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<channel>
	<title>Playpen &#187; pixelsumo</title>
	<atom:link href="http://www.polaine.com/tag/pixelsumo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>An Audience of Mirrors</title>
		<link>http://www.polaine.com/2008/10/08/an-audience-of-mirrors/</link>
		<comments>http://www.polaine.com/2008/10/08/an-audience-of-mirrors/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 12:08:53 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[chris-oshea]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mirrors]]></category>
		<category><![CDATA[oepnframeworks]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[randominternational]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=876</guid>
		<description><![CDATA[Audience from Chris O&#039;Shea on Vimeo. Audience is a new installation from rAndom International, with software by Chris O&#8217;Shea, for the Deloitte Ignite Festival at the Royal Opera House. 64 mirrors are places in a &#8216;crowd&#8217; and programmed to behave with different &#8216;human&#8217; characteristics. It&#8217;s a witty reversal of the normal roles of art and [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225">  <param name="allowfullscreen" value="true" />   <param name="allowscriptaccess" value="always" />   <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1842245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />   <embed src="http://vimeo.com/moogaloop.swf?clip_id=1842245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/1842245?pg=embed&amp;sec=1842245">Audience</a> from <a href="http://vimeo.com/chrisoshea?pg=embed&amp;sec=1842245">Chris O&#039;Shea</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1842245">Vimeo</a>.</div>

<p><a href="http://www.chrisoshea.org/projects/audience/">Audience</a> is a new installation from <a href="http://www.random-international.com/" target="_blank">rAndom International</a>, with software by <a href="http://www.chrisoshea.org/">Chris O&#8217;Shea</a>, for the <a href="http://www.roh.org.uk/deloitteignite" target="_blank">Deloitte Ignite</a> Festival at the <a href="http://www.roh.org.uk/" target="_blank">Royal Opera House</a>. 64 mirrors are places in a &#8216;crowd&#8217; and programmed to behave with different &#8216;human&#8217; characteristics.</p>

<p>It&#8217;s a witty reversal of the normal roles of art and audience although obviously still in the vein of camera-based interactives (and following on from interactive mirror works by people like <a href="http://www.smoothware.com/danny/">Danny Rozin</a>. But for me the two most interesting things are how simple movements can make the mirrors seem quite alive and sentient as well as how people try to &#8220;work out&#8221; or &#8220;trick&#8221; the system.</p>

<p>Check out the guy in the pink t-shirt who ends up performing for the other onlookers in the video above. It&#8217;s always fascinating to see how physical interactives can make people do all sorts of things they would otherwise not consider doing in a public space.</p>
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		</item>
		<item>
		<title>Play as you go &#8211; hijacking public spaces</title>
		<link>http://www.polaine.com/2008/06/16/play-as-you-go-hijacking-public-spaces/</link>
		<comments>http://www.polaine.com/2008/06/16/play-as-you-go-hijacking-public-spaces/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 11:50:28 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bruno taylor]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[public]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=791</guid>
		<description><![CDATA[A quick reblog of Pixelsumo&#8217;s post about Bruno Taylor&#8217;s work hijacking public places to make playful spaces, which explores the notion that play is being designed out of the public realm. &#8220;71% of adults used to play on the streets when they were young. 21% of children do so now,&#8221; says Taylor. The above video [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align:center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nDqbb0eHVXA&#038;hl=en"></param><embed src="http://www.youtube.com/v/nDqbb0eHVXA&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></div>

<p>A quick reblog of <a href="http://www.pixelsumo.com/post/bruno-taylor">Pixelsumo&#8217;s post about Bruno Taylor&#8217;s work</a> hijacking public places to  make playful spaces, which explores the notion that play is being designed out of the public realm. </p>

<p>&#8220;71% of adults used to play on the streets when they were young. 21% of children do so now,&#8221; says Taylor.</p>

<p>The above video is a nice guerilla take-over of a bus stop to turn it into a swing. I&#8217;m amazed, and pleased, that nobody stopped them. This is London right? You can hardly <a href="http://news.bbc.co.uk/2/hi/technology/7351252.stm">take a photo without the police stopping and searching you</a>. But I often feel these kind of childhood playthings have a way of connecting to some deep feelings of dissatisfaction with what our adult lives have turned into and make people much more accepting of them.</p>

<p><a href="http://www.chrisoshea.org/">Chris</a> has some <a href="http://www.pixelsumo.com/post/bruno-taylor">nice pics on Pixelsumo</a> and you&#8217;ll want to check out the rest of his <a href="http://www.pixelsumo.com/post/bruno-taylor">playgrounds postings</a> whilst you&#8217;re there. </p>
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		<item>
		<title>Out of Bounds interview with Chris O&#8217; Shea</title>
		<link>http://www.polaine.com/2007/09/27/out-of-bounds-interview-with-chris-o-shea/</link>
		<comments>http://www.polaine.com/2007/09/27/out-of-bounds-interview-with-chris-o-shea/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 08:21:25 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[chris-oshea]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design-museum]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/09/27/out-of-bounds-interview-with-chris-o-shea/</guid>
		<description><![CDATA[Chris O&#8217; Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I frequently steal links draw inspiration and I&#8217;ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.polaine.com/playpen/wp-content/uploads/2007/09/out-of-bounds-8.jpg" title="Out of Bounds by Chris O' Shea" rel="lightbox"><img src="http://www.polaine.com/playpen/wp-content/uploads/2007/09/out-of-bounds-8.jpg" alt="out-of-bounds_8.jpg" border="0" width="400" height="266" /></a></p>

<p><a href="http://www.chrisoshea.org/">Chris O&#8217; Shea</a> recently completed <a href="http://www.chrisoshea.org/projects/out-of-bounds/">Out of Bounds</a> during his <a href="http://www.designmuseum.org/exhibitions/2007/designers-in-residence">residency</a> at the <a href="http://www.designmuseum.org">Design Museum</a>. Chris also writes the very good <a href="http://www.pixelsumo.com/">Pixelsumo</a> from which I frequently <del>steal links</del> draw inspiration and I&#8217;ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the project) and also agreed to do a short interview.</p>

<p><a href="http://www.chrisoshea.org/projects/out-of-bounds/">Out of Bounds</a> makes real the childhood fantasy of having superhero X-Ray vision to explore parts of the Design Museum that are normally not accessible to the public. It&#8217;s also an extremely <em>playful</em> piece that, as Chris puts it, encourages adults to &#8220;relinquish the learnt behaviour of adulthood and reconnect with the wonderment of youth.&#8221;</p>

<p>Click the read link for the interview&#8230;. 
<span id="more-590"></span></p>

<p><em><strong>AP</strong>: Congratulations on the Designers in Residence. What was the inspiration behind the idea for Out of Bounds and can you tell us a bit more about it?</em></p>

<p><strong>COS</strong>: When I was first commissioned they wanted me to create a piece of work that responded to a certain space.  My idea was to have a projection on the outside of the building, with an interface that would enable people to look into the museum when it was closed to see what was happening after hours.  In the end this didn&#8217;t work out, as the projection would only work in the evening of course.</p>

<p>I wanted to create an interface that people would be familiar with every day, not some futuristic xray machine.  A torch was an obvious choice.</p>

<p><em><strong>AP:</strong> What has been the reaction to it so far? Is it what you imagined or different (interactive works often seem to take on a life of their own).</em></p>

<p><strong>COS</strong>: I&#8217;ve watched people using it for a day. They give someone the torch and they don&#8217;t know where to point it. Because its infrared they can&#8217;t see the light. As soon as the light hits the wall they are very surprised. 80% of people think its some kind of magic and can&#8217;t figure it out. Big groups of school children are especially funny, as they try to block the light or make shapes.  Some people have mentioned that its very soothing to use. I found that images taken from the same view point of the wall, rather than close ups or odd angles, work better in giving it a realistic feel. Many people think thats it looking through the actual wall to whats on the other side, until they see the room change when the  pull the torch away and put it back again.</p>

<p><em><strong>AP:</strong> Do you have any other projects planned for the Design Museum?</em></p>

<p><strong>COS</strong>: No, the residency was just this one commission. Who knows in the future.</p>

<p><em><strong>AP</strong>: I noticed you coded it in C++ and using <a href="http://sourceforge.net/projects/opencvlibrary/">OpenCV</a> and also <a href="http://www.openframeworks.cc/">openFrameworks</a> -which is still fairly new and in beta &#8211; rather than Processing or Director. How has that process been?</em></p>

<p><strong>COS</strong>: Coming from a background in Director and Processing, I was getting frustrated with my options for computer vision, and knew that I would need to learn C++ to do this properly.  openFrameworks (OFW) is a set of libraries and a framework wrapped in one package.  Like Processing for Java, OFW provides an easier entry point into programming with C++ for these kinds of projects.</p>

<p>I used version 0.01 at <a href="http://www.pixelsumo.com/post/openframeworks">a workshop at Ars Electronica</a>. For <a href="http://www.chrisoshea.org/projects/out-of-bounds">Out of Bounds</a> I was using 0.02 and a lot had changed.  The process has been enjoyable, as its not too hard to get started. The biggest hurdle is changing the mindset from Lingo to C++.  The code is completely open source, and I&#8217;ve made lots of changes to the core libraries to suit my project, something I&#8217;ll tidy up and release later. Although the community is small, <a href="http://www.thesystemis.com/">Zach</a> &amp; <a href="http://www.muonics.net">Theo</a> (the founders) are doing a good job of supporting users on the forum and are working hard on the 0.03 release.  I&#8217;m using OFW on all of my projects at the moment.</p>

<p><em><strong>AP:</strong> How does</em> Out Of Bounds <em>work technically?</em></p>

<p><strong>COS:</strong> The infrared light is invisible to us, but not to a camera that works in low light. So the camera looks at the wall, using a lens filter to block out the projection.  Where there is light, it pushes through a depth map to reveal the room.  The virtual space is 1024&#215;768 in size with a depth of 255.  As you show pixels at different depths, you get the wall, two layers of brick and then the room itself.</p>

<p><em><strong>AP</strong>: Finally, what did you learn from the project?</em></p>

<p>Infrared torches are very difficult to find because the US has banned import &amp; exports of illuminator products under counter terrorism. Most torches aren&#8217;t robust enough if people drop them and they aren&#8217;t designed to be running for 9 hours a day. I&#8217;d like to get my own infrared torches built one day.</p>

<p><em><strong>AP</strong>: Thank you.</em></p>

<p>You can view more <a href="http://www.chrisoshea.org/projects/out-of-bounds">images of Out of Bounds</a> on Chris&#8217;s <a href="http://www.chrisoshea.org/">website</a> as well as a <a href="http://www.chrisoshea.org/projects/out-of-bounds/video/">video of it in action</a> (and, yes, it <em>does</em> look like magic).</p>

<p>[tags]pixelsumo, chris o&#8217;shea, design museum, interactivity, installation[/tags]</p>
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		</item>
		<item>
		<title>Light on Pixelsumo</title>
		<link>http://www.polaine.com/2007/09/22/light-on-pixelsumo/</link>
		<comments>http://www.polaine.com/2007/09/22/light-on-pixelsumo/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 17:05:03 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Hulger]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/09/22/light-on-pixelsumo/</guid>
		<description><![CDATA[Nice set of posts on playful, interactive household lights from Chris over at Pixelsumo. I&#8217;m particularly partial to Hector Srrano&#8217;s Superpatata above (partly because of the name I think) and also Demelza Hill&#8217;s Reveal Lighting. Good to see Yuko Taguchi&#8217;s wind down clock that she made for the Hulgerisation project in there too. Nik Roope [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Nice <a href="http://www.pixelsumo.com/tags/light">set of posts on playful, interactive household lights</a> from Chris over at <a href="http://www.pixelsumo.com/">Pixelsumo</a>.</p>

<p><img src="http://www.polaine.com/playpen/wp-content/uploads/2007/09/superpatata1.jpg" alt="superpatata1.jpg"  width="400" height="233" /></p>

<p>I&#8217;m particularly partial to <a href="http://www.hectorserrano.com/">Hector Srrano&#8217;s</a> <a href="http://www.pixelsumo.com/post/superpatata">Superpatata</a> above (partly because of the name I think) and also <a href="http://www.demelzahill.com/">Demelza Hill&#8217;s</a> <a href="http://www.pixelsumo.com/post/reveal-lighting">Reveal Lighting</a>.</p>

<p>Good to see Yuko Taguchi&#8217;s <a href="http://www.hulgerisation.com/?page_id=60">wind down clock</a> that she made for the <a href="http://www.hulgerisation.com/">Hulgerisation project</a> in there too. Nik Roope and I chatted about that very lamp in our <a href="http://www.core77.com/blog/broadcasts/core77_broadcast_nik_roope_from_hulger_interviewed_by_andy_polaine_6844.asp">Core77 podcast</a> about Hulger.</p>

<p>[tags]pixelsumo, lighting, hulger, interactivity[/tags]</p>
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		<item>
		<title>Playful Plates</title>
		<link>http://www.polaine.com/2007/09/05/playful-plates/</link>
		<comments>http://www.polaine.com/2007/09/05/playful-plates/#comments</comments>
		<pubDate>Wed, 05 Sep 2007 10:17:13 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/09/05/playful-plates/</guid>
		<description><![CDATA[Witty, playful everyday things seem to be all over the place at the moment. Chris at Pixelsumo just posted about these embossed plates, called Don&#8217;t Play With You Food by Jamie Wieck. I like the way they come alive once a lovely bit of gravy is on the plate too. Nice.]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.polaine.com/playpen/wp-content/images/dontplaywithyourfood1.jpg" rel="lightbox" title="Don\&#39;t Play With Your Food"><img src='http://www.polaine.com/playpen/wp-content/images/dontplaywithyourfood1.thumbnail.jpg' alt='Don\&#39;t Play With Your Food' widht='400' height='299'/></a></p>

<p>Witty, playful <a href="http://www.polaine.com/bauhaus">everyday things</a> seem to be <a href="http://www.polaine.com/playpen/2007/09/01/playful-signage/">all over the place</a> at the moment. Chris at <a href="http://www.pixelsumo.com/post/dont-play-with-food">Pixelsumo just posted</a> about these embossed plates, called <a href="http://www.jamiewieck.com/dontplaywithyourfood.htm">Don&#8217;t Play With You Food</a> by <a href="http://www.jamiewieck.com/">Jamie Wieck</a>.</p>

<p><a href="http://www.polaine.com/playpen/wp-content/images/dontplaywithyourfood3.jpg" rel="lightbox" title="Don\&#39;t Play With Your Food"><img src='http://www.polaine.com/playpen/wp-content/images/dontplaywithyourfood3.thumbnail.jpg' alt='Don\&#39;t Play With Your Food' widht='400' height='299'/></a></p>

<p>I like the way they come alive once a lovely bit of gravy is on the plate too. Nice.</p>
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		<item>
		<title>Where to now with multitouch?</title>
		<link>http://www.polaine.com/2007/07/05/where-to-now-with-multitouch/</link>
		<comments>http://www.polaine.com/2007/07/05/where-to-now-with-multitouch/#comments</comments>
		<pubDate>Thu, 05 Jul 2007 11:30:22 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/07/05/where-to-now-with-multitouch/</guid>
		<description><![CDATA[I&#8217;ve been doing a bit of catching up with my blog reading recently and noticed Chris&#8217;s post on Pixelsumo about the HP giant Multi-Touch screen with the interface created by Darren David. Now that mutltouch has become the dish du jour, it&#8217;s time to start working out what to do with it, as Chris points [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve been doing a bit of catching up with my blog reading recently and noticed <a href="http://www.pixelsumo.com/post/hp-multitouch">Chris&#8217;s post on Pixelsumo about the HP giant Multi-Touch screen</a> with the interface created by <a href="http://blog.lookorfeel.com/index.php/2007/06/04/hp-multi-touch-interactive-canvas-launched-at-d5/">Darren David</a>. Now that <a href="http://www.polaine.com/playpen/?s=multitouch">mutltouch</a> has become the dish du jour, it&#8217;s time to start working out what to do with it, as Chris points out:</p>

<blockquote>
  <p>More and more developers are now creating multi-touch screens, without really asking WHY. Now that the technology is open and there are communities available to help, this takes away the initial learning curve. A criticism of all these kinds of projects for me is that the model of interaction doesn&#8217;t change. Han, iPhone, Surface and this project all do the two finger drag to stretch a photo, rotate it etc. Who needs to throw a photo around a screen? Unless the interface itself is a toy and a showcase, rather than concentrating on meaningful interaction or function.</p>
  
  <p>Like all new technology, we are just getting to grips with it. It will be interesting to see where it goes next, or if it dies from lack of new creative ideas.</p>
</blockquote>

<p>I suspect throwing photos around the screen is probably quite good fun actually, <em>for a while</em>. But he&#8217;s right in asking &#8216;where next?&#8217;. I&#8217;m really happy to see the cost of these systems falling and people like the <a href="http://www.nuigroup.com/">NUI Group</a> putting together open-source libraries and research into sensors and multi-touch. The easier it becomes for people to <em>play</em> wit these technologies, the more likely it is that some interesting ideas will be generated and/or found.</p>

<p>Until then, there is the danger that it&#8217;s all done for the sake of it, as this brilliant <a href="http://www.microsoft.com/surface">Surface</a> parody shows:</p>

<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/CZrr7AZ9nCY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CZrr7AZ9nCY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>(Thanks to <a href="http://www.vi-r-us.com/">Nic</a> and <a href="http://www.crackunit.com">Iain</a> for that video link).</p>
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		<item>
		<title>More Surface Information</title>
		<link>http://www.polaine.com/2007/06/01/more-surface-information/</link>
		<comments>http://www.polaine.com/2007/06/01/more-surface-information/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 15:30:51 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[antirom]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/06/01/more-surface-information/</guid>
		<description><![CDATA[Chris over at Pixelsumo just mailed me some more links to do with the background and technology behind the Microsoft Surface table. One is from Ars Technica and explores the technology more (much of which is available in the press download from Microsoft). The other from Popular Mechanics has some more demos of other systems, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.pixelsumo.com">Chris over at Pixelsumo</a> just mailed me some more links to do with the background and technology behind the <a href="http://www.microsoft.com/surface">Microsoft Surface</a> table. One is from <a href="http://arstechnica.com/news.ars/post/20070530-what-lurks-below-microsofts-surface-a-qa-with-microsoft.html">Ars Technica</a> and explores the technology more (much of which is available in the press download from Microsoft). The other from <a href="http://www.popularmechanics.com/technology/industry/4217348.html?page=2">Popular Mechanics</a> has some more demos of other systems, including <a href="http://www.perceptivepixel.com/">Jeff Han&#8217;s</a> who seems to be the poster boy for multi-touch at present (along with the iPhone). </p>

<p>There are also another couple from <a href="http://www.abstractmachine.net/blog/beneath-the-surface/">Abstract Machine</a> and <a href="http://www.fastcompany.com/magazine/112/open_features-canttouchthis.html">Fast Company</a> too. The Abstract Machine one by Douglas Edric Stanley is great to put all this newness in perspective (that actually it&#8217;s all pretty old, it&#8217;s just hit the mainstream now. Almost).</p>

<p>The video of Jeff Han also has an interview with him and he talks about how the mouse is an &#8216;indirect pointing device&#8217; that is one step removed from the content. This is something we talked about a lot at <a href="http://www.antirom.com">Antirom</a>. At the time (and still, in much interactive content) there was a preponderance of interfaces that had buttons with labels like &#8220;Click here to view the video&#8221;. You clicked a <em>real</em> button on the mouse to make the mouse pointer click a <em>fake</em> button on the screen to make the video play, when actually you could just click on the video and/or move the mouse around to change the speed, etc. The image below is of an audio mixer, for example. You just drag the images which have sounds &#8216;attached&#8217; to them (so when your mouse is closer to each one, it&#8217;s louder and the image is less blurred) rather than using a fake 3d mixing desk.</p>

<p><a href='http://www.polaine.com/playpen/wp-content/uploads/2007/06/02_arom02.jpg' title='Antirom Soundspace Mixer' rel='lightbox'><img src='http://www.polaine.com/playpen/wp-content/uploads/2007/06/02_arom02.jpg' alt='Antirom Soundspace Mixer' width='320' height='240'/></a></p>

<p>Much of our experimentation and invention – that led to thinks like the <a href="http://www.antirom.com/antirom01/">scrolling engine</a> (<a href="http://www.adobe.com/shockwave/download/">Shockwave requried</a>) – were based upon trying to strip back as many layers of interface as possible. In the end we wanted to directly manipulate the content so that <em>the content was the interface</em> and quite often the <em>interactivity was the content</em>. I&#8217;m looking forward to the first time I get to have a go on one of these multi-touch interfaces to see whether you really do have that experience.</p>

<p>Thanks <a href="http://www.chrisoshea.org/">Chris!</a></p>
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		<title>Cabaret Mechanical Theatre</title>
		<link>http://www.polaine.com/2007/04/07/cabaret-mechanical-theatre/</link>
		<comments>http://www.polaine.com/2007/04/07/cabaret-mechanical-theatre/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 08:25:30 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[pixelsumo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
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		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/04/07/cabaret-mechanical-theatre/</guid>
		<description><![CDATA[I&#8217;m super happy to see Chris O&#8217;Shea&#8217;s post about his visit to the Kinetica Museum to see the retrospective exhibition of the Cabaret Mechanical Theatre &#38; The Ride of Life down at Spitalfields. I remember visiting their museum in Covent Garden as a child and being enthralled by the automata and mechanical toys. (We still [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href='http://www.polaine.com/playpen/wp-content/images/kinetic_theatre.jpg' alt='Kinetic Theatre - photo: Chris O\&#39;Shea' title='Kinetic Theatre - photo: Chris O\&#39;Shea' rel='lightbox'><img src='http://www.polaine.com/playpen/wp-content/images/kinetic_theatre.thumbnail.jpg' alt='Kinetic Theatre - photo: Chris O\&#39;Shea' /></a></p>

<p>I&#8217;m super happy to see <a href="http://www.pixelsumo.com/post/cabaret-mechanical-theatre">Chris O&#8217;Shea&#8217;s post</a> about his visit to the <a href="http://www.kinetica-museum.org">Kinetica Museum</a> to see the retrospective exhibition of the <a href="http://www.kinetica-museum.org/new_site/index.php?ptitle=home%20page&amp;mfile=home.php">Cabaret Mechanical Theatre &amp; The Ride of Life</a> down at Spitalfields.</p>

<p>I remember visiting their museum in Covent Garden as a child and being enthralled by the automata and mechanical toys. (We still have a couple of small ones that we bought there all those years ago). For me they sum up such a beautiful mix of craftsmanship, ingenuity, wit, British rude postcard humour and surreal visions that are always playful. They are also really the origins of interactivity &#8211; much of what we do electronically now has its roots in these automata.</p>

<p>It reminded me of the fascinating presentation at the 2005 <a href="http://www.mediaarthistory.org/">Refresh! conference</a> by <a href="http://www.sova.psu.edu/nadarajan.html">Gunalan Nadarajan</a>. It was called <em>Islamic Automation: A Reading of al-Jazari&#8217;s The Book of Knowledge of Ingenious Mechanical Devices (1206)</em> in which he examines interactivity and automata that are many hundreds of years old. You can watch the <a href="http://www.banffcentre.ca/bnmi/programs/archives/2005/refresh/lisiten.asp">archived video stream</a> of it if you&#8217;re interested.</p>

<p>Check out Chris&#8217;s <a href="http://www.flickr.com/photos/pixelsumo/sets/72157600051009045/">Flickr set</a> for more photos of the Kinetica exhibition (from which this one is nicked).</p>

<p><em>[UPDATE: I went to see it myself this week and it's really great. Go to it!]</em></p>
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