iphone

Open Frameworks on the iPhone

by Andy Polaine on March 27, 2009

in General

OpenFrameworks, the “C++ library for creative coding”, is starting to get a lot more use in interactive installations.

I haven’t had the time to have a dig around and play with it yet, but those I know who are using it seem to be producing some great work. I also haven’t dipped my toe into the lake of C, though apparently you can learn it in 5 days (ahem).

The new release is quite a restructure and includes several new libraries, but the biggest news in the latest release is that it now officially has support for the iPhone. More details and guides from Jeff Crouse and Memo Atken (who made the Jackson Pollock iPhone app in the video above).

No more excuses. Time to get my hands dirty with XCode.

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Mouth Off

by Andy Polaine on March 19, 2009

in General

Audio interaction. It’s one of the first things I show my students when teaching them about input beyond the keyboard and mouth mouse because it’s so easy to do and so effective. You get an organic reaction to the sound level and attach it to whatever properties you want to affect on screen. It’s my Hello World for sound input libraries.

Mouth Off (iTunes App Store link) is about as simple as it gets. Silly, interactive, playful, fun and cheap. Perfect. That alone makes me want to learn how to write apps for the iPhone.

(It also makes me wish the bastards at O2 Germany hadn’t automatically extended my contract so I can’t get an iPhone, but that’s another story).

(Via Creative Review)

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Gruber on iPhone-Likeness

November 4, 2008

Good piece from John Gruber on iPhone-Likeness and why many developers don’t get it when it comes to creating apps that feel iPhone-like: I’ll put forth one central, overriding guideline for iPhone UI design: Figure out the absolute least you need to do to implement the idea, do just that, and then polish the hell [...]

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iHologram

September 23, 2008

iHologram – iPhone application from David OReilly on Vimeo. The simple ideas are always the best. (Via Nicolad at vi-R-us)

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Rolando for iPhone

July 10, 2008

Rolando for iPhone – Teaser trailer from handcircus on Vimeo. This trailer for Rolando looks like it might be a great iPhone game and it’s interesting to see the interfaces constraints/possibilities shape the kinds of gameplay, though many have said it’s a clone of LocoRoco on the PSP. Both remind me of the innovation that [...]

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Prototyping and WIreframing on paper

June 12, 2008

There are a couple of great shots of prototyping on paper over at at Cultured Code’s blog for Things, their task manager app that they’re bringing to the iPhone and iTouch. Kudos to Cultured Code for putting these up online. It’s really great to see how other people go about it and I really like [...]

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Jiggling Icons on the iPhone

January 16, 2008

There are plenty of big announcements and coverage of Steve Jobs’s Macworld keynote. I’m happy to see the new AppleTV, movie downloads and rentals, and of course the MacBook Air. But it was the the jiggling icons in the new iPhone home screen selection. When you are moving icons around and sorting them the icons [...]

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John Gruber on the iPhone

May 3, 2007

John Gruber is one of the few Apple advocates that writes with intelligent consideration rather than just being an over-enthused fanboy. He has just written a pretty smart analysis of the Apple iPhone pricing, which Microsoft’s Steve Ballmer lambasted. Before the iPhone was announced I was in a meeting with some folks at Fjord in [...]

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Apple iPhone

January 10, 2007

I’m going to join what will be an enormous club and blog about Apple’s iPhone. I nearly didn’t, just to not follow the crowd, but given my interest is in emerging technologies, interactivity and interface design I really need to. So, well, it is amazing of course just as a great piece of product design [...]

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