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	<title>Playpen &#187; tracking</title>
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	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>Interactive Dangerous Australians</title>
		<link>http://www.polaine.com/2008/07/23/interactive-dangerous-australians/</link>
		<comments>http://www.polaine.com/2008/07/23/interactive-dangerous-australians/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 08:41:31 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[australian]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[lightwell]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[Objective C++]]></category>
		<category><![CDATA[Ogre3D]]></category>
		<category><![CDATA[OpenCV]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[oxidise]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[towey]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=822</guid>
		<description><![CDATA[Dangerous Australians from Lightwell on Vimeo. Let&#8217;s face it, all Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called Dangerous Australians that allows you to interact (safely) with Australia&#8217;s deadliest top ten creatures. The saltwater crocodile, funnel web spider, box jelly fish, brown snake are among [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225">  <param name="allowfullscreen" value="true" />   <param name="allowscriptaccess" value="always" />   <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1376291&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />   <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1376291&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://www.vimeo.com/1376291?pg=embed&#038;sec=1376291">Dangerous Australians</a> from <a href="http://www.vimeo.com/lightwell?pg=embed&#038;sec=1376291">Lightwell</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1376291">Vimeo</a>.</div>

<p>Let&#8217;s face it, <em>all</em> Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called <em>Dangerous Australians</em> that allows you to interact (safely) with Australia&#8217;s deadliest top ten creatures. The saltwater crocodile, funnel web spider, box jelly fish, brown snake are among them. Via the six-metre long interactive table you can explore what happens if you encounter them and what should you do to survive. </p>

<p>The installation was created by <a href="http://www.lightwell.com.au/project.php?id=57&#038;c=105">Lightwell</a> under the technical direction of ex-<a href="http://cofa.unsw.edu.au">COFA</a> and ex-<a href="http://www.fabrica.it">Fabrican</a> <a href="http://www.oxidise.com.au/dave/">Dave Towey</a>. The whole thing is running under OS X and coded in Cocoa/Objective-C++ with a bunch of open source libraries including <a href="http://www.ogre3d.org/">Ogre3D</a>, <a href="http://www.openframeworks.cc/">OpenFrameworks</a> and <a href="http://sourceforge.net/projects/opencv/">OpenCV</a> (computer vision for the tracking). </p>

<p>Thanks to the Objective C++ it looks like it runs extremely fluidly and fast. For me, it&#8217;s interesting to see how the interactors act and react. The children use really quick jabs at the &#8216;buttons&#8217;, as if they&#8217;re trying to test the interface and its affordances. But the bit I love most of all is how the person with their hand in the &#8216;water&#8217; snaps it away in reflex to the Great White Shark that suddenly appears (around 0:50 in the video).</p>

<p>More images and details on <a href="http://www.lightwell.com.au/project.php?id=57&#038;c=105">Lightwell&#8217;s page</a> &#8211; and take a look at their other work whilst your at it.</p>
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		<item>
		<title>Track Yourself and Friends with SportsDo</title>
		<link>http://www.polaine.com/2008/01/21/track-yourself-and-friends-with-sportsdo/</link>
		<comments>http://www.polaine.com/2008/01/21/track-yourself-and-friends-with-sportsdo/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 09:10:52 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[Matt-Polaine]]></category>
		<category><![CDATA[sportsdo]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/01/21/track-yourself-and-friends-with-sportsdo/</guid>
		<description><![CDATA[Ever wanted to track your training route and activity or just remember where you skied? My brother, Matthew, was given a SportsDo account and kit for Christmas by his wife, Naisha, which does just that. (Although a friend of hers said &#8220;So, basically, you bought him a husband tracker?&#8221;). It&#8217;s a pretty smart pulling together [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Ever wanted to track your training route and activity or just remember where you skied? </p>

<p><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/01/sportsdo.jpg" alt="sportsdo.jpg" border="0" width="320" height="204" /></p>

<p>My brother, <a href="http://www.polaine.com/matt/head-3/sportsdo/">Matthew</a>, was given a <a href="http://www.sportsdo.net">SportsDo account</a> and kit for Christmas by his wife, Naisha, which does just that. (Although a friend of hers said &#8220;So, basically, you bought him a husband tracker?&#8221;).</p>

<p>It&#8217;s a pretty smart pulling together of several existing technologies along with a neat interface integrated with <a href="http://maps.google.com">Google Maps</a>. It uses a <a href="http://www.google.com/products?q=Bluetooth+GPS">Bluetooth GPS receiver</a> connected to your mobile phone to capture the data. This gets uploaded to the user&#8217;s profile (here&#8217;s <a href="http://www.sportsdo.net/ActivityView.aspx?sid=17163&amp;type=google">Matt&#8217;s</a>) showing everything from the route to altitude and timings, etc.</p>

<p>What&#8217;s particularly handy is that you can then track people via text messaging, which means if you all have one when you are up a <a href="http://www.sportsdo.net/Sports/Skiing.aspx">mountain skiing</a> and/or in a long-distance race, you can find out where your friends and competitors are. Everyone else at home can use the RSS feed.</p>

<p>You can also remember which runs you did, how many times, how many calories you&#8217;ve burned, etc. and show off at the bar afterwards (and <a href="http://www.youtube.com/watch?v=dS181MGPb6s&amp;NR=1">sing rubbish songs</a>).</p>

<p>Given that the data is pretty rich and looks as if it&#8217;s reasonably accessible I could image it being used for all sorts of interactive projects too. Or just to check your partner really is walking the dog.</p>

<p>[tags]sportsdo, tracking, gps, bluetooth, mapping, Matt Polaine[/tags]</p>
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		</item>
		<item>
		<title>Wii remote for a head tracking display</title>
		<link>http://www.polaine.com/2008/01/03/wii-remote-for-a-head-tracking-display/</link>
		<comments>http://www.polaine.com/2008/01/03/wii-remote-for-a-head-tracking-display/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 15:27:43 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/01/03/wii-remote-for-a-head-tracking-display/</guid>
		<description><![CDATA[Here&#8217;s an interesting video of inverting the Wiimote and infrared sensors to create a surprisingly realistic optical illusion for a single user: A lot of interaction and GUI design is about optical illusion and willing suspension of disbelief, something usually talked about in fiction. It&#8217;s tempting to try and make things &#8216;for real&#8217; sometimes, when [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s an interesting video of inverting the Wiimote and infrared sensors to create a surprisingly realistic optical illusion for a single user:</p>

<div><object width="420" height="331"><param name="movie" value="http://www.dailymotion.com/swf/x3vhh5"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/x3vhh5" type="application/x-shockwave-flash" width="420" height="331" allowFullScreen="true" allowScriptAccess="always"></embed></object></div>

<p>A lot of interaction and GUI design is about optical illusion and <a href="http://en.wikipedia.org/wiki/Suspension_of_disbelief">willing suspension of disbelief</a>, something usually talked about in fiction. It&#8217;s tempting to try and make things &#8216;for real&#8217; sometimes, when actually a fake or a bit of smoke and mirrors works better.</p>

<p>Driving games aren&#8217;t really using realistic physics, they&#8217;re usually souped up to make things more exciting. Those aren&#8217;t really files and folders on your desktop there and this isn&#8217;t really a page. Of course you know that in the back of your mind, but you willingly ignore it in order to utilise the illusion.</p>

<p>When you try and make a metaphor real, you get all caught up in knots sometimes and lose the benefits of the abstracted version. <a href="http://bumptop.com/">Bumptop</a> is a classic example of this &#8211; by mimicking a physical desktop you end up with all the same hassles, such as too little space for all the junk. I <a href="http://www.polaine.com/playpen/2006/10/05/an-interface-too-far/">wrote more about this at length before</a>.</p>

<p>What&#8217;s interesting about Johnny Lee&#8217;s approach above is that it&#8217;s so low-tech. Another example of the openness and cheapness of the Wiimote producing innovation. The other aspect is that it doesn&#8217;t really require much in the way of a headset, unlike other <a href="http://en.wikipedia.org/wiki/Virtual_reality">VR systems</a> whose kit only serves to constantly break the suspension of disbelief.</p>

<p>Although plenty of research grant applications seem to thrive on making things <a href="http://www.icinema.unsw.edu.au/ic_grants.html">much more complicated than they need to be</a>, it is generally good to remember the <a href="http://en.wikipedia.org/wiki/KISS_principle">KISS principle</a>.</p>

<p>Can you think of some other good examples of these kinds of simple illusions in interface/interaction design?</p>

<p>[tags]interactivity, VR, Wii, tracking[/tags]</p>
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