Interactive

Hopscotch – programming on the iPad for kids

by Andy Polaine on April 18, 2013

in General, Links

Hopscotch iPad App

Hopscotch is a new programming language/environment iPad for kids. I don’t have my iPad here right now, but I’m looking forward to having a go on this. It is probably too advanced for my four year-old daughter still (I’ll have to see how necessary being able to read or write is), but it looks perfect for school-age children. The quote from a child on the website sums it up nicely:

“I like it because it’s fun and you can make the characters do whatever you want and play it like a movie.” – Audrey, age 8

You can make interactive things too, I’m sure.

(Via Jeroen)

Guide to Camera Types for Interactive Installations

by Andy Polaine on February 19, 2013

in Links

img

Guide to Camera Types for Interactive Installations is an absolutely brilliant, detailed round-up by Blair Neal (@laserpilot). I recently had to do some research into this for a project proposal and it took me hours of web-scouring and asking friends for this information. Bookmark it for future reference!

Antirom Tops the Digital Archeology Leaderboard

September 1, 2011

I’m totally late blogging about this, but I was very happy and proud to see antirom top the votes of the Digital Archeology project leaderboard while the project ran at Internet Week NYC back in June. So, officially we “won”, but since you can still vote for projects, our old friends from K10k are now […]

Read the full article →

The Art of Isolated Thousands

May 11, 2009

Bicycle Built for Two Thousand from Aaron on Vimeo. Information used to be scarce, held by the rich and powerful and carefully guarded. Now we have and overwhelming amount of the stuff and each leave huge trails of it wherever we go, online and offline. It is no wonder that Data Visualisation has become such […]

Read the full article →

Chrome Experiments

April 30, 2009

Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically draw lines and adjust the dropping rate to set the balls in bouncy, musical motion. The Javascript version doesn’t work in Safari (sigh), but Firefox on the Mac does the job. The […]

Read the full article →

Night of the Living Maps

November 5, 2008

Apart from last night’s making of history it was a night of interactive maps gone wild. The BBC’s virtual studio 3D environment was replete with sounds of steel shutters opening and closing as the graphics changed, which gave me flashbacks of The Day Today. Wired have a good selection of other overblown 3D madness. (Can’t […]

Read the full article →

An Audience of Mirrors

October 8, 2008

Audience from Chris O'Shea on Vimeo. Audience is a new installation from rAndom International, with software by Chris O’Shea, for the Deloitte Ignite Festival at the Royal Opera House. 64 mirrors are places in a ‘crowd’ and programmed to behave with different ‘human’ characteristics. It’s a witty reversal of the normal roles of art and […]

Read the full article →

Why is so much New Media Art so shit?

September 14, 2008

I’ve been pondering this question a lot recently whilst writing my PhD stuff recently (it covers this area a lot). Fortunately the Near Future Laboratory explain why with their Top 15 criteria that define “interactive” or “new media” art. It’s worryingly spot on, which makes me suspect the writers have made a few of these […]

Read the full article →

Interactive Dangerous Australians

July 23, 2008

Dangerous Australians from Lightwell on Vimeo. Let’s face it, all Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called Dangerous Australians that allows you to interact (safely) with Australia’s deadliest top ten creatures. The saltwater crocodile, funnel web spider, box jelly fish, brown snake are among […]

Read the full article →

LED Toilet Door Mix-Up Signs, Denmark

February 18, 2008

Those crazy Danes. (Image stolen from djaphrael) Amusing project over at Halfmachine which involved making toilet door signs from LEDs in a club. Of course, they can be programmed, so they switched them around based on how many times the door was opened in order to facilitate a bit of social connection. It works too, […]

Read the full article →