interaction

Interaction 11 Student Competition

by Andy Polaine on October 5, 2010

in General

All you interaction design students out there get ready to show us your goods.

This year I’m co-chairing the Interaction 11 Student Competition with Liz Danzico and we want to see you thinking laterally. The competition brings forward exceptional and engaged undergraduate and graduate students in both critical thinking and hands-on experience over the course of the conference. Itʼs an opportunity to present work in a way that shows rather than tells, and a unique opportunity for students who may be seeking to connect with new colleagues, potential employers, funders, or new networks.

This yearʼs focus is based on the concept of “Use, not own.” Great interactions can connect people to create opportunities for experiences that outweigh the “joy” of ownership. How we you reduce our environmental footprint by sharing products or services? Students selected by the team of mentors will be invited to the conference where theyʼll compete on the remainder of the competition.

The entry deadline is December 4th, 2010, so head over to the site and get yourself registered.

Oh, and do the sporting thing – reblog and retweet the announcement so that your student colleagues know about it!

Archetypes and Metaphors

by Andy Polaine on May 18, 2010

in General

There is an interesting piece over at Johnny Holland by Rahul Sen titled Archetypes and Their Use in Mobile UX. It’s probably worth reading it and coming back here, but the introduction gives you an idea of where he’s headed:

“Have you ever needed a user manual to sit on a good chair? Probably not. When we see a good chair, we almost always know exactly what to do, how to use it and what not to do with it. And yet, chairs are made by the thousands, and several challenge these base assumptions to become classics in their own right. The chair is one of the most universally recognized archetypes known to us. In light of recent events in the mobile realm, I believe that the stage is set to probe notions of archetypes in the mobile space.”

As does the last pull quote:

“Thinking in archetypes gives us a unique overview of interaction models and their intrinsic behavior patterns, making it possible to ask interesting what if questions and examine consequences.”

There is lots to like and he makes some great observations here, but hanging them onto the term “archetype” is problematic. Rahul gives a brief nod to the differences between metaphors and archetypes, but muddies rather than clarifies. This moment of slippage defeats the whole archetype argument, but if you replace the word archetype with metaphor in the piece, then it all makes great sense.

The reason why metaphors are so important to understand in interaction design is precisely because there are very few, if any, archetypes. It’s easy for us as savvy users and interaction designers to presume there are original ideas or symbols universally recognised by all, but they’re simply not. It’s the reason why so many people don’t ‘get’ interfaces that should be blindingly obvious. They don’t understand the mental model behind it, thus it’s not an archetype.

Metaphors are useful because they bridge this gap. One thing to note is that metaphors are not “analogies between two objects or ideas, conveyed by the use of one word instead of another,” as Rahul says. Those are similes. I’m not saying this to be grammatically pedantic, but because there is an important distinction. A metaphor isn’t saying “it is like“, but “it is“. It helps you understand a concept you don’t know by expressing it in the form of a concept you do know, not just saying it’s like the other one. Life is a journey, it’s not that life is like a journey.

An interaction design simile would say, “this file on the desktop is like a real paper document on your desk”. A metaphor is saying, “this file on your desktop (in fact, the icon of it) is a real file”. It makes a difference because it makes a difference to how we interact with those things and to the mental models we form. It makes a difference to how much we can stretch and/or break those metaphors. Delete your most precious file and decide whether it was like a file or really was one.

Lakoff and Johnson’s work on metaphors is essential to bring in here, because they demonstrate that our entire language and understanding of our experience in the world is based on embodied metaphors. When you start to pick apart language, you realise it’s all metaphors (such as “pick apart” – the metaphor being that language is a thing made up of other things that you can pull apart).

They also talk about how metaphors collapse into natural language without us thinking about them anymore, but they’re still metaphors. When we say we’re close to someone, we learn this metaphor from actually being physically close to someone (usually our mothers). Physical and emotion closeness are the same thing at that point. Later, we use the metaphor of being close to someone to express emotional closeness, but it because so commonplace and universally understood (in most languages) that we cease to perceive the metaphor anymore.

On the other hand, poetic metaphors, such as “the sun was a fiery eye in the sky”, are designed to make us perceive the metaphor and appreciate its discord or imagery. Most interface design is still on the poetry side of things, screaming out the metaphors, which is why they are far from being archetypes.

The interesting thing about multitouch devices is that the interface seems like it disappears. You feel like you are just interacting with the content in many cases, such as scaling or moving around digital photos that have never had a physical form. The interface is still there, of course. You’re not really stretching or pinching anything, you’re just making those movements with your fingers over a piece of glass, but the direct manipulate feeling that it affords tricks us enough. This still happens to a lesser extent in desktop metaphors – it really does feel like you have lost a file when it gets accidentally deleted, but actually it was never really a file, but a bunch of pixels on the screen pretending to look like a file and in fact just being a visual reference for a scattered set of magnetic impulses on a drive. Like theatre, we willingly suspend our disbelief in order to believe in the metaphor because it’s easier that way.

The strength of Rahul’s piece is in the various examples of something-centric “archetypes” that he gives and the “what if?” questions he asks about them. They’re insightful, but they’re just not archetypes by the definition he sets out. Ironically, having pointed out in a note right at the start of the article that he his not referring to Jungian archetypes, I think Rahul’s examples are much more closely related to Jung’s understanding of archetypes than the other definitions he refers to.

Photosketch

October 12, 2009

PhotoSketch: Internet Image Montage from Tao Chen on Vimeo. Photosketch: Internet Image Montage provides a simple way to make image composites by doodling a picture, adding labels and then letting the engine scour the Internet for suitable photos. Once it has found the most appropriate matches, it composites them together. I can see lots of [...]

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The Little Man in the Box

June 25, 2009

Hi from Multitouch Barcelona on Vimeo. All of us anthropomorphise our machines, perhaps no more so than the car and the computer. Hi, A Real Human Interface from Multitouch Barcelona (an interaction design group that explores natural communication between people and technology) is a charming example of how we think about computers and interfaces from [...]

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Schematic and Public Multitouch Social Interaction

June 17, 2009

Touchwall Demo from Joel on Vimeo. Joel Johnson’s exclusive (on Vimeo?) video and interview with the folks at Schematic about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes with it and the inevitable Minority Report reference (please, stop making that reference multitouch people), but [...]

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Interaction Forum ’09

May 18, 2009

I’m going to be giving a talk over at Interaction Forum ’09 at the Design School in Hildesheim next week (Tuesday 26th). If anyone is in that neck of the woods, come and say hello – maybe send me a tweet and we can catch up. I’m going to be talking about play as guiding [...]

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New magneticNorth web site

April 30, 2009

Great to see magneticNorth’s new website live. Brendan gave me a sneak peek of it yesterday and I love it. The navigation is very playful and intuitive. Actually it is intuitive because it is playful. You basically scribble a doodle and this makes a mask into which a piece from their portfolio opens. You can [...]

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Open Frameworks on the iPhone

March 27, 2009

“Jackson Pollock by Miltos Manetas” for iPhone from Memo Akten on Vimeo. OpenFrameworks, the “C++ library for creative coding”, is starting to get a lot more use in interactive installations. I haven’t had the time to have a dig around and play with it yet, but those I know who are using it seem to [...]

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Sixth Sense. Only Slightly Lamer than VR.

March 27, 2009

Pattie Maes is a smart woman. She’s behind some research projects that I wish I had been part of. But the above presentation at TED of Pranav Mistry’s ‘Sixth Sense‘ system gave me flashbacks to bad VR demos in the 90s and Steve Mann’s sad exploits as a cyborg. Sometimes the focus on technology for [...]

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Holographic Worlds and Gestural Interfaces

March 8, 2009

World Builder from Bruce Branit on Vimeo. The Holodeck remains a fantasy for Trekkies and we’re still not yet jacked into The Matrix (or are we? Oooh.). Guys going to enormous lengths to build stuff for their girlfriends, on the other hand, has long been part of the human condition. World Builder by Bruce Branit [...]

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