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	<title>Playpen &#187; tangible</title>
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	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>Playful</title>
		<link>http://www.polaine.com/2009/02/27/playful/</link>
		<comments>http://www.polaine.com/2009/02/27/playful/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 18:06:45 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[playful]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1114</guid>
		<description><![CDATA[Lovely work by Pablo Alfieri whose portfolio site is dubbed Playful – a name I can thoroughly relate to (and was thinking of using myself &#8211; bah!). Many of his posters and images are physical set-ups, much like the work in the book Tangible: High Touch Visuals. I&#8217;ll have to ask him to do one for [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/02/playful.jpeg" alt="playful.jpeg" border="0" width="580" height="386" /></p>

<p>Lovely work by <a href="http://www.pabloalfieri.com">Pablo Alfieri</a> whose portfolio site is dubbed <em>Playful</em> – a name I can thoroughly relate to (and was thinking of using myself &#8211; bah!). Many of his posters and images are physical set-ups, much like the work in the book <a href="http://www.designersreviewofbooks.com/2009/02/tangible-high-touch-visuals/">Tangible: High Touch Visuals</a>.</p>

<p>I&#8217;ll have to ask him to do one for Playpen.</p>
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		<title>BeatBearings and the Wisdom of the Tube</title>
		<link>http://www.polaine.com/2008/01/17/beatbearings-and-the-wisdom-of-the-tube/</link>
		<comments>http://www.polaine.com/2008/01/17/beatbearings-and-the-wisdom-of-the-tube/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 10:00:45 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/01/17/beatbearings-and-the-wisdom-of-the-tube/</guid>
		<description><![CDATA[This BeatBearing project on YouTube by Peter Bennett is one of those physical interaction ideas that sounded great on paper, but is a bit useless in the flesh. It&#8217;s a &#8220;tangible sequencer&#8221; but because it has so few slots, the actual rhythms you can produce are pretty clunky early 80s action (which is now old [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.youtube.com/watch?v=wreP8FMupyM"><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/01/beatbearing.jpg" alt="beatbearing.jpg" border="0" width="478" height="360" /></a></p>

<p>This BeatBearing project on YouTube by <a href="http://www.sarc.qub.ac.uk/~pbennett/projects.htm">Peter Bennett</a> is one of those physical interaction ideas that sounded great on paper, but is a bit useless in the flesh.</p>

<p>It&#8217;s a &#8220;tangible sequencer&#8221; but because it has so few slots, the actual rhythms you can produce are pretty clunky early 80s action (which is now old skool twice over &#8211; he&#8217;ll have to wait for the third 80s revival).</p>

<p>I&#8217;m sure it was a great exercise to build it, but it&#8217;s kind of what happens when you do a PhD and lose the joy and play. I&#8217;d prefer a <a href="http://www.global.yamaha.com/design/tenori-on/">Tenori-On</a> personally.</p>

<p>Sometimes you have to love the Wisdom of YouTube, This comment caught my eye:</p>

<blockquote>
  <p><a href="http://www.youtube.com/profile?user=bl4h1">bl4h1</a>: we just spent hundreds of years evolving away from this sort of thing. whats next actual instruments?</p>
</blockquote>

<p><em>(Link via <a href="http://kiel.tumblr.com/">Matt at Kiel&#8217;s Foundlings</a>)</em></p>

<p>[tags]interaction, sound, instruments, youtube, tangible[/tags]</p>
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		<title>Reactable cacophony</title>
		<link>http://www.polaine.com/2007/04/13/reactable-cacophony/</link>
		<comments>http://www.polaine.com/2007/04/13/reactable-cacophony/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 13:22:13 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[interface_design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2007/04/13/reactable-cacophony/</guid>
		<description><![CDATA[Evidently Reactable has been around for a couple of years, but I hadn&#8217;t heard about it until one of my ex-students, Gabi, sent me the link. Undoubtedly Reactable is a really great implementation of a tangible interface and it is also plugging into the whole multi-touch mania (although it&#8217;s a completely different system &#8211; it [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/vm_FzLya8y4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vm_FzLya8y4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>

<p>Evidently <a href="http://mtg.upf.edu/reactable/">Reactable</a> has been around for a couple of years, but I hadn&#8217;t heard about it until one of my ex-students, Gabi, sent me the link. </p>

<p>Undoubtedly Reactable is a really great implementation of a tangible interface and it is also plugging into the whole <a href="http://www.polaine.com/playpen/?s=multi-touch">multi-touch mania</a> (although it&#8217;s a completely different system &#8211; it uses a camera to track the faces and orientation of the objects).</p>

<p>I&#8217;m just slightly disappointed to see them using it to create that kind of electronica synth noise blinky-blonk stuff again. If you create a new interface, it&#8217;s worth thinking about how it means you can <em>do things differently</em> to before. For me the actual audio they are producing could still be a couple of guys behind laptops on <a href="http://www.propellerheads.se/">Reason</a> or something similar.</p>

<p>It&#8217;s great to see the collaborative abilities of it, but again, same result. Interestingly one of the creators says in the <a href="http://www.youtube.com/watch?v=vm_FzLya8y4">Berlin video</a> (the one above) that they created it from a concept rather than the technology, unlike many other technology heavy projects.</p>

<p>I think this is often a really good approach, especially for things that have another &#8216;purpose&#8217; behind the interface (like YouTube, etc. which is about sharing content, not the interface necessarily). But sometimes, especially when trying to develop new interactive paradigms, it&#8217;s more suitable to work from the technology outwards. I don&#8217;t mean the kind of awful <a href="http://www.bumptop.com/">computer science kind of projects</a>, which are totally cold. I mean a kind of balance in the middle where you are <em>playing</em> with the technologies to see what inherent properties and language it has. That way you can find out new ways of thinking and doing and interacting. </p>

<p><img src='http://www.polaine.com/playpen/wp-content/uploads/2007/04/msp1.gif' alt='Max/MSP looks like this' /></p>

<p>Often starting from a concept means that you&#8217;re basing your concept on previous paradigms &#8211; in the case of Reactable, that&#8217;s all those <a href="http://www.cycling74.com/products/maxmsp">Max/MSP patch style</a> audio applications. They&#8217;ve pretty much substituted the boxes and lines for, well, real boxes and virtual lines.</p>

<p>Maybe they just need to play with Reactable more to work out what it can do. You can take a look at <a href="http://www.youtube.com/profile_videos?user=marcosalonso">more of their videos on YouTube</a>.</p>
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