy problem.</p>

<p>Out with the economists, in with the interaction designers I say!</p>

<p><em>(Once again, thanks to the ever-excellent <a href="http://www.ixda.org/discuss.php">IxDA</a> discussion list for the heads up).</em></p>
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