by Andy Polaine on March 27, 2009
in General
OpenFrameworks, the “C++ library for creative coding”, is starting to get a lot more use in interactive installations.
I haven’t had the time to have a dig around and play with it yet, but those I know who are using it seem to be producing some great work. I also haven’t dipped my toe into the lake of C, though apparently you can learn it in 5 days (ahem).
The new release is quite a restructure and includes several new libraries, but the biggest news in the latest release is that it now officially has support for the iPhone. More details and guides from Jeff Crouse and Memo Atken (who made the Jackson Pollock iPhone app in the video above).
No more excuses. Time to get my hands dirty with XCode.
Tagged as:
C++,
interaction,
iphone,
openframeworks,
xcode
by Andy Polaine on March 19, 2009
in General
Audio interaction. It’s one of the first things I show my students when teaching them about input beyond the keyboard and mouth mouse because it’s so easy to do and so effective. You get an organic reaction to the sound level and attach it to whatever properties you want to affect on screen. It’s my Hello World for sound input libraries.
Mouth Off (iTunes App Store link) is about as simple as it gets. Silly, interactive, playful, fun and cheap. Perfect. That alone makes me want to learn how to write apps for the iPhone.
(It also makes me wish the bastards at O2 Germany hadn’t automatically extended my contract so I can’t get an iPhone, but that’s another story).
(Via Creative Review)
Tagged as:
audio,
creative review,
iphone,
playful