Research

Is Design Research Useless for Innovation?

by Andy Polaine on December 11, 2009

in General

Don Norman has just posted a very provocative and thoughtful piece about the value of design research, or not.

“I’ve come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs.”

You should read the full article, but he goes on to essentially argue that innovation is driven by technology not needs. This leads him to this: “Myth: Use ethnographic observational studies to discover hidden, unmet needs” and continues:

“But the real question is how much all this helps products? Very little. In fact, let me try to be even more provocative: although the deep and rich study of people’s lives is useful for incremental innovation, history shows that this is not how the brilliant, earth-shattering, revolutionary innovations come about.

“Major innovation comes from technologists who have little understanding of all this research stuff: they invent because they are inventors. They create for the same reason that people climb mountains: to demonstrate that they can do so. Most of these inventions fail, but the ones that succeed change our lives.

He then lists several examples, such as the airplane, the automobile, SMS messaging, etc. that arose from technology, not research. Obviously this touches a nerve for me, because it’s a large part of what I do and teach. I think it’s an important conversation to have, especially in academia, which can often be terribly navel-gazing and/or over-zealous about the importance of a certain avenue of research because it’s what is required to get grant funding. But I think Norman is both right and wrong and also viewing needs and technology from an engineering perspective (which has always been my criticism of him, despite his human centred design views). Here’s the clincher:

“Edison launched his first phonograph company within months of his invention: he never questioned the need. He had invented the paperless office, he announced, and launched his product.”

The thing is, Edison did question the need, he just got it wrong. He thought the need for his invention was the paperless office. It turned out it was to record and sell music. To me, this example just goes to show how important it is to have an insight into people’s lives and examine not what they say they want or need, but what they actually need by watching what they do.

It’s also particularly pertinent in service design because it isn’t necessarily product or technology led. Of course Twitter is a service and one that is both potent and that people never knew they had a need for, but Twitter’s technology isn’t complex. Twitter didn’t arise from an innovative idea to build a chat space, Twitter arose from the idea of modifying an existing paradigm for a certain need.

In some ways I’m arguing my way back into Norman’s final point, which is that real usefulness comes from slow, incremental changes – ‘innovation’ that, in his words, is “least interesting innovations to the university and company research community”. He sums this up as, “technology first, invention second, needs last”. Whilst I agree that iterative processes often create innovation, and I also think that the way society uses a technology for things completely left-field to what it was originally designed for (e.g. SMS) is where some great innovation happens, I still don’t see this as technology coming first. Technology is just a medium through which culture expresses itself and with which people communicate, ultimately.

Technology without any application is either an innovation waiting to happen or something useless sitting in the corner like an old Betamax video recorder. If the need isn’t there, no level of technology helps anyone. I would add that this is a particularly American approach to the role and value of technology in a determinist fashion. It also reminds me of Andy Cameron and Richard Barbrook’s essay, The Californian Ideology.

Steve Portigal and Frog Design’s Adam Richardson have also written thoughtful responses to Norman’s piece, which is how I came across it. Todd Zaki Warfel has also written a rebuttal. [UPDATE: Good post from Nicolas on this over at Pasta & Vinegar. The comments are valuable too.]

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Exploring Near Field Communication with Touch

by Andy Polaine on October 15, 2008

in General

rfid_tags.jpg

A selection of RFID tags from Timo’s Flickr set.

Touch is a research project examining Near Field Communication that enables connections between mobile phones and physical things.

You will have probably used some of them already in your daily life – Oyster cards, swipe cards, etc. (see above image). It’s an interesting cross-over of cultural and social practices and interaction, product and service design with a whole bowl of technology mixed in.

The interdisciplinary team led by Timo Arnell have been teaching at The Oslo School of Architecture and Design.

For anyone learning about or teaching interaction design and related disciplines, it’s a great resource and they have also put all their design briefs online.

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Omnium. The Conversation on Notes on Design

August 2, 2008

Notes On Design invited Rick Bennett and I to talk about our experiences of long-distance and global online creative collaboration within the Omnium Research Group. We suggested that some of the more interesting conversations we have had have been over a couple of beers in informal settings, so we decided to have a public conversation [...]

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Parents to be educated about the Interweb

March 27, 2008

There’s a well-balanced piece from Patrick Wintourin the Guardian today about parents being shown how to protect their children online. It reports of a government initiative based on a review by Dr Tanya Byron (she works as a consultant in child and adolescent mental health and also presented quite a few programmes for the BBC [...]

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Out of Bounds interview with Chris O’ Shea

September 27, 2007

Chris O’ Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I frequently steal links draw inspiration and I’ve been a little remiss about blogging this earlier, but Chris promised to also put some video documentation up online (which helps explain the [...]

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Dan Saffer on Design Research Lies

September 24, 2007

Brilliant clip of Dan Saffer doing the start of his How To Lie With Design Research talk at the 2007 Design Research conference. If you’ve ever been to pretty much any conference (but especially design education ones) and heard someone just spout nonsense for half an hour, you’ll enjoy Dan pointing out the elephant in [...]

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Data Visualisation Approaches

August 4, 2007

There’s a great post on Data Visualization: Modern Approaches over at Smashing Magazine. Some of them are pretty well-known, like Newsmap and (one of my favourites) We Feel Fine, but there are some newer and more unusual ones in there too as well as some good links in the comments. There seems to me to [...]

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Creative Collaboration and the Future of Education Seminar

August 1, 2007

I’m going to be giving a seminar called Creative Collaboration and the Future of Education at Urban Learning Space in Glasgow who have a number of really interesting projects concerning future ways of working, playing, thinking and learning. I’ll be presenting the Creative Waves 2007 – VIP project in detail, talking about the using a [...]

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The Playmakers

July 25, 2007

I’ve just been introduced to a wonderful book. It’s called Timeless Toys: Classic Toys and the Playmakers Who Created Them, by Tim Walsh and documents the history and development of classic toys. The original, self-published, book was called The Playmakers: Amazing Origins of Timeless Toys and Tim has a website and blog of the same [...]

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Human Computer interaction in Sci-Fi

April 19, 2007

I added the link to Michael Schmitz’s Human Computer interaction in Science Fiction Movies to my del.icio.us account a while ago when one of my students showed me the link. I then forgot to blog it. It’s a pretty interesting account of the interaction (sorry..) between sci-fi and what actually exists or is invented as [...]

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