Director Lives Again for Retro Games
Like all of us at Antirom, Macromedia’s Director was a revolution because it allowed a bunch of non-coders to make interactive ‘stuff’. The …
A mix of essays and commentary about design, innovation, technology, society, coaching, personal and leadership development. Since 1996.
Like all of us at Antirom, Macromedia’s Director was a revolution because it allowed a bunch of non-coders to make interactive ‘stuff’. The …
A year or so ago I heard about plans to set up the Copenhagen Institute of Interaction Design (CIID) and I’m really happy to see that they are now ready …
I’m very chuffed to see that ChangeThis selected my thoughts on education to be part of their manifesto the Dramtic Impact of The Silent Revolution. …
Christmas Dinner - Woodcut I’ve been meaning to post a quick link to my father’s website and online gallery for a while. It’s not totally …
I’ve been doing a bit of catching up with my blog reading recently and noticed Chris’s post on Pixelsumo about the HP giant Multi-Touch screen with …
I saw this at Ray and Rachel’s house the other day. They had stuck the stickers on for Ray’s dad, but the point is that the interface should have …
I just had an update from Karl Willis about a project called Twelve Pixels that he has been working on with Dr. Ivan Poupyrev at Sony’s CSL Interaction …
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