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	<title>Playpen &#187; VR</title>
	<atom:link href="http://www.polaine.com/tag/vr/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.polaine.com</link>
	<description>Uncommon Sense</description>
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		<title>IDEO Play with VR</title>
		<link>http://www.polaine.com/2009/04/17/ideo-play-with-vr/</link>
		<comments>http://www.polaine.com/2009/04/17/ideo-play-with-vr/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 08:43:30 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ideo]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1247</guid>
		<description><![CDATA[Regular readers will know I&#8217;m pretty cynical about VR and I&#8217;ve never been much of a fan of the CAVE system. The last time I used one at iCinema I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses. The above video is from IDEO&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4177769&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4177769&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></div>

<p>Regular readers will know I&#8217;m pretty <a href="http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/">cynical about VR</a> and I&#8217;ve never been much of a fan of the <a href="http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment">CAVE</a> system. The last time I used one at <a href="http://icinema.cofa.unsw.edu.au/">iCinema</a> I was treated to an interface that looked like it was designed in 1989 and a headache from the glasses.</p>

<p>The above video is <a href="http://labs.ideo.com/2009/04/15/amazing-3d-immersion-technology/">from IDEO&#8217;s trip</a> to <a href="http://www.watg.com/">WATG&#8217;s</a> labs, where they have an <a href="http://www.eonreality.com/products_icube.html">iCube</a> set up. It&#8217;s pretty entertaining to see Dave lose his balance as he stands on the edges of virtual walls and it&#8217;s clearly working on a fairly immersive level in a way I have never experienced in any VR that I have tried. The reason, usually,  is that the equipment and the environment are so imposing that you can&#8217;t really ever engage your willing suspension of disbelief and immerse yourself. That&#8217;s the irony of immersive VR systems.</p>

<p>I think part of the reason this is working well here is because WATG are hospitality architects, so they know a thing or two about making compelling environments and have some decent 3D chops. The landscape Dave is wandering around in looks at least as good as <a href="http://www.unrealtournament2003.com/">Unreal Tournament 2003</a> instead of <a href="http://en.wikipedia.org/wiki/Manic_Miner">Manic Miner</a>.</p>

<p>It also helps that the headset is rather smaller these days, though the joystick device that the woman guiding him uses looks like a cordless power drill. It&#8217;s hard to tell what this would really be like when the novelty wears off.</p>

<p>I can see it&#8217;s use in terms of an architectural projects and, maybe, a product design, but I&#8217;m still wary that you would get much of a real feel for either of those things from the VR version. VR still feels like a technology waiting for a use rather than a useful technology. (Check out the beginning of <a href="http://www.eonreality.com/products_icube.html">this video</a> where she&#8217;s standing lost and forlorn inside a Windows desktop &#8211; this would be my nightmare).</p>

<p>One last thing, I wish IDEO wouldn&#8217;t tag it &#8220;serious play&#8221; as if they need to justify using the word play. I know they use it to reference <a href="http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/">Tim Brown&#8217;s talk</a>, but play is play and it&#8217;s a legitimate as anything else.</p>
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		<item>
		<title>Sixth Sense. Only Slightly Lamer than VR.</title>
		<link>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/</link>
		<comments>http://www.polaine.com/2009/03/27/sixth-sense-only-slightly-lamer-than-vr/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 08:40:00 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ted]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=1168</guid>
		<description><![CDATA[Pattie Maes is a smart woman. She&#8217;s behind some research projects that I wish I had been part of. But the above presentation at TED of Pranav Mistry&#8217;s &#8216;Sixth Sense&#8216; system gave me flashbacks to bad VR demos in the 90s and Steve Mann&#8217;s sad exploits as a cyborg. Sometimes the focus on technology for [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=481" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=481"></embed></object></div>

<p><a href="http://www.ted.com/index.php/speakers/pattie_maes.html">Pattie Maes</a> is a smart woman. She&#8217;s behind some <a href="http://ambient.media.mit.edu/projects.php">research projects</a> that I wish I had been part of. But the above <a href="http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html">presentation at TED</a> of <a href="http://www.ted.com/index.php/speakers/pranav_mistry.html">Pranav Mistry&#8217;s</a> &#8216;<a href="http://www.pranavmistry.com/projects/sixthsense/">Sixth Sense</a>&#8216; system gave me flashbacks to bad VR demos in the 90s and <a href="http://wearcam.org/pictures.html">Steve Mann&#8217;s</a> sad exploits as a cyborg. </p>

<p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/03/800px-wearcompevolution.jpg" alt="800px-Wearcompevolution.jpg" border="0" width="500" height="253" /></p>

<p>Sometimes the focus on technology for the sake of technology just gets in the way of thinking about how people actually live. Any mobile device I carry around will have a screen and a camera, whether it be an iPhone or a projection onto my retina. There are ample uses and opportunities for augmented reality with these, so why would I want to carry around a tiny projector too?</p>

<p>In the &#8216;Sixth Sense&#8217; set-up, I would need to keep my body still to keep the projected image from moving all over the place and I need to have some kind of tracking blobs on my fingers too. Let&#8217;s assume the devices are combined. Again, why the projector when I already have a screen? So that I can wave my arms about as a gestural interface? In public?</p>

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<p>Like VR, the central paradox of &#8216;augmenting the senses&#8217; is that the technology cuts back the senses. We&#8217;re not just heads floating around without bodies, we interpret the world through our entire bodies. Anything that reminds you that you&#8217;re using a mediating technology gets in the way of those senses and what you&#8217;re trying to do.</p>

<p>The success of multitouch interfaces is that they make the interface invisible. It&#8217;s still there of course &#8211; someone has to set up the metaphors of &#8216;pinching&#8217;, etc. &#8211; but when it works well, you don&#8217;t think about it. But they have to work well too &#8211; the slightest lag or misinterpretation of a drag as a click soon becomes a frustration.</p>

<p>Clever(ish) as it is, Sixth Sense doesn&#8217;t make much sense. I get a bit sad when I see these kinds of demos get such a big response at TED, because it&#8217;s an audience who should know better and should be in front of the curve, not behind it. This should be especially true from Maes, whose MIT page quotes her as saying &#8220;We like to invent new disciplines or look at new problems, and invent bandwagons rather than jump on them.&#8221;</p>

<p>(And Pranav should spend some time working on his <a href="http://web.media.mit.edu/~pranav/">MIT Web page</a>).</p>
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		<item>
		<title>G-Speak &#8211; Back to VR Gloves Again?</title>
		<link>http://www.polaine.com/2008/11/17/g-speak-back-to-vr-gloves-again/</link>
		<comments>http://www.polaine.com/2008/11/17/g-speak-back-to-vr-gloves-again/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 08:27:52 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gspeak]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[oblong]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/?p=998</guid>
		<description><![CDATA[g-speak overview from john underkoffler on Vimeo. It&#8217;s the gloves again. Part of me wants to believe G-Speak is really is a fantastic &#8220;spatial operating environment&#8221;. The mouse and keyboard are awkward, clunky and out-dated with plenty of problems and it&#8217;s time for a change. G-Speak is about freeing ourselves from those shackles, about working [...]]]></description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2229299&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2229299&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/2229299">g-speak overview</a> from <a href="http://vimeo.com/user922585">john underkoffler</a> on <a href="http://vimeo.com">Vimeo</a>.</div>

<p>It&#8217;s the gloves again.</p>

<p>Part of me wants to believe <a href="http://www.oblong.com/">G-Speak</a> is really is a fantastic &#8220;spatial operating environment&#8221;. The mouse and keyboard are awkward, clunky and out-dated with <a href="http://www.oblong.com/article/0866JqfNrFg1NeuK.html">plenty of problems</a> and it&#8217;s time for a change. G-Speak is about freeing ourselves from those shackles, about working in space across multiple screens.</p>

<p>I wanted to scream when I saw the tired reference to <a href="http://www.imdb.com/title/tt0181689/">Minority Report</a>, but it turns out that one of the team, <a href="http://tangible.media.mit.edu/people/john.php">John Underkoffler</a>, was the science advisor on Minority Report, so they can get away with it given they he ripped off his own ideas for the film.</p>

<p>The video and some of the interaction looks great.</p>

<p>Except for the gloves.</p>

<p>It&#8217;s the gloves (and the headset) that made <a href="http://en.wikipedia.org/wiki/Virtual_reality">VR</a> so lame. That and being tethered to a machine, so at least that part is no more.</p>

<p>Yet regardless of how much of a paradigm-shifting breakthrough g-speak is, I can&#8217;t see people donning the dorky gloves every time they want to work. I can&#8217;t see many people devoting that much space to one person&#8217;s screens either and I can&#8217;t see many people having the stamina to stand with their arms out-streched and wave them about all day. A two-hour yoga class is hard enough.</p>

<div style="text-align:center;"><img src="http://www.polaine.com/playpen/wp-content/uploads/2008/11/vr-headset.jpeg" alt="vr_headset.jpeg" border="0" width="340" height="340" /></div>

<p>Don&#8217;t get me wrong, I&#8217;d love to have a go and experience it for myself. I&#8217;m sure there is a whole of interesting interaction going on there.</p>

<p>I really want to be wrong about this. I really want to know that it&#8217;s not just a technical triumph from a group of <a href="http://www.oblong.com/contact/">talented tech guys</a> whose blog has the most <a href="http://www.oblong.com/article/0866JqfNrFg1NeuK.html">heinous URLs</a>. I really do.</p>

<p>I just don&#8217;t want to have to <a href="http://en.wikipedia.org/wiki/Spinal_Tap">smell the gloves</a>.</p>

<p>(Via <a href="http://bjdawes.tumblr.com/post/59935823/g-speak-overview-1828121108-on-vimeo-via-vimeo">Bren</a>).</p>
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		<item>
		<title>Wii remote for a head tracking display</title>
		<link>http://www.polaine.com/2008/01/03/wii-remote-for-a-head-tracking-display/</link>
		<comments>http://www.polaine.com/2008/01/03/wii-remote-for-a-head-tracking-display/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 15:27:43 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.polaine.com/playpen/2008/01/03/wii-remote-for-a-head-tracking-display/</guid>
		<description><![CDATA[Here&#8217;s an interesting video of inverting the Wiimote and infrared sensors to create a surprisingly realistic optical illusion for a single user: A lot of interaction and GUI design is about optical illusion and willing suspension of disbelief, something usually talked about in fiction. It&#8217;s tempting to try and make things &#8216;for real&#8217; sometimes, when [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s an interesting video of inverting the Wiimote and infrared sensors to create a surprisingly realistic optical illusion for a single user:</p>

<div><object width="420" height="331"><param name="movie" value="http://www.dailymotion.com/swf/x3vhh5"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/x3vhh5" type="application/x-shockwave-flash" width="420" height="331" allowFullScreen="true" allowScriptAccess="always"></embed></object></div>

<p>A lot of interaction and GUI design is about optical illusion and <a href="http://en.wikipedia.org/wiki/Suspension_of_disbelief">willing suspension of disbelief</a>, something usually talked about in fiction. It&#8217;s tempting to try and make things &#8216;for real&#8217; sometimes, when actually a fake or a bit of smoke and mirrors works better.</p>

<p>Driving games aren&#8217;t really using realistic physics, they&#8217;re usually souped up to make things more exciting. Those aren&#8217;t really files and folders on your desktop there and this isn&#8217;t really a page. Of course you know that in the back of your mind, but you willingly ignore it in order to utilise the illusion.</p>

<p>When you try and make a metaphor real, you get all caught up in knots sometimes and lose the benefits of the abstracted version. <a href="http://bumptop.com/">Bumptop</a> is a classic example of this &#8211; by mimicking a physical desktop you end up with all the same hassles, such as too little space for all the junk. I <a href="http://www.polaine.com/playpen/2006/10/05/an-interface-too-far/">wrote more about this at length before</a>.</p>

<p>What&#8217;s interesting about Johnny Lee&#8217;s approach above is that it&#8217;s so low-tech. Another example of the openness and cheapness of the Wiimote producing innovation. The other aspect is that it doesn&#8217;t really require much in the way of a headset, unlike other <a href="http://en.wikipedia.org/wiki/Virtual_reality">VR systems</a> whose kit only serves to constantly break the suspension of disbelief.</p>

<p>Although plenty of research grant applications seem to thrive on making things <a href="http://www.icinema.unsw.edu.au/ic_grants.html">much more complicated than they need to be</a>, it is generally good to remember the <a href="http://en.wikipedia.org/wiki/KISS_principle">KISS principle</a>.</p>

<p>Can you think of some other good examples of these kinds of simple illusions in interface/interaction design?</p>

<p>[tags]interactivity, VR, Wii, tracking[/tags]</p>
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