Posts tagged as:

Interactive

The Art of Isolated Thousands

by Andy Polaine on May 11, 2009

in General

Bicycle Built for Two Thousand from Aaron on Vimeo.

Information used to be scarce, held by the rich and powerful and carefully guarded. Now we have and overwhelming amount of the stuff and each leave huge trails of it wherever we go, online and offline. It is no wonder that Data Visualisation has become such a rich area for the blending of designers, artists, programmers and number fetishists. These days there are enormous datasets, often with open APIs to mine.

Aaron Koblin’s project, Flight Patterns gained a lot of attention for its beautiful, ghostly patterns of flights in and out of the USA built from FAA flight data as did his work on the Radiohead House of Cards “video”.

But what do you do when you want to create a large data set all of your own? I went back to Koblin’s site for a lecture I am writing and was thrilled to discover a whole set of new projects in which he has crowdsourced input from thousands of people using Amazon’s Mechanical Turk platform.

The above video is from A Bicycle Built for Two Thousand – a collaboration with Daniel Massey – in which over 2,000 people were asked to record themselves emulating a tiny snippet of audio sung by a computer from the famous song.

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For The Sheep Market, 10,000 participants were asked to “draw a sheep, facing left”. But my favourite is Ten Thousand Cents, which has also been around the web quite a bit. For Ten Thousand Cents, 10,000 people were paid one cent to draw 1/10,000th of an image of a $100 bill.

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Like The Sheep Market it uses a custom drawing tool that records the drawing process, which is played back as you explore the images. It reminds me a of Andy Deck’s Glyphiti project, which has been around for some time now, except that in the all the Mechanical Turk instances, none of the participants had any idea of the end goal. This, for me, is where the magic lies.

There is something quite powerful about the idea of thousands of people creating a work of art in tiny, unrelated chunks, unaware of what they are contributing to. Quite apart from the end result, it provides an engaging commentary on our networked society both in terms of online connections and the global economy and sustainability.

And the sheep are hilarious.

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Chrome Experiments

by Andy Polaine on April 30, 2009

in General

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Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically draw lines and adjust the dropping rate to set the balls in bouncy, musical motion. The Javascript version doesn’t work in Safari (sigh), but Firefox on the Mac does the job.

The whole Chrome Experiments site is worth poking around – there are some nice interactive toys there. Casey Reas’ Twitch is a fun set of little challenges that move from browser window to browser window:

Twitch.png

Christoph Résigné’s Amiga Workbench Emulator is ridiculous, but very well done too.

Browser Ball is a ball that you can throw around different browser windows. Its author, Mark Mahoney asks, “If I tell you it’s less lame than it sounds, will you give it a shot?” It is, indeed, less lame than it sounds and strangely compelling (though it send my CPU crazy).

There are plenty more of these little experiments with the technology. It will be great to see if Google Chrome is actually any good once it comes to the Mac (I haven’t tried it in BootCamp yet), but many of these experiments work in other browsers.

Exploring these ideas will, no doubt, lead to some interesting applications, but they’re fun in their own right too, so take them in that spirit. The comments say it all:

By Bill the non computer geek on April 01, 2009
Saw the demo. So just what does this do? I see a ball bouncing to different windows……so?

By sam on April 29, 2009
you shouldnt be here

(Thanks to Rachel for the heads up).

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Night of the Living Maps

by Andy Polaine on November 5, 2008

in General

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Apart from last night’s making of history it was a night of interactive maps gone wild.

The BBC’s virtual studio 3D environment was replete with sounds of steel shutters opening and closing as the graphics changed, which gave me flashbacks of The Day Today. Wired have a good selection of other overblown 3D madness. (Can’t believe Wired Gadgets Lab used the term ‘gee-whiz Tech’).

CNN (above) went for multi-touch action with John King zooming in and out of detail and pulling up man-on-the-street video clips. The strange, meta-media, thing here was that the cameras then zoomed into the clip playing on the multitouch screen rather than cutting directly to it. King would then get rid of a clip by tossing it off of the top of the screen. King was keen to show off – quote of the evening: “I want to show you a new feature of the map – let me hit Hispanics here…”

I couldn’t face watching CNN’s ‘Situation Room’ coverage long enough to see if it went wrong (I mean, come on, Situation Room? Pricks.).

Kottke has a gathered a selection of online election maps and it’s a good lesson in information design styles. NetLab’s Kazys Varnelis and Leah Meisterlin have written an in-depth piece on Adobe’s Think Tank site about this shift into intelligent maps and what it means for designers.

“The choice of what to show and how to show not only impacts appearance, it can reframe arguments.”

Of course, maps always have been about framing and re-framing.

The online U.S. Election 2008 map I found clearest and most insightful is from The New York Times.

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The Exit Polls Map is particularly good, especially when you set it to size the bars according to size of the electorate revealing just how much minority and female votes had a massive impact. Sliding through the years is enlightening too.

Naturally this trend has brought some good parody too – see Stephen Spielberg Presents John King and a Saturday Night Live skit.

[UPDATE: The Onion just posted How to Understand the Election Map]

But none of them beat Alan Partridge trying to explain the ‘94 World Cup system on The Day Today:

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An Audience of Mirrors

by Andy Polaine on October 8, 2008

in General

Audience is a new installation from rAndom International, with software by Chris O’Shea, for the Deloitte Ignite Festival at the Royal Opera House. 64 mirrors are places in a ‘crowd’ and programmed to behave with different ‘human’ characteristics.

It’s a witty reversal of the normal roles of art and audience although obviously still in the vein of camera-based interactives (and following on from interactive mirror works by people like Danny Rozin. But for me the two most interesting things are how simple movements can make the mirrors seem quite alive and sentient as well as how people try to “work out” or “trick” the system.

Check out the guy in the pink t-shirt who ends up performing for the other onlookers in the video above. It’s always fascinating to see how physical interactives can make people do all sorts of things they would otherwise not consider doing in a public space.

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Why is so much New Media Art so shit?

by Andy Polaine on September 14, 2008

in General

I’ve been pondering this question a lot recently whilst writing my PhD stuff recently (it covers this area a lot).

Fortunately the Near Future Laboratory explain why with their Top 15 criteria that define “interactive” or “new media” art. It’s worryingly spot on, which makes me suspect the writers have made a few of these themselves.

I’ve been guilty of some of these and my students have definitely been guilty of all of them. What’s worse is that I’ve seen plenty of multi-thousand dollar grants go towards much of that crap too. (I’m just jealous of course – I want someone to fund my lame ideas to the hilt too).

In answer to my own question, I think it’s because it takes itself and the medium too seriously. That makes any kind of art shit in my book.

(Thank Nik)

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Interactive Dangerous Australians

by Andy Polaine on July 23, 2008

in General

Let’s face it, all Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called Dangerous Australians that allows you to interact (safely) with Australia’s deadliest top ten creatures. The saltwater crocodile, funnel web spider, box jelly fish, brown snake are among them. Via the six-metre long interactive table you can explore what happens if you encounter them and what should you do to survive.

The installation was created by Lightwell under the technical direction of ex-COFA and ex-Fabrican Dave Towey. The whole thing is running under OS X and coded in Cocoa/Objective-C++ with a bunch of open source libraries including Ogre3D, OpenFrameworks and OpenCV (computer vision for the tracking).

Thanks to the Objective C++ it looks like it runs extremely fluidly and fast. For me, it’s interesting to see how the interactors act and react. The children use really quick jabs at the ‘buttons’, as if they’re trying to test the interface and its affordances. But the bit I love most of all is how the person with their hand in the ‘water’ snaps it away in reflex to the Great White Shark that suddenly appears (around 0:50 in the video).

More images and details on Lightwell’s page – and take a look at their other work whilst your at it.

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LED Toilet Door Mix-Up Signs, Denmark

by Andy Polaine on February 18, 2008

in Uncategorized

Those crazy Danes.

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(Image stolen from djaphrael)

Amusing project over at Halfmachine which involved making toilet door signs from LEDs in a club.

Of course, they can be programmed, so they switched them around based on how many times the door was opened in order to facilitate a bit of social connection. It works too, judging by the video.

Playful, social, simple. I like it. I suspect people spent some time trying to work out the system too, which all adds to it.

[tags]LED, halfmachine, Denmark, toilets, signage, interactive[/tags]

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re/act 4th International Student Festival for Media Art

by Andy Polaine on January 23, 2008

in General

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Monika tells me this is a great festival for student media-arts work. It looks good to me and I think I saw some work from it last year.

It’s a good opportunity because media-art work can be expensive to build and often students are overshadowed by artists with grants who can afford some kind of techno utopian vision. So, crack out those Arduino boards and Processing and submit something.

Re/Act 4th International Student Festival for Media Art

In 2008, re/act, the international student festival for digital media art, takes place for the 4th time. Art and design student from all over the world are given the opportunity to make their works known to a wide audience and to make new contacts with a network of curators, cultural policy makers, gallery owners, professors, students, and the media.

re/act’s competition addresses students of artistic study programs. An international panel of experts will select the world’s best works from all entries.

Awards go to works from the following disciplines:

  • Video Art
  • Interactive Art
  • Live video & performance
  • Game Art

The deadline is February 1st 2008 and the submission form is downloadable from the re/act website.

[tags]interactive, media-art, festival, student, competition[/tags]

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NetX Digital Cardboard Christmas

by Andy Polaine on December 18, 2007

in Uncategorized

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It’s nice to see digital agencies do non-digital (sort of).

My German pal, Tim Buesing, who now lives and works in Sydney at NetX just sent me the NetXmas card. Nice little interactive video engine, but the appalling karaoke performances are the real brandy butter on the christmas pudding.

Tim is doing the camp German spoken-not-singing version in window two.

[tags]netx, christmas, interactive, funny, ecard[/tags]

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Greyworld’s Monument to the Unknown Artist

by Andy Polaine on November 27, 2007

in General

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Greyworld have unveiled their project, Monument to the Unknown Artist. Andrew Shoben showed me the maquette of it in Geryworld’s studio early last year and I was really wondering how and if they were actually going to make it.

You really need to take a look at the video on their site to see it in action, but basically it looks like a statue but is, in fact, a robot that can mimic your stance. It’s installed by the Tate Modern, so if you’re in town go and strike a pose.

UPDATE: There is an accompanying microsite for the project with many more images and info.

[tags]art, interactive, greyworld, installation[/tags]

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