Second Life is like an empty restaurant
I wrote a post a while back about how dull I thought it was that Adaptive Path were researching Second Life (along with many, far too many, media academics). I …
I wrote a post a while back about how dull I thought it was that Adaptive Path were researching Second Life (along with many, far too many, media academics). I …
In almost all of the course on interactivity that I have taught, someone comes up with the idea of making a screen-based Etch-A-Sketch toy. They’re almost …
I’ve just been introduced to a wonderful book. It’s called Timeless Toys: Classic Toys and the Playmakers Who Created Them , by Tim Walsh and …
Or - In Praise of Randomness Whilst thinking about writing a post in praise of randomness in interaction design, I realised that StumbleUpon is, in many ways, …
Like all of us at Antirom, Macromedia’s Director was a revolution because it allowed a bunch of non-coders to make interactive ‘stuff’. The …
I’ve been doing a bit of catching up with my blog reading recently and noticed Chris’s post on Pixelsumo about the HP giant Multi-Touch screen with …
I just had an update from Karl Willis about a project called Twelve Pixels that he has been working on with Dr. Ivan Poupyrev at Sony’s CSL Interaction …