Interactive

The Art of Isolated Thousands

by Andy Polaine on May 11, 2009

in General

Bicycle Built for Two Thousand from Aaron on Vimeo.

Information used to be scarce, held by the rich and powerful and carefully guarded. Now we have and overwhelming amount of the stuff and each leave huge trails of it wherever we go, online and offline. It is no wonder that Data Visualisation has become such a rich area for the blending of designers, artists, programmers and number fetishists. These days there are enormous datasets, often with open APIs to mine.

Aaron Koblin’s project, Flight Patterns gained a lot of attention for its beautiful, ghostly patterns of flights in and out of the USA built from FAA flight data as did his work on the Radiohead House of Cards “video”.

But what do you do when you want to create a large data set all of your own? I went back to Koblin’s site for a lecture I am writing and was thrilled to discover a whole set of new projects in which he has crowdsourced input from thousands of people using Amazon’s Mechanical Turk platform.

The above video is from A Bicycle Built for Two Thousand – a collaboration with Daniel Massey – in which over 2,000 people were asked to record themselves emulating a tiny snippet of audio sung by a computer from the famous song.

sheep market.gif

For The Sheep Market, 10,000 participants were asked to “draw a sheep, facing left”. But my favourite is Ten Thousand Cents, which has also been around the web quite a bit. For Ten Thousand Cents, 10,000 people were paid one cent to draw 1/10,000th of an image of a $100 bill.

10000k.jpg

Like The Sheep Market it uses a custom drawing tool that records the drawing process, which is played back as you explore the images. It reminds me a of Andy Deck’s Glyphiti project, which has been around for some time now, except that in the all the Mechanical Turk instances, none of the participants had any idea of the end goal. This, for me, is where the magic lies.

There is something quite powerful about the idea of thousands of people creating a work of art in tiny, unrelated chunks, unaware of what they are contributing to. Quite apart from the end result, it provides an engaging commentary on our networked society both in terms of online connections and the global economy and sustainability.

And the sheep are hilarious.

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Chrome Experiments

by Andy Polaine on April 30, 2009

in General

ball_droppings.jpg

Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically draw lines and adjust the dropping rate to set the balls in bouncy, musical motion. The Javascript version doesn’t work in Safari (sigh), but Firefox on the Mac does the job.

The whole Chrome Experiments site is worth poking around – there are some nice interactive toys there. Casey Reas’ Twitch is a fun set of little challenges that move from browser window to browser window:

Twitch.png

Christoph Résigné’s Amiga Workbench Emulator is ridiculous, but very well done too.

Browser Ball is a ball that you can throw around different browser windows. Its author, Mark Mahoney asks, “If I tell you it’s less lame than it sounds, will you give it a shot?” It is, indeed, less lame than it sounds and strangely compelling (though it send my CPU crazy).

There are plenty more of these little experiments with the technology. It will be great to see if Google Chrome is actually any good once it comes to the Mac (I haven’t tried it in BootCamp yet), but many of these experiments work in other browsers.

Exploring these ideas will, no doubt, lead to some interesting applications, but they’re fun in their own right too, so take them in that spirit. The comments say it all:

By Bill the non computer geek on April 01, 2009
Saw the demo. So just what does this do? I see a ball bouncing to different windows……so?

By sam on April 29, 2009
you shouldnt be here

(Thanks to Rachel for the heads up).

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Night of the Living Maps

November 5, 2008

Apart from last night’s making of history it was a night of interactive maps gone wild. The BBC’s virtual studio 3D environment was replete with sounds of steel shutters opening and closing as the graphics changed, which gave me flashbacks of The Day Today. Wired have a good selection of other overblown 3D madness. (Can’t [...]

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An Audience of Mirrors

October 8, 2008

Audience from Chris O'Shea on Vimeo. Audience is a new installation from rAndom International, with software by Chris O’Shea, for the Deloitte Ignite Festival at the Royal Opera House. 64 mirrors are places in a ‘crowd’ and programmed to behave with different ‘human’ characteristics. It’s a witty reversal of the normal roles of art and [...]

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Why is so much New Media Art so shit?

September 14, 2008

I’ve been pondering this question a lot recently whilst writing my PhD stuff recently (it covers this area a lot). Fortunately the Near Future Laboratory explain why with their Top 15 criteria that define “interactive” or “new media” art. It’s worryingly spot on, which makes me suspect the writers have made a few of these [...]

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Interactive Dangerous Australians

July 23, 2008

Dangerous Australians from Lightwell on Vimeo. Let’s face it, all Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called Dangerous Australians that allows you to interact (safely) with Australia’s deadliest top ten creatures. The saltwater crocodile, funnel web spider, box jelly fish, brown snake are among [...]

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LED Toilet Door Mix-Up Signs, Denmark

February 18, 2008

Those crazy Danes. (Image stolen from djaphrael) Amusing project over at Halfmachine which involved making toilet door signs from LEDs in a club. Of course, they can be programmed, so they switched them around based on how many times the door was opened in order to facilitate a bit of social connection. It works too, [...]

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re/act 4th International Student Festival for Media Art

January 23, 2008

Monika tells me this is a great festival for student media-arts work. It looks good to me and I think I saw some work from it last year. It’s a good opportunity because media-art work can be expensive to build and often students are overshadowed by artists with grants who can afford some kind of [...]

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NetX Digital Cardboard Christmas

December 18, 2007

It’s nice to see digital agencies do non-digital (sort of). My German pal, Tim Buesing, who now lives and works in Sydney at NetX just sent me the NetXmas card. Nice little interactive video engine, but the appalling karaoke performances are the real brandy butter on the christmas pudding. Tim is doing the camp German [...]

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Greyworld’s Monument to the Unknown Artist

November 27, 2007

Greyworld have unveiled their project, Monument to the Unknown Artist. Andrew Shoben showed me the maquette of it in Geryworld’s studio early last year and I was really wondering how and if they were actually going to make it. You really need to take a look at the video on their site to see it [...]

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