by Andy Polaine on June 25, 2009
in General
Hi from Multitouch Barcelona on Vimeo.
All of us anthropomorphise our machines, perhaps no more so than the car and the computer. Hi, A Real Human Interface from Multitouch Barcelona (an interaction design group that explores natural communication between people and technology) is a charming example of how we think about computers and interfaces from a human perspective.
Whatever we might know about the technology and how it works, we talk about the “server having some trouble” or our computers “having a bad day” or “going crazy”. We’re so biologically programmed for interaction to be with other beings, it’s very hard not to think of the little man in the box.
(Via @LukePittar and all the little people who run messages back and forth in the intertubes.)
Tagged as:
Design,
interaction,
multitouch,
naturalinterface
by Andy Polaine on June 17, 2009
in General
Touchwall Demo from Joel on Vimeo.
Joel Johnson’s exclusive (on Vimeo?) video and interview with the folks at Schematic about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes with it and the inevitable Minority Report reference (please, stop making that reference multitouch people), but the idea that what they’re really interested in is “the social interaction in front of the screen” is spot on.
Apart from the fun of playing with what looks like a giant iPhone screen, the key thing about large multitouch screens is that more than one person can use it at once. If it just replicates a bank of individual screens it’s missing the point of having one big one. Connecting people together in social play and interaction can be really engaging and it will be interesting to see what developers and designers explore in this area.
The other issue that they talk about in the video is how to solve the identity problem on such a device so that you don’t have to walk up to it (or “into it” as one of the interviewees says) and type in a log-in. RFID tags come to the rescue, which means the wall knows who you are as soon as you’re close enough to use it.
If we’re going to make comparisons to Minority Report, that screen was an individual experience operated alone by Cruise’s character. By contrast a multi-user multitouch screen feels to me to be much more Star Trek or James Bond to me and about using collaborative workspaces with the added layer of data feeds.
Tagged as:
interaction,
multitouch,
public,
RFID,
schematic