by Andy Polaine on February 23, 2010
in General
by Andy Polaine on December 1, 2009
in General
by Andy Polaine on November 11, 2009
in General
by Andy Polaine on February 2, 2009
in General
by Andy Polaine on November 11, 2008
in General
by Andy Polaine on May 30, 2008
in General
The current issue of Desktop has a snippet from my interview with Dav Mrozek Rauch from The Orphanage talking about their work on the HUD for Iron Man. If you click on video and then “Run Before You Can Walk” in the widget above, you’ll get a reasonable taster of it.
One of my favourite parts of chatting to him was hearing about the interaction design issues that came up in terms of the relationship between the suit known as Jarvis – the computer that Downey Jr.’s character, Tony Stark, interacts with – and Stark. For example, what should come first when his eyes look in a particular direction? Is he looking at something and then the HUD responds, or does the HUD show him something and he looks at it?
“We would just get these plates of him in front of a green screen and say, ‘Okay, now he’s looking to the left, what should he be looking at on the HUD? Put something cool in.’ But no matter how cool the thing you put in it’s not going to look right or seem real unless you know what story it should be telling.”
“I asked John Favreau and he said, ‘He’s having a conversation with Jarvis, it depends on who’s asking the question’,” says Rauch.
“If Tony asks a question then Jarvis responds, if Tony is flying and he’s hit then Jarvis throws up some information and Tony looks at it. Once I started looking at the shots like that it became so obvious. What was really interesting for myself and the team is that we weren’t just making visual effects, we weren’t just doing design, we were filmmaking and we were making stories and doing it in a very collaborative way.”
It’s an interesting set of interaction issues to deal with and they’re only a tiny bit in the future. We’ve all seen disastrous versions of this with Microsoft’s Clippy, after all.
I also found the discussions they had about interface colours and design approaches insightful:
“Amber is kind of the 80s and cyan is the 90s, what’s the colour of the future going to look like? What’s the next iPhone or Motorola going to look like? We really had to pull out all the stops for the Mark II and then think about how to make things more simple for the Mark III, because that’s how design usually works. It’s starts out complex and then gets more simplified.”
In midst of the searching for the perfect user-experience I think we forget how influenced we are by fashions and also how fashions and Hollywood movies affect audiences’ and users’ mental schemas of interfaces – think Minority Report and multi-touch, for example.
In a few months I’ll be able to post the whole interview here – Dav also chatted about some of The Orphanage’s commercial animation work and their experiments with a kind of 2D/3D hybrid.
But for the moment go and buy a copy of Desktop!
Tagged as:
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HUD,
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orphanage,
post-production,
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Writing
by Andy Polaine on May 21, 2008
in General
Daniel Brown – Flower Power
(In an earlier unpublished draft of this I so wanted to title it “Dan Brown – The Da Vinci Coder”, but good taste prevailed. Now I get the chance to share the awful pun with the world. I still prefer it to ‘Flower Power’ though. – AP)
Some of the most successful people seem to thrive between the cracks of definition. The lack of a clear pigeonhole allows for interesting combinations of skills that pique the interest of those in overlapping disciplines. Daniel Brown, winner of the London Design Museum’s coveted Designer of the Year Award in 2004 is one such chameleon. He won the award for his web design when, by his own admission, he’s not really a web designer and would be considered more of an artist by many.
There is a mix of genetics and good fortune at play in Brown’s past. His father, Paul Brown, produced Europe’s first piece of computer animation for television way back in 1981. Like many of us that have ended up experimenting with interactive media, he had a home computer (a Commodore Vic 20 with 3k of memory) when he was very young. Early Hypermedia pioneer and family friend, Roy Stringer, invited Brown to experiment on his office’s Apple Macintosh in 1991 (it was worth $10,000 back then).
[click to continue…]
Tagged as:
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dan brown,
Design,
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interview,
Writing